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Johanna Weststar

Johanna Weststar
Western University, London, Ontario · DAN Department of Management and Organizational Studies

PhD Industrial Relations and Human Resources

About

44
Publications
17,034
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Citations
Introduction
I am an academic who specializes in industrial relations and human resources. My research interests are united by themes of union and industrial relations renewal, labour voice and participation, and worker autonomy and control. Two research projects that couldn’t seem more different are top of mind right now: pension plan governance and work in the video game industry. I’ve also published articles about underemployment, pregnancy and parental leave, and worker learning and education.
Additional affiliations
September 2004 - April 2007
University of Toronto
Position
  • Research Assistant
July 2012 - present
Western University
Position
  • Professor (Assistant)
January 2008 - June 2012
Saint Mary's University
Position
  • Professor (Assistant)

Publications

Publications (44)
Article
In this paper we contribute to the emerging literature on the effect of the COVID-19 pandemic on the gender gap in research productivity. We extend previous studies by considering men and women academics from science and non-science disciplines through an analysis of data from academics at 14 universities across two countries (seven in Australia an...
Article
This study examines how the COVID-19 pandemic and ensuing university management control strategies have influenced higher education workers’ job security, stress and happiness. The primary quantitative and qualitative data are drawn from a survey of fourteen universities across Australia and Canada, supplemented by secondary research. The analysis...
Article
Full-text available
The digital game industry has embraced servitization – a strategic orientation toward customer centricity in production-based firms – to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature is uncritical. This article draws on labour proces...
Article
The COVID-19 pandemic triggered a migration of workforces to work from home. A key issue for academics was the implications for the ability to carve out ‘thinking time’ to engage in what we term sustained knowledge work, the type of work essential for producing research. We administered an employee survey to academics from seven Australian and seve...
Article
Full-text available
As creative industries begin to experiment with service and subscriptions models, prior research suggests that such changes in production and consumption carry important implications for workers. Using the theoretical lens of occupational communities, this empirical study investigates the impact of servitization-that is, the transition from a produ...
Article
Full-text available
A long-term study of videogame developers reveals that they face challenging working conditions and wish for unionisation, although they remain mostly non-unionised. In the broad corpus of literature on propensity to unionise, scholars often offer different explanations of feeble propensity among precarious workers in low-skilled jobs, on the one h...
Article
The labor climate of an organization can have a great impact on productivity and efficiency. Managing this climate is often left to union stewards and management-side labor relations representatives. While there is a large literature on the role of union stewards, little is written about the role that management-side labor relations representatives...
Article
Full-text available
Studies of digital game labor have tended to document problems in the working lives of developers while devoting relatively limited attention to solutions, or to collective representation as a step toward solutions. An increasing number of game developers are dissatisfied with their working conditions, and dissatisfaction is a necessary condition f...
Chapter
Full-text available
This chapter seeks to identify whether there is a dominant, presupposed career pipeline to a career in game development and then looks for women and women’s experiences at each stage of that pipeline. It concludes that a dominant pipeline does exist and that this pathway both disadvantages women who attempt it and marginalizes other pathways. Along...
Article
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This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of videogame development toward different forms of unionization. We used exclusive data from a survey of videogame developers (VGD) working primarily in Anglo-Saxon countries. When looking at the factors relate...
Article
Full-text available
This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. Thi...
Article
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Though dissatisfied with some management practices and working conditions, like most high-tech knowledge workers, videogame developers remain reluctant towards unionization. This article examines the factors of collective action among developers as an example, using data gathered from an international survey and interviews. We conclude that develop...
Article
Full-text available
The video game industry has rapidly expanded over the last four decades; yet there is limited research about the workers who make video games. In examining these workers, this article responds to calls for renewed attention to the role of the occupation in understanding project-based workers in boundaryless careers. Specifically, this article uses...
Article
Full-text available
This study examines the effect of work hour congruence on employee job satisfaction and absenteeism using a large, longitudinal sample from the Canadian Workplace and Employee Survey (WES). An employee is said to have work hour congruence when they actually work the number of hours that they desire. Results indicate a difference between employees w...
Article
Full-text available
Using Kelly's mobilisation theory (1998) to assess their propensity to collective action, this article examines where videogame developers stand regarding the representation of their interests. These workers are good examples of knowledge work in project-based organisations. If Kelly's model allows in general for projections of unionisation in a gi...
Article
The purpose of this paper is to explore the use of a dialogical approach, associated with Russian literary critic and philosopher Bakhtin, in understanding work intensification within the video game industry and how these extreme work conditions are being resisted by game developer’s families and supporters. This paper applies a dialogical approach...
Article
Résumé Cet article étudie les choix des concepteurs de jeux vidéo en matière de représentation de leurs intérêts à la lumière de la théorie de la mobilisation de Kelly (1998), cela dans le but de mesurer leur disposition à l’action collective. Ces travailleurs illustrent bien le cas des travailleurs du savoir dans des productions organisées par pro...
Conference Paper
Full-text available
Like other science, technology, engineering and mathematics (STEM) fields, women are highly underrepresented in the workforce of the video game industry; yet the career pipeline of game development has not been systematically reviewed. Using the career pipeline metaphor of blocked and leaky pipes (Schwietzer, Ng, Lyons & Kuron, 2011) this paper wil...
Technical Report
Full-text available
This is an industry report on the data from the 2009 Quality of Life Survey administered by the International Game Developers Association. This report documents the frequency counts for each variable included in the 2009 Quality of Life survey, compares the 2009 data to data from the 2004 Quality of Life survey (where possible and applicable) and a...
Article
Full-text available
This paper presents a case study of pregnancy/parental leave arrangements among faculty members at a mid-sized Canadian university. Pregnancy/parental leaves and associated benefits are often taken for granted, particularly among unionized employees in Canada; however, this research shows that continued vigilance is required to maintain the standar...
Chapter
Full-text available
Concerns about the prevalence of underemployment have grown with rising educational attainments and economic slowdowns in most industrialized countries. However, women have been facing underemployment for some time. Familiar terms abound to describe the experiences unique to women in the paid labor market (e.g., glass ceiling, sticky floor, old boy...
Article
Full-text available
In contrast to their absence from corporate boards in North America, labor representatives do have a seat on many pension boards. Given the lack of research on the role of labor participation in these fora, this study reports findings from a survey of labor trustees. We find that labor trustees make greater contributions to procedure-oriented proce...
Article
Full-text available
This article examines the relationship between worker control and subjective underemployment among workers who have more education than is needed for entry into their jobs (credential underemployment). Results indicate that social and technical controls are related to a greater sense of education-job matching. Workers who have credential underemplo...
Article
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This paper uses a sub-sample (N = 5,800) of a unique data set on work and lifelong learning to develop the learning dimension of the Job Demand-Control model (Administrative Science Quarterly [1979] 24:285). The model is expanded by including three distinct learning behaviors to allow for a complete assessment of workplace learning. Worker control...
Article
Full-text available
This article examines the efficacy of labor representation on pension boards. Using existing literature and interviews with labor trustees, this article develops a model where a more formal approach to recruitment and selection, skill acquisition, and accountability is hypothesized to aid labor trustees in achieving effective integration and repres...
Article
Full-text available
Societal rhetoric claims that the intellectual capital of workplaces must be leveraged if Canada is to compete in the 'knowledge economy'. To achieve this, however, employers must create work environments that are favorable to workers and conducive to learning. This paper uses a sample of 5800 Canadian workers from the Work and Lifelong Learning Su...

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