John Vines

John Vines
Northumbria University · Northumbria Design

BA (Hons), MA, PhD

About

150
Publications
58,047
Reads
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3,462
Citations
Citations since 2017
88 Research Items
2986 Citations
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20172018201920202021202220230100200300400500600
20172018201920202021202220230100200300400500600
Additional affiliations
December 2016 - present
Northumbria University
Position
  • Professor
July 2014 - December 2016
Newcastle University
Position
  • Lecturer
February 2012 - July 2014
Newcastle University
Position
  • Research Associate

Publications

Publications (150)
Article
Full-text available
Ageing has become a significant area of interest in Human-Computer Interaction (HCI) in recent years. In this article we provide a critical analysis of 30 years of ageing research published across the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) community. Discourse analysis of the content of 644 archival papers highlights how...
Conference Paper
Full-text available
Most Human-Computer Interaction (HCI) researchers are accustomed to the process of formal ethics review for their evaluation or field trial protocol. Although this process varies by country, the underlying principles are universal. While this process is often a formality, for field research or lab-based studies with vulnerable users, formal ethics...
Article
Full-text available
We describe a qualitative study investigating the acceptability of the Google Glass eyewear computer to people with Parkinson's disease (PD). We held a workshop with 5 PD patients and 2 carers exploring perceptions of Glass. This was followed by 5-day field trials of Glass with 4 PD patients, where participants wore the device during everyday activ...
Article
Full-text available
This paper reports on a qualitative study of 38 low-income individuals living in the North East of England. The participants' experiences of money, banking and the role digital technology plays in their financial practices were identified through semi-structured interviews in people's homes and group workshops. A grounded theory analysis of these d...
Conference Paper
Full-text available
The term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders in design processes, with a pretext of distributing control to participants to shape their technological future. In this paper we ask whether these values can hold up in practice, particularly as participation takes on new meanings and incorp...
Article
The conventional 'participant-as-informant' model of user research has recently been challenged by approaches that advocate for participants to have a greater authorial control over narratives that portray their lived experiences. This is particularly important for addressing relationships of power and representation. Informed by narrative approach...
Article
Student mental health and wellbeing have come under increased scrutiny in recent years. Postgraduate research (PGR) students are at risk of experiencing mental health concerns and this, with the often isolated and competitive nature of their work, can impact their sense of community and social connectedness. In response to these concerns, we design...
Article
Full-text available
Background Co-creation in policymaking is of increasing interest to national governments, and designers play a significant role in its introduction. Aims and objectives We discuss instances from our fieldwork that demonstrated how UK Policy Lab used design methods to gain insight into the design-oriented methods introduced to policymakers’ practic...
Article
While there is an increasing focus on the use of online networks among autistic users, how autistic adults communicate in social networking sites remains underexplored. The article puts forward an argument for combining systematic observation of digital practices with analysis of evaluative language in order to provide a situated account of ‘autist...
Article
Full-text available
New students face challenges when they make the transition from school to university. Existing digital technologies used during this transition can sometimes increase the stressors associated with change. In order to explore ways forward for technology design in this space, we developed a brochure of questionable concepts. The concepts were grounde...
Article
Full-text available
A Correction to this paper has been published: https://doi.org/10.1007/s00779-021-01601-9
Article
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This paper argues that trust cannot be taken for granted in long-term participatory research and promotes greater consideration to conceptualizing the trusting process as fluid and fragile. This awareness by researchers can reveal to them how the passing of time shapes and reshapes the nature of trusting relationships and their constant negotiation...
Conference Paper
Our workshop will concentrate on vulnerability of specific communities induced by COVID-19, and the possible empowerment with help of technology design. Hence, we want to address issues of what new forms of vulnerabilities emerge, and how we can design digital environments in a way that acknowledges vulnerability but also has the potential to empow...
Article
New interactive physical-digital play technologies are shaping the way children play. These technologies refer to digital play technologies that engage children in analogue (non-digital) forms of behaviour, either alone or with others. Current interactive physical-digital play technologies include robots, digital agents, mixed or augmented reality...
Article
This paper explores some of the new possibilities for financial third party access that are enabled by "open banking". The term open banking is used to designate the availability of banks' customer data through application programming interfaces (APIs). Financial third party access refers to the mechanisms that facilitate the engagement of others i...
Preprint
Full-text available
New physical-digital play technologies are shaping the way children play. These technologies include robots, digital agents, mixed or augmented reality devices, and smart-eye based gaming. Little is known, however, about the ways in which these new play technologies could promote or damage child development. This systematic review was aimed at unde...
Conference Paper
We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a resource for children's free play outdoors. Based on initial insights from a design ethnography, we developed four RtD prototypes for social play in different scenarios of use outdoors, including congregating on a street or in a park to play physical...
Preprint
Full-text available
In this paper, we investigate the role of technology to address the concerns of a civil society group carrying out community-level consultation on the allocation of £1 million of community funds. We explore issues of devolved decision-making through the evaluation of a sociodigital system designed to foster deliberative virtues. We describe the way...
Article
Full-text available
Models of care are evolving to meet the demands of an ageing population in long-term care facilities. Syntheses of current evidence are an essential to inform future change. In this project we conducted a rapid synthesis of evidence relating to enhancing health in long term care facilities across technology and evaluation. Mapping reviews were cond...
Article
Recent work within HCI and CSCW has become attentive to the politics of data and metrics in order to highlight the implications of what counts and how. In this paper, we relate these discussions to the longstanding distinctions made between value and values. We introduce literature on 'Valuation Studies' and argue for understanding the politics of...
Article
Full-text available
HCI and CSCW literature has extensively studied a wide variety of maker cultures. In this paper, we focus on understanding what making is like for people and communities who do not have access to advanced technological infrastructures. We report on six-month-long ethnographic fieldwork at a non-profit, resource-constrained, e-waste recycling centre...
Article
The OxChain project is investigating the design of blockchain applications in partnership with a large and traditionally trusted institution, Oxfam. We outline some of the potential opportunities that distributed ledger technologies could offer the charity and development sector as a whole, but focus on the challenges of undertaking co-design work...
Article
Full-text available
Introduction Daytime drooling is experienced by around 50% of Parkinson’s patients, who fail to swallow saliva in sufficient volume or regularity, despite normal production. This research explored the feasibility and acceptability of using a cueing device, to improve drooling. Methods During a four-week intervention, 28 participants were asked to...
Article
Full-text available
Increasing numbers of individuals describe themselves as feeling lonely, regardless of age, gender or geographic location. This article investigates how social media users self-disclose feelings of loneliness, and how they seek and provide support to each other. Motivated by related studies in this area, a dataset of 22,477 Twitter posts sent over...
Article
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Trust is an essential if often implicit aspect of co-design particularly when working in community-based, political and sensitive settings. Current co-design literature, however, remains fairly limited focusing on interactions between people as primary agents of trust. Drawing on research conducted with a poverty alleviation charity based in the UK...
Article
Full-text available
Background Flexible, integrated models of service delivery are being developed to meet the changing demands of an ageing population. To underpin the spread of innovative models of care across the NHS, summaries of the current research evidence are needed. This report focuses exclusively on care homes and reviews work in four specific areas, identif...
Conference Paper
This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are signif...
Conference Paper
Full-text available
Public commentary related to reality TV can be overwhelmed by thoughtless reactions and negative sentiments, which often problematically reinforce the cultural stereotyping typically employed in such media. We describe the design and month-long evaluation of a mobile "second-screening" application , Screenr, which uses co-voting and live textual ta...
Conference Paper
Full-text available
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 14 years) 'playing out' in their neighbourhood and explore the potential of the Internet of Things (IoT) for supporting children's free play that extends outdoors. The study forms a design ethnography, combining observational fieldwork with design pro...
Article
Participatory budgeting (PB) is a significant innovation in democracy and local development. PB provides the opportunity for citizens to engage in processes of deliberation and decision-making upon the allocation of public funds. As new critical discourse emerges surrounding this model of local government spending, a significant area warranting inv...
Conference Paper
Full-text available
This paper presents a qualitative study of the recent integration of a UK-based, digital-first mobile banking app-Monzo-with the web automation service IFTTT (If This Then That). Through analysis of 113 unique IFTTT 'recipes' shared by Monzo users on public community forums, we illustrate the potentially diverse functions of these recipes, and how...
Conference Paper
Full-text available
We summarise recent work performed by the authors, where we conducted a qualitative study of the recent integration of a UK-based, digital-first mobile banking app-Monzo-with the web automation service IFTTT. Through analysis of 113 unique IFTTT 'recipes' shared by Monzo users, we illustrate the potentially diverse functions of these recipes. Beyon...
Conference Paper
Full-text available
Although clocks facilitate good time-mana gement, they have been used in ways that are detrimental to wellbeing. For example, alarm clocks are used to force a person to wake before they have had sufficient sleep and the ambient presence of clocks encourages a constant and sometimes unnecessary need for punctuality. In this paper, we discuss two ala...
Conference Paper
Full-text available
This paper reports on a co-speculative interview study with charitable donors to explore the future of programmable, conditional and data-driven donations. Responding to the rapid emergence of blockchain-based and AI-supported financial technologies, we specifically examine the potential of automated, third-party 'escrows', where donations are held...
Conference Paper
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Recent HCI research has investigated how digital technologies might enable citizens to identify and express matters of civic concern. We extend this work by describing JourneyCam, a smartphone-based system that enables powered wheelchair users to capture video and sensor data about their experiences of mobility. Thirteen participants used JourneyCa...
Conference Paper
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Around 2019, a group of researchers working with a large international charity, developed an innovative system for 'programmable donations'. Riding a wave of hype related to blockchain technologies, they envisaged a way to support conditional and data-driven giving. The researchers realised that they could use 'smart contracts' to create digital es...
Conference Paper
Full-text available
There is a growing body of literature in HCI examining the intersection between policymaking and technology research. However, what it means to engage in policymaking in our field, or the ways in which evidence from HCI studies is translated into policy, is not well understood. We report on interviews with 11 participants working at the intersectio...
Conference Paper
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This position paper argues that IoT toolkit resources can enable children to be experts of their own experience and create new kinds of outdoor play. We advocate for physical-digital designs and present various ways that children may be enabled to create digital interactions in play. In turn, we suggest that in-the-moment adaptions and direct-contr...
Conference Paper
Full-text available
The OxChain project is investigating the design of blockchain applications in partnership with a large and traditionally trusted institution, Oxfam. We outline some of the potential opportunities distributed ledger technologies could offer the charity and development sector as a whole, but focus on the challenges of undertaking co-design work in th...
Conference Paper
Full-text available
In this position paper we discuss the methodological challenges associated with engaging citizens, publics and research participants in speculations around future socio-technical systems. We focus on distributed autonomous organizations and associated smart contracting and distributed ledger technologies as an example of such systems. Drawing on ou...
Chapter
Full-text available
In this chapter, we reflect on our experiences of designing and evaluating new technologies with older adults. We describe encounters from two projects that have prompted us to reconsider our research in two ways. First, we highlight ethical tensions: situations where we have had to adapt our research approach to account for unexpected ethical chal...
Article
Full-text available
Leaving home to attend University constitutes a transition that is often characterized by an increased risk of loneliness, a psychological state that predicts poor mental health outcomes. Informed by a comprehensive conceptual framework of coping with stress, this study sought to examine the coping strategies young adults deploy to manage experienc...
Article
Full-text available
Traditionally, small and medium enterprises (SMEs) in manufacturing rely heavily on a skilled, technical and professional workforce to increase productivity and remain globally competitive. Crowdsourcing offers an opportunity for SMEs to get access to online communities who may provide requested services such as generating design ideas or problem s...
Chapter
Full-text available
While designing for experience is now mainstream, the technology design community is still grappling with understanding meaningful ways of involving users and participants in the design of experiences and technologies that don’t yet exist. In this chapter, I discuss three distinct techniques collaborators and I have used across different projects t...
Conference Paper
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As we rely upon increasingly complex sociotechnical systems to support ourselves and, by extension, the structures of society, it becomes yet more important to consider how ethics and values intertwine in design activity. Numerous methods that address issues related to ethics and value- centeredness in design activity exist, but it is unclear what...
Article
Full-text available
Increasingly, social media platforms are understood by researchers to be valuable sites of politically-relevant discussions. However, analyses of social media data are typically undertaken by focusing on ‘snapshots’ of issues using query-keyword search strategies. This paper develops an alternative, less issue-based, mode of analysing Twitter data....
Conference Paper
Full-text available
Recent HCI scholarship has begun to incorporate the concept of care as an alternative design lens, moving beyond health care or social care to consider care as a fundamental relational quality of life. This one-day workshop brings together researchers to find a shared understanding of the ways in which interpersonal care and interdependence could b...
Conference Paper
Full-text available
Blockchain is an emerging infrastructural technology that is proposed to fundamentally transform the ways in which people transact, trust, collaborate, organize and identify themselves. In this paper, we construct a typology of emerging blockchain applications, consider the domains in which they are applied, and identify distinguishing features of...
Conference Paper
Full-text available
There is a growing interest in HCI research studying technology for citizen engagement in civic issues. We are now seeing issues around technologies for empowerment and participation, long discussed in HCI literature, appropriated and formalised in government legislation. In the UK, recent reforms stipulate that community-based service information...
Conference Paper
Full-text available
While user participation is central to HCI, co-inquiry takes this further by having participants direct and control research from conceptualisation to completion. We describe a co-inquiry, conducted over 16 months with a Parkinson's support group. We explored how the participation of members might be enabled across multiple stages of a research pro...
Conference Paper
Full-text available
HCI draws on a variety of traditions but recently there have been calls to consolidate contributions around the problems researchers set out to solve. However, with this comes the assumption that problems are tractable and certain, rather than constructed and framed by researchers. We take as a case study a Tumblr community of teen shoplifters who...
Conference Paper
Full-text available
The emergence of fake news, as well as filter bubbles and echo chambers, has precipitated renewed attention upon the ways in which news is consumed, shared and reflected and commented upon. While online news comments sections offer space for pluralist and critical discussion, studies suggest that this rarely occurs. Motivated by common practices of...
Conference Paper
Full-text available
Charities are subject to stringent transparency and accountability requirements from government and funders to ensure that they are conducting work and spending money appropriately. Charities are increasingly important to civic life and have unique characteristics as organisations. This provides a rich space in which HCI research may learn from and...
Conference Paper
Full-text available
We explore the role of digital media in supporting intergenerational interactions between people with dementia and young people. Though meaningful social interaction is integral to quality of life in dementia, initiating conversation with a person with dementia can be challenging, especially for younger people who may lack knowledge of someone's li...
Conference Paper
Full-text available
This paper examines how data-driven performance monitoring technologies affect the work of telecommunications field engineers. As a mobile workforce, this occupational group rely on an array of smartphone applications to plan, manage and report on their jobs, and to liaise remotely with managers and colleagues. These technologies intend to help fie...
Conference Paper
Full-text available
One of the many challenges of becoming a parent is the shift in one's social life. As HCI researchers have begun to investigate the intersection of sociotechnical system design and parenthood, they have also sought to understand how parents' social lives can be best supported. We build on these strands of research through a qualitative study with n...
Conference Paper
Full-text available
This workshop aims to develop an agenda within the CHI community to address the emergence of blockchain, or distributed ledger technologies (DLTs). As blockchains emerge as a general purpose technology, with applications well beyond cryptocurrencies, DLTs present exciting challenges and opportunities for developing new ways for people and things to...
Article
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The aim of this special issue is to continue and contribute to the debate around the conceptu- alisations and understandings of participation in Participatory Design (PD) and related areas of human–computer interaction (HCI) research, recently invigorated by Vines et al. (2015), Halskov and Hansen (2015) and Saad-Sulonen et al. (2015). Ongoing tran...
Article
Full-text available
[Open access] Participatory design (PD) research has historically strongly focused on the reporting of design events (e.g. workshops and prototyping activities with participants), where issues such as ‘involving users’, including the users’ point of view, and participation as a matter of mutual learning have been in the foreground. The need to furt...
Article
Full-text available
The emergence of fake news, as well as filter bubbles and echo chambers, has precipitated renewed attention upon the ways in which news is consumed, shared and reflected and commented upon. While online news comments sections offer space for pluralist and critical discussion, studies suggest that this rarely occurs. Motivated by common practices of...