Jesús López-Belmonte

Jesús López-Belmonte
University of Granada | UGR · Departamento de Didáctica y Organización Escolar

Doctor of Education

About

189
Publications
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Introduction
Doctor of educational sciences from the University of Granada (Spain).

Publications

Publications (189)
Article
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The demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today’s society. However, the pandemic has conditioned the teaching–learning methodologies based on promoting STEAM in edu...
Article
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Today’s education is in the process of transformation as a consequence of the inclusion of educational technology in learning spaces. Among the most prominent technologies is augmented and virtual reality. These emerging technologies have reflected great educational potential in different contexts. The study's objective is focused on knowing the in...
Article
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation, absen...
Chapter
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La obra que se ha editado con el título “Innovación en escenarios educo-sociales”” coordinada por docentes de distintas universidades, recoge en sus siete capítulos una reflexión profunda de la innovación en contextos socioeducativos; a través de marcos teóricos, análisis de prácticas pedagógicas y experiencias innovadoras.
Chapter
The widespread use of information and communication technologies has accelerated profound changes in society. This has prompted education systems to adapt to these changes. These responses focus on digital competence. The general objective of the study is to analyse the evolution of digital competence in the Spanish context. This study has followed...
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Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. When this type of methodology is used, the effort is rewarded, and it is used as a motivating tool in class. However, there is no valid or well-structured instrument to measure gamification p...
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The term “culture” is used to explain different social phenomena in a very varied way within the educational field; the use of drama favors the adaptation and assimilation of cultural identity. The objective of this study is to analyze the progression, significance, and prospects of the term “cultural” in the education field. A bibliometric study b...
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Computers have evolved over the course of history through successive generations. The impact of this technology on society has revolutionised the way we communicate, participate in the political life of a country or access education. The potential of the computer in the field of education has been highlighted by last year's global event. The object...
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Full-text available
Today’s education is in the process of transformation as a consequence of the inclusion of educational technology in learning spaces. Among the most prominent technologies is augmented and virtual reality. These emerging technologies have reflected great educational potential in different contexts. The study's objective is focused on knowing the in...
Article
Full-text available
The relevance that the use of technologies has acquired in the educational field has generated a notable relevance in the digital competences of the intervening elements. The objective of this study is to identify the level of digital competence of Peruvian students from the School of War. For this reason, a quantitative methodology has been carrie...
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Digital pathology (DIPA) has become an effective discipline that generates a graphic environment to diagnose and interpret the pathological information of people. When analyzing the existing literature on DIPA, a knowledge gap was produced by not reporting a study that has bibliometrically analyzed the publications on the subject. The objective of...
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Teachers have to use technology and active methodologies as fundamental tools for teaching basic nutrition issues. The objective of this research was to analyze the potential of a training plan on nutritional education carried out using both educational technology and a gamified methodology. For this, a quasi-experimental design was used in a sampl...
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Since its inception in 1985, the Australasian Journal of Educational Technology (AJET) has been dedicated to the diffusion of studies on the integration of technology in higher education. Its track record in this field has placed it in the first quartile of the Scimago Journal & Country Rank. The objective of the study was to reveal to the scientif...
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Background Emerging methodologies that apply and integrate science, technology, engineering, art, and math (STEAM) in education have appeared in recent years as a pedagogical alternative providing more holistic and attractive education. Method The research methodology used in this work is of a bibliometric nature. Specifically, an academic perform...
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Flipped learning and augmented reality have become two emerging didactic proposals today in the field of education. This study analyzes the effectiveness of flipped learning and augmented reality in various dimensions related to the learning process. A quasi-experimental design has been carried out in a sample of 116 students from Spain, of the thi...
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COVID-19 has produced a transformation in society that has, in turn, influenced the field of education. The purpose of this study was to analyze the influence of COVID-19 on education using the Web of Science database. A methodology based on bibliometrics was used. Specifically, a scientific mapping of the literature was carried out, as well as a c...
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The technological progress in the social field in a sudden way, specifically in the pedagogical field due to the spread of COVID-19, has had to force and use new teaching and learning strategies. As one of these many teaching processes is the method known as e-learning, which has become more valuable and very important in these times due to the rap...
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Flipped learning methodology has the potential to be combined with a multitude of didactic actions and techno-pedagogical resources that are adapted to the needs of the student. Access to resources and training outside the classroom can be carried out from various platforms. Following this line, Twitch is an interactive video transmission platform...
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RESUMEN Las tecnologías de la información y comunicación han entrado de lleno en la sociedad y, por ende, en la Formación Profesional. El ob-jetivo del estudio es identificar y predecir la incidencia de la competencia digital en el uso del aprendizaje en línea en el profesorado de Formación Profesional. El método de investigación es de tipo descrip...
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El flipped learning se considera un método didáctico en el que el docente requiere de una serie de competencias para su aplicación. El objetivo de esta investigación es analizar las capacidades para desarrollar buenas prácticas sobre flipped learning en docentes españoles de Educación Secundaria Obligatoria (ESO) y descubrir los factores que influy...
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Training processes are mainly based on the pedagogical methods applied by teachers. In many cases, these pedagogical methods are adapted to the social, economic, and cultural environment of the students themselves. In this study, we used a psychometric analysis based on the analysis of structural equations to detect the psychometric properties thro...
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This study focuses on knowing the scientific production of the terms flipped learning and flipped classroom in specialized literature, determining their conceptual evolution, the most relevant topics and the most prolific authors. A bibliometric study has been carried out supported by a structural and dynamic analysis of co-words. Both terms have b...
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Introducción: La incidencia de la tecnología en la educación ha propiciado el desarrollo de nuevos recursos innovadores para afrontar los procesos de enseñanza y aprendizaje, por lo que la Realidad Aumentada se muestra como una de las tecnologías con mayor proyección, tanto en el sector educativo, en general, como en la educación médica, en particu...
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Nowadays, education is going through a moment of methodological transformation. Two of the active method-ologies with excellent projection within the educational field are gamification and flipped learning. This study analyzed the methodological contrast between gamification and flipped learning in the subject of Physical Education in three differe...
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The progress of technology has led to the emergence of new teaching methods, among which Technological Pedagogical Content Knowledge (TPACK) can be found in an attempt to promote the integration of technology and knowledge, combining technology, pedagogy and theoretical content. The aim of this research is to analyze the significance and evolution...
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Se ha analizado la aplicabilidad del flipped learning para la enseñanza de la conciencia medioambiental en comparación con una metodología tradicional a partir de un análisis trietápico estratificado (educación primaria, secundaria y superior) en las asignaturas de Ciencias de la naturaleza, biología y geología, y didáctica de las Ciencias Experime...
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This work adapts and validates the scale of the motivated strategies for learning questionnaire (MSLQ), which is used to measure motivation. For this, an instrumental design was carried out with the purpose of analyzing the psychometric properties of the instrument. The sample consisted of 307 participants enrolled in compulsory secondary education...
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The technological revolution has created new educational opportunities. Today, robotics is one of the most modern systems to be introduced in educational settings. The main objective of this research was to analyze the evolution of the “robotics” concept in the educational field while having, as a reference point, the reported literature in the Web...
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E-learning is conceived as a purely virtual training approach. Different learning styles have been proliferated in recent years, especially now, due to the impact of COVID-19 in the educational field. The aim of this study is to discover the evolution of e-learning in higher education (ELHI) in scientific literature indexed on the Web of Science. C...
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Parent's interventions are relevant to address autism spectrum disorder (ASD). The objective of this study is to analyze the importance and evolution of ASD and its relationship with the parents (ASD-PAR) in the publications indexed in Web of Science. For this, a bibliometric methodology has been used, based on a scientific mapping of the reported...
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Autism spectrum disorder (ASD) is conceived as a neurodevelopmental disorder. The scientific literature welcomes studies that reflect the possible singularities that people with ASD may present both in their daily lives and at an educational level. The main objective of this study is to analyze the scientific production on the term autism in Web of...
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Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and...
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The objective of the study is to track the progression of the scientific literature on autism and the technology applied to this disorder. A bibliometric methodology has been used, based on a co-word analysis. The Web of Science database was chosen to perform the analysis of the literature. A unit of analysis of 1048 publications was configured. Sc...
Chapter
INTRODUCCIÓN La educación se encuentra en un periodo de transformación y continua actualización, como consecuencia de la evolución y constante incidencia de la tecnología en la sociedad. Esto ha originado la aparición de nuevas metodologías formativas, entornos de aprendizaje y recursos digitales (Falcó, 2017; Hinojo, Aznar, Cáceres, y Romero, 2019...
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Los docentes necesitan actualizar sus conocimientos para adecuar sus metodologías de enseñanza a los nuevos entornos de aprendizaje que la incorporación de las TIC ha propiciado. Este estudio se llevó a cabo en una cooperativa de enseñanza. Esta investigación tiene como principal propósito conocer el grado de competencia digital del docente en sus...
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En esta experiencia innovadora llevada a cabo en edades tempranas dentro de la etapa de Educación Infantil, los alumnos han experimentado la transición del papel a la era digital a través de la aplicación Quiver, instalada en una tablet, que digitaliza el dibujo realizado por los discentes y lo transforma en una imagen en 3D, pudiendo interactuar c...
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Vocational training of students in diet habits and active lifestyle habits has recently become an important issue, given the health problems caused as a result of a poor diet. The objective of this study is to analyze the effectiveness of different training actions (traditional method and digital resources) carried out in a program of dietary habit...