Joerg Burbach

Joerg Burbach
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Joerg verified their affiliation via an institutional email.
Verified
Joerg verified their affiliation via an institutional email.
  • Dipl.-Ing. (FH), M.A.
  • Professor at IU International University of Applied Sciences

AI-KI-DO - KI-Systeme in der kreativen Praxis und Lehre.

About

13
Publications
1,058
Reads
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1
Citation
Introduction
Hi, my name is Jörg. I am a Professor for Game Design, with expertise in coding and retro-games / gaming history as well as creativity by constraints. I have a weak spot for Point & Click Adventure games. Contact me in English or German.
Current institution
IU International University of Applied Sciences
Current position
  • Professor
Additional affiliations
September 2017 - March 2018
Bundesinstitut für Bevölkerungsforschung
Position
  • Teacher
Description
  • Pupils had to learn fundamental skills in Swift by exercising examples and developing small applications for iOS.
Education
September 2014 - November 2016
TH Köln - University of Applied Sciences
Field of study
  • Game Development and Research
September 1996 - September 2004
TH Köln - University of Applied Sciences
Field of study
  • Chemical and Plant Engineering

Publications

Publications (13)
Book
Das Kreative Volumen ist definiert durch die Gesamtheit der durch ein Spiel bereitgestellten audiovisuellen Inhalte, Spielmechaniken und Regelwerke, ergänzt durch die individuelle Interpretation und Anreicherung der Spieler:innen, basierend auf ihrer Fantasie und persönlichen Erfahrungen, innerhalb wie außerhalb des Spiels. Mit diesem Modell kann...
Article
Full-text available
Dieses Paper untersucht die Darstellung von Zensur und Überwachung in Videospielen und analysiert, wie diese Themen durch interaktive Mechaniken erfahrbar gemacht werden. Es zeigt, wie Spiele wie Orwell oder We Happy Few nicht nur als Unterhaltung dienen, sondern kritische Fragen zu Macht, Moral und Freiheit aufwerfen. Die Verknüpfung mit Filmen un...
Article
Erkunde 'Das Sanatorium' als talentierte Game-Designerin und enthülle die Geheimnisse hinter seinen Mauern. Begib dich auf eine Reise voller Rätsel und Entdeckungen, während du die verborgene Wahrheit ans Licht bringst. Ein Point & Click-Adventure, das mit KI-Hilfe umgesetzt wurde. URL: https://am92.itch.io/das-sanatorium
Article
Full-text available
Der vorliegende Leitfaden vermittelt in insgesamt 7 Punkten eine grundsätzliche KI-Kompetenz, mit der KI-Systeme souverän eingesetzt werden können. Der Leitfaden dient dazu, für den Umgang mit generierten Inhalten zu sensibilisieren und zugleich das Auge für mögliche Risiken zu schärfen. Der Leitfaden soll Schüler:innen, Studierenden und Mitarbeite...
Article
Full-text available
Die Geschichte der Videospiele reicht bis in das Jahr 1950 zurück. Damals stellte der Kanadier Josef Kates auf der Canadian National Exhibition den vier Meter hohen Computer „Bertie, the Brain“ aus, gegen den die Ausstellungsbesucher eine Version von Tic-Tac-Toe spielen konnten. Seitdem haben sich die technischen Möglichkeiten, die Hardware, die Sp...
Poster
Full-text available
In everyday life, empathy, like the terms creativity, intelligence or play, is used and understood by many people as an unambiguous concept. However, questions arise: Is empathy the ability to take on new social roles and to integrate foreign values into one's own? Or is it more about the ability to feel compassion? As an interactive medium, games...
Article
Full-text available
Game engines have been around since the 1980s. One of the first game engines was used by Shigeru Miyamoto's team in their motorcycle racing game Excitebike (NES, 1984). Later, they used the engine to give Mario a run for his money in Super Mario Bros (NES, 1985). There are many game engines on the market, each with its advantages and disadvantages....
Article
Full-text available
The growing phenomenon of Retro Gaming – understood as the enjoyment of classic game culture (software- and hardwarewise) – can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth creativity focussing upon the socio-cultural and techno...
Data
The PDF is the summary of the survey, conducted for my Master Thesis about "The Future Perspectives of Point & Click Adventures". 192 participants answered 26 questions about past, present and future of the Genre.
Article
Full-text available
This short essay looks at the evolution of theatrical play from the amphitheater to the holodeck. First published on November, 15th 2015.
Thesis
This Master Thesis investigates the future perspectives and possibilities of Point & Click Adventures from the golden era in the 1980s/1990s to current developments. Please keep in mind, this is a non-profit Master Thesis and it probably contains copyrighted material from games (screenshots). These images are used to prove my points. I admire the...
Article
Full-text available
As of September 2014, more than 864 million daily active Facebook users participate in social sharing, gossiping, and playing games together. This short essay discusses, if your game, app or website should be integrated with Facebook, either for tracking users, advertising or simple login procedures.
Thesis
The thesis analyses the market chances of a new material called "Wood Plastic Composites". It comprises of wood and plastic fibres, extruded into e.g. building material for interior design or decking.

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