Jesús Privado

Jesús Privado
Complutense University of Madrid | UCM · Department of Methodology for Behavioral Science

About

49
Publications
17,792
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751
Citations
Citations since 2017
22 Research Items
509 Citations
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2017201820192020202120222023020406080100
2017201820192020202120222023020406080100

Publications

Publications (49)
Article
Full-text available
The most widely used instrument to assess meaning in life is the Meaning in Life Questionnaire (MLQ). To date, no study has analyzed the psychometric characteristics in the Spanish adult population. Our aim is to analyze the psychometric properties of the MLQ in a sample of Spanish participants. The sample consisted of 683 adults, 80.4% women, from...
Article
Full-text available
El autoinforme más utilizado para evaluar el sentido en la vida es el “Cuestionario de sentido en la vida” (MLQ). Hasta la fecha, ningún estudio ha analizado las características psicométricas del MLQ en población adulta española. Por tanto, nuestro objetivo fue analizar las propiedades psicométricas del MLQ en una muestra de adultos españoles. Part...
Article
Full-text available
El objetivo de esta investigación es adaptar y validar la Escala de Personalidad de los Cinco Grandes OPERAS (Vigil-Colet et al., 2013a) en dos muestras independientes de seis universidades de Chile (validación cruzada): N=444, 74.5% de mujeres de 20.33 años y N=466, 76.0% de mujeres de 19.18 años. La evidencia de validez interna indica la presenci...
Technical Report
Full-text available
Product placement is an increasingly prevalent marketing communication technique in video games. It allows a direct connection between the brand and the consumer in a non-intrusive way, taking advantage of the enjoyment of the game experience. In this post, we will offer a first approach on what product placement is, how we can detect it in videoga...
Article
The competence to perform an academic literature review task in a digital context is of paramount importance for higher education students. However, both undergraduate and graduate students have difficulty finding, analysing, and processing such information for their academic tasks. Recent studies propose a task-centred approach to teach relevant k...
Article
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El objetivo de esta investigación ha sido adaptar la Escala de Satisfacción con la Vida (SWLS) al contest laboral, generando la Escala de Satisfacción con el Trabajo (SWWS). Para ello, los ítems fueron adaptados al context laboral modificando la version original SWLS lo menos possible. Se empleó una muestra de 199 trabajadores de diferentes sectore...
Article
Biological (BA) and chronological (CA) age may or may not fit. The available evidence reveals remarkable individual differences in the overlap/mismatch between BA and CA. Increased mismatch can be interpreted as delayed (BA/CA<1) or accelerated biological aging (BA/CA>1). Body and brain health are correlated and both predict aging outcomes associat...
Article
Full-text available
Brand placement in videogames consists in integrating various brands that are not intrusive to give a feeling of reality to the context, as such increasing awareness and recognition of the brand in the mind of the consumer. The goal of this study is to ascertain if brand position, familiarity and congruency influence memorization of brands presente...
Article
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Many of the current tests that evaluate information problem-solving skills suffer from ecological validity weakness and from library-bias. The Procedural Information Problem-Solving Knowledge Evaluation in Education test (PIKE-E) aims to assess information problem-solving skills of college students in relation to an academic literature review task...
Article
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Background: dating violence, or violence in teenage couples, is a socially interesting topic, due to its prevalence and its possible use in predicting violence in adult couples. The perception of violence, or the detection of abusive behaviors by teenagers and young people (which can be considered as equivalent concepts), is essential to prevent v...
Article
This article reports the findings of a study on cooperative factors that predict higher education students’ satisfaction with using collaborative online tools. Although there is evidence of relationships between certain factors of teamwork and satisfaction in traditional groups that are guided by their teacher, little is known about what happens in...
Article
Full-text available
Background: Are cognitive and biological variables useful for predicting future behavioral outcomes? Method: In two independent groups, we measured a set of cognitive (fl uid and crystallized intelligence, working memory, and attention control) and biological (cortical thickness and cortical surface area) variables on two occasions separated by six...
Article
Video games are among the most popular leisure activities in current Western societies. Psychology research has shown correlations, at the latent level, between intelligence and video games ranging from 0.60 to 0.93. Here we analyze whether video games genre can account for this range of correlations by testing one hundred and thirty-four participa...
Article
In the present research, three tests, Pinel’s Stigma Consciousness (1999); Quality of Life by Ruiz and Baca (1993); and the Social Identity by Cameron (2004), were adapted and validated by hearing loss of different ages, educational levels, marital status and occupation in order to make the sample more representative. The content validity was estab...
Preprint
Full-text available
Cortical surface area variations within the dorsolateral prefrontal cortex are better predictors of future cognitive performance than fluid ability and working memory Abstract Here we ask if a set of cognitive and biological variables measured in two times separated by six months, predict behavioral outcomes of interest measured twelve and eighteen...
Article
In experimental psychology, a unique model of general processing is often sought to represent the behaviors of all individuals. We address the question of whether seeking this objective - a unique model - is the most fruitful scientific strategy by studying a specific case example. In order to approach an answer to such a question, we compared the...
Article
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The recession suffered in the western world since 2007 has left thousands of people unemployed. One of the countries most affected by unemployment is Spain and specially its young population (34.7%). Considering this context, we try to find out the role of psychological resources, well-being, distress, and eustress, among young employed and unemplo...
Article
Several methods of calculating the variance of the more popular parametric indexes of signal detection theory (SDT) have been proposed. Miller's exact method and Gourevitch and Galanter's approximate method have proved appropriate for most practical situations using yes–no detection paradigms. Those methods, specifically developed for single-point...
Article
Full-text available
In the last decades research focused on well-being has been prominent, especially with the emergence of Positive Psychology. In this context, it is necessary to invest in the construction and validation of appropriate instruments to assess the dimensions of a healthy psychological functioning. This study aims to adapt and validate the Positive Psyc...
Article
Full-text available
The purpose of this research is to understand if the relationship between positive and negative affect (PA/NA) and perceived health is mediated by psychosocial resources, and, whether culture (collectivistic vs. individualistic) has a role in that relationship. Structural Equation Models were applied: The first expressed the direct and indirect rel...
Article
Personality neuroscience defines the scientific study of the neurobiological basis of personality. This field assumes that individual differences in personality traits are related with structural and functional variations of the human brain. Gray and white matters are structural properties considered separately in previous research. Available findi...
Article
This paper reviews the use of video games for measuring intelligence differences and reports two studies analyzing the relationship between intelligence and performance on a leisure video game. In the first study, the main focus was to design an Intelligence Test using puzzles from the video game. Forty-seven young participants played “ Professor L...
Conference Paper
Full-text available
De acuerdo con la Teoría de Conservación de Recursos de Hobfoll, las personas luchamos por mantener, proteger y construir recursos. Cuando hay amenaza de pérdida de recursos, pérdida real de los mismos, o, falta de ganancia, después de haber invertido para ello, se produce una falta de adaptación al entorno que conduce al estrés. La crisis económic...
Article
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Background: In spite of the verifiable achievements obtained in gender equity, one wonders if they still exist in our societies gendered activities (roles) at the household level. This study states an affirmative prediction. Gender role is here organized in four different nuclei: instrumentality inside and outside home for men; expressiveness and...
Article
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Employee recognition is one of the typical characteristics of healthy organizations. The majority of research on recognition has studied the consequences of this variable on workers. But few investigations have focused on understanding what mechanisms mediate between recognition and its consequences. This work aims to understand whether the relatio...
Article
A recent report has shown that the relationship, at the latent variable level, between fluid ability and working memory capacity is affected by the time allowed for completing problems requiring the former (Chuderski, 2013): the greater the time, the lower the relationship. The underlying argument is that untimed administration of fluid ability pro...
Article
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Themodulation of the Compatibility Effect(CE) according to the compatibility of the previous trial (Sequential Compatibility Effect, SCE) in three types of attentionaltasks is explored. Flankers tasks involve higher cognitive complexity than theSimon task. In all three tasks it is analyzed whether the SCE varies when thestimuli in consecutive trial...
Article
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Antecedentes: La escala de Funcionamiento Psicológico Positivo (FPP) es una escala recientemente desarrollada en España. Está formada por 11 recursos psicológicos: autonomía, resiliencia, autoestima, propósito en la vida, disfrute, optimismo, curiosidad, creatividad, humor, dominio del entorno y vitalidad. Éstos se agrupan en un factor de segundo o...
Article
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Background: The Positive Psychological Functioning scale (PPF) is a newly developed measure in Spain. It consists of 11 psychological resources: autonomy, resilience, self-esteem, purpose in life, enjoyment, optimism, curiosity, Creativity, humor, environmental mastery and vitality. All of them are grouped into a second order factor called Positive...
Article
Here we analyze how performance differences in an adaptive cognitive training regime based on the n-back task interact with emotional stimuli (scenes and faces) varying in their valence (negative, positive, and neutral). One hundred and three participants completed four training sessions across 2 weeks showing remarkable improvements from time to t...
Article
Full-text available
In 2007, the Institute of Happiness conducted one of the most ambitious studies ever done on this subject in Spain. Many different variables were measured: socio-demographics and psychological, (the latter through new instruments) and all were applied to a representative sample of 3000 participants of the Spanish population. Study 1 of this researc...
Article
Full-text available
Background: Gender roles have been assessed by explicit measures and, recently, by implicit measures. In the former case, the theoretical assumptions have been questioned by empirical results. To solve this contradiction, we carried out two concatenated studies based on a relatively well-founded theoretical and empirical approach. Method: The fi...
Article
Neuroimaging studies provide evidence for organized intrinsic activity under task-free conditions. This activity serves functionally relevant brain systems supporting cognition. Here, we analyze changes in resting-state functional connectivity after videogame practice applying a test-retest design. Twenty young females were selected from a group of...
Article
The factor structure of the Center for Epidemiological Studies Depression Scale (CES-D) (Radloff in Appl Psychol Meas 1(3):385-401, 1977) was examined in two independent samples of human immunodeficiency virus (HIV) patients. The first sample, composed of HIV patients undergoing hospital follow-up, was used to explore the factor structure of the CE...
Article
Here gray and white matter changes after four weeks of videogame practice were analyzed using optimized voxel-based morphometry (VBM), cortical surface and cortical thickness indices, and white matter integrity computed from several projection, commissural, and association tracts relevant to cognition. Beginning with a sample of one hundred young f...
Article
Full-text available
Illusory conjunctions in the time domain are binding errors for features from stimuli presented sequentially but in the same spatial position. A similar experimental paradigm is employed for the attentional blink (AB), an impairment of performance for the second of two targets when it is presented 200-500 msec after the first target. The analysis o...
Article
Loach and Marí-Beffa (Vis Cogn, 10:513-526, 2003) observed that a distractor stimulus, presented immediately after a behaviorally relevant target stimulus, negatively primed a related probe stimulus indicating that the distractor had been inhibited. They argued that "post-target inhibition" may be a mechanism for preventing interference from tempor...
Article
There are several candidate measures when asking which psychological construct significantly predicts academic performance. Hundreds of studies have addressed this issue by measuring intelligence, basic cognitive processes, or personality. However, the simultaneous consideration of a broad and varied array of measures is much less common. Here we c...
Article
This study examined the relationships among short-term memory (STM), working memory (WM), and general intelligence (g). Two independent samples of participants performed several verbal, quantitative, and spatial STM and WM tasks, as well as a broad set of tests measuring psychometric intelligence. The constructs are carefully sampled to include het...

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Projects

Projects (2)
Project
Under Hobfoll CRT to understand the relationship between unemployment in young graduates, and, psycholgogical resources and well-being. Adaptation and validation of the Positive Psychological Functioning Scale to others countries To develop a employee recognition measurment under Brun y Dugas model To understand the role of psychological resourcers in the relationship between well-being and health, and to know if it is different depending on the culture
Archived project
To test a video games battery, consisting of video games from different genres, to assess intelligence. Obtained results support the association between video-games performance, irrespect of their genre, and intelligence-tests scores at the latent level. Thus, not only brain games can assess intelligence differences.