Jesus Acevedo

Jesus Acevedo
  • Professor
  • Substitute Teacher at University of Extremadura

About

10
Publications
10,239
Reads
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170
Citations
Introduction
Graduated in Primary Education with a Mention in Foreign Languages: English, specialized with the Master in Digital Education and currently Teaching and Research Staff in Training at the University of Extremadura. Specialties: Computational thinking, Directional programming, Visual programming, Educational Robotics, Gamification, Videogame and Reality X.
Current institution
University of Extremadura
Current position
  • Substitute Teacher

Publications

Publications (10)
Article
On the 15th anniversary of Minecraft’s release (2009), this systematic review of 106 articles has been conducted to outline the scientific production of the past decade regarding the use of Minecraft in education. Among the most notable findings is the relationship between the most frequently employed game mechanics and the most recurrent education...
Article
Full-text available
Video games have always been an object of leisure and entertainment for children and adults. Ignorance has led many people to view these types of games in a negative, violent or addictive way. The objective of this systematic review was to determine the use of video games in the field of education, specifically in mathematics and history, and to id...
Book
Full-text available
Necesitamos estrategias para diseñar la educación digital del presente con visión de futuro. Este libro ofrece, en primer lugar, una síntesis de los resultados de la investigación educativa en torno a cuatro temas principales relacionados con el Proyecto de Educación Digital (PED): la planificación estratégica, la competencia digital docente, la in...
Article
Full-text available
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active element in their own learning. Among these methodologies is learning based on video games. Seri...
Article
Full-text available
The digital transformation of educational systems requires an evaluation of the effects of the integration of technologies in teaching-learning processes. From a pedagogical approach, Information and Communication Technologies (ICT) are defined, on the one hand, as the set of technologies that contain, store and disseminate information (e.g., e-boo...
Article
Full-text available
Interest in computational thinking (CT) in the scientific community has increased significantly in the last 4 years, as evidenced by the numerous systematic reviews carried out. However, there is a lack of reviews that update the emerging conceptualization of CT and which also examine the roles of the school curriculum and teachers in the face of C...
Article
Full-text available
El problema de la desinformación es una amenaza para los sistemas democráticos. Es un fenómeno global que debe ser abordado desde múltiples perspectivas, siendo la pedagógica una de las más relevantes y, por ello, es necesario conocer qué modelos didácticos se han desarrollado para empoderar a la ciudadanía ante la desinformación. Se llevó a cabo u...

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