Jörn Christiansson

Jörn Christiansson
IT University of Copenhagen

About

20
Publications
4,765
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558
Citations
Citations since 2017
2 Research Items
263 Citations
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Publications

Publications (20)
Conference Paper
In this case study we take a Nordic perspective on the tension between increased digitalisation of public services and the insufficient support for citizens with limited digital literacy. Volunteer-based IT helpdesk services in public libraries have emerged as an attempt to address this tension. Drawing on examples of volunteering in public library...
Conference Paper
There are few examples of academic work that describe Participatory Design (PD) and Co-design instruction. This paper presents experiences from four years of teaching a university course on Co-design and PD to an average of 57 students per year. A main part of our pedagogical approach is the implementation of Donald Schön's concept of a reflective...
Article
This paper disseminates work from the European Give&Take project, which aims at co-designing service sharing among senior citizens based on a mobile and distributed platform. With this project as a frame, the authors' paper addresses methodological considerations of participation in co-design for ageing. Based on the notions of design culture, comm...
Conference Paper
Later developments in community-based PD have put a focus on how societal challenges and technological possibilities call for new forms of participation and civic engagement. In particular, lack of resources promotes public engagement in social innovation, and highlights questions of how innovations developed in a local community can successfully '...
Conference Paper
Full-text available
This workshop asks participatory designers and researchers to consider how they write about their work and what role there is for novel approaches to expression, forms drawn from other disciplines, and open and playful texts. As we bring social science and humanities sensibilities to bear on designing with others; as we conduct experiments in infra...
Conference Paper
Community-based PD projects are often characterized by the meeting of conflicting values among stakeholder groups, but in research there is no uncontested account of the relation between design and conflicting values. Through analysis of three community-based PD cases in Denmark and South Africa, this paper identifies and discusses challenges for c...
Conference Paper
This paper addresses methodological considerations of participation in design for ageing. Based on the notions of design culture, communities of everyday practice and situated elderliness we present accounts from two settings and discuss methodological issues related to mobilizing senior citizens in co-design work.
Article
This paper explores potential roles of social media in community empowerment, based on a study of a non-profit NGO in a socially challenged suburb of Cape Town, South Africa. In particular, it focuses on the relation between online and offline behavior, and how the use of social media can counteract negative influences in the community, e.g., drug...
Article
A prominent issue for evaluating ambient displays has been the conflict between the relative intrusiveness of evaluation methods and the intention to keep the display at the periphery of the user's attention. There is a general lack of research discussing the difficulties of evaluating ambient displays in the wild, and in particular social aspects...
Article
An increased interest in the notion of place has evolved in interaction design based on the proliferation of wireless infrastructures, developments in digital media, and a 'spatial turn' in computing. In this article, place-specific computing is suggested as a genre of interaction design that addresses the shaping of interactions among people, plac...
Article
This article discusses design games as a particular genre for formatting design dialogues. In the first part of the article we review the participatory design literature for game-oriented framings of co-design. We look at what constitutes game and play, we discuss other authors' use of games in collaborative settings, and finally we examine the boa...
Conference Paper
An increased interest in the notion of place has evolved in interaction design. Proliferation of wireless infrastructure, developments in digital media, and a 'spatial turn' in computing provides the base for place-specific computing as a suggested new genre of interaction design. In the REcult project place-specific computing is explored through d...
Chapter
Full-text available
Over the last decades there has been a dramatic change in the design agenda within the field of IT design. With the increase of mobile and wireless devices and the massive expansion of Internet availability the classic object of design - is about to vanish. Even if we conceive the setting where information technology is used as a 'system', this sys...
Conference Paper
Full-text available
Information and communication technologies are moving into the era of ubiquitous computing, with increased density of technology and increased mobility and continuity in use. From a design perspective, addressing the accommodation and coordination of multiple devices and services in situated use across different contexts is becoming increasingly im...
Conference Paper
Full-text available
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges and issues to take into consideration. For instance there is a need to find ways of collaborating across various competences, interests, responsibilities and perhaps profes...
Conference Paper
Full-text available
The Space&Virtuality studio engage in research on the spatial organization of design and use of information technology. The research approach of the Studio is characterized by a commitment to user involvement in design, an experimental approach to the exploration of technological possibilities and a reflective research practice developed in dialogu...
Article
Full-text available
The spatial organization of the workplace affects the work going on there. The technology used, changes the work practice. This paper describes a design process where different aspects of workplace design for project-based office work have been combined into one multi-stakeholder project, integrating the spatial aspects, the furniture, the informat...
Article
Full-text available
1. WORKSHOP AIM Participatory Design has many similarities with playing games. Both are social enterprises, evolve over time and are based on a set of rules. When playing a game the rules set the boundaries for what is possible and structure the play of the game. In designing, the assignment, the resources, the designer's and other participant's ro...

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Projects

Projects (3)
Archived project
In the COMIT project we aimed at addressing accommodating and coordination of multiple devices and services in situated use across different social spaces. The main part of the project was conducted in collaboration with three industrial partners: Sony Ericsson Mobile Communications AB (mobile services and terminals), Anoto AB (digital pen technology) and Decuma AB (hand-writing recognition software) and Telia Research AB. The aim was not to develop concepts that could become future products - although potential products did actually evolve - but rather to use conceptual design as a vehicle for probing into use experiences in mobile computing. The main researchers were: Jönr Messeter, Eva Brandt, Joachim Halse and Martin Johansson (Interactive Institute, Sweden). Teh project was conducted 2002 - 2003.
Archived project
The Experimental Office project aimed at challenging conventional methods of workplace structuring and programming as well as workplace design while exploring the impact that an event-driven design process could have on facilitation, and ultimately supporting, the collaboration of IT designers and architects. Researchers: Peter Fröst, Martin Johansson, Jörn Messeter, Thomas Binder, Peter Warren, Kristina Nilsson, Simon Wext and Eva Brandt (Space Studio, Interactive Institute, Sweden). In collaboration with: Telia Research, IMB Sweden, Vasakronan, Kinnarps, FFNS Arkitekter. The project was conducted in 2001.