
Jeroen StragierGhent University | UGhent · Department of Communication Sciences; Department of Sports Sciences
Jeroen Stragier
PhD Communication Sciences
About
48
Publications
18,409
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462
Citations
Citations since 2017
Introduction
Behavior change - computational social science - mHealth
Additional affiliations
March 2020 - June 2020
June 2017 - February 2020
October 2016 - October 2017
Education
September 2018 - July 2022
December 2013 - May 2017
October 2006 - July 2007
Publications
Publications (48)
Physical activity interventions for youth are direly needed given low adherence to physical activity guidelines, but many interventions suffer from low user engagement. Exergames that require bodily movement while played may provide an engaging form of physical activity intervention but are not perceived as engaging to all. This study aimed to eval...
While research on the association between screen time and health and wellbeing is flourishing, scholars warn for a lack of conceptual and empirical clarity on what screen time entails. This is problematic, because a lack of understanding about what screen time entails prevents us from understanding when screen time becomes excessive and/or problema...
Background:
Mobile apps generate vast amounts of user data. In the mobile health (mHealth) domain, researchers are increasingly discovering the opportunities of log data to assess the usage of their mobile apps. To date, however, the analysis of these data are often limited to descriptive statistics. Using data mining techniques, log data can offe...
Smartphone logging studies suggest that smartphone use is complex, fragmented and patterned behavior. It is crucial that we gain insight into these patterns if we wish to unveil the social implications of smartphone use in everyday life. Using the smartphone log data of 3042 users, this study explores how users' smartphone use sessions are structur...
BACKGROUND
Background: Mobile applications generate vast amounts of user data. In the mHealth domain, researchers are increasingly discovering the opportunities of these data to assess the engagement levels of their developed mobile applications. To date however, the analysis of these data is often limited to descriptive statistics. Using the right...
Background:
Mobile apps generate vast amounts of user data. In the mobile health (mHealth) domain, researchers are increasingly discovering the opportunities of log data to assess the usage of their mobile apps. To date, however, the analysis of these data are often limited to descriptive statistics. Using data mining techniques, log data can offe...
Purpose Mhealth apps generate vast amounts of user data. Increasingly, researchers are discovering the opportunities of these data to assess the engagement levels of their applications. To date however, the analysis of these data is often limited to descriptive analysis. Using the right data mining techniques, application log data can offer signifi...
Purpose The purpose of this study was to assess how a mobile location-based exergame to increase physical activity in adolescents, can be optimally integrated in adolescents' daily life. The game receives its input from a smart shirt and the game design not solely departs from the content of the game, but strongly considers the most suitable contex...
Fitness wearables and apps provide users with quantified information about their exercise behavior. Users often access this information on Online Fitness Communities (OFCs) such as RunKeeper or Strava. These OFCs do not only provide feedback on the user’s performance, but also offer social features. To date, little is known about the extent to whic...
Fitness wearables and apps provide users with quantified information about their exercise behavior. Users often access this information on Online Fitness Communities (OFCs) such as RunKeeper or Strava. These OFCs do not only provide feedback on the user’s performance, but also offer social features. To date, little is known about the extent to whic...
Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may increase potential playing time, but need to be engagin...
There is a lack of research on how to communicate public health guidelines. Citizen science (CS) has been an effective way to involve the public in research. This study analyses the reach of a well-established CS experiment, launched during an annual national science event, to understand if it could be used as communication strategy for public heal...
Using Smart Textil with exer-games to promote energy related behaviours in adolescents.
Purpose:
Online fitness communities are a recent phenomenon experiencing growing user bases. They can be considered as online social networks in which recording, monitoring, and sharing of physical activity (PA) are the most prevalent practices. They have added a new dimension to the social experience of PA in which online peers function as virtua...
Mobile and wearable technologies facilitate physiological data collection for health and wellness purposes. Users typically access these data via Online Fitness Community (OFC) platforms (e.g., Fitbit, Strava, RunKeeper). These platforms present users with functionalities centered on self-monitoring, social networking and enjoyment. In order to ful...
This paper presents a tool that can help innovators to operationalize responsible research & innovation (RRI) in industry and offers decision support in their innovation project management. This tool is based on an earlier method of project quality assessment to identify innovative project success-related key performance indicators (KPIs). Based on...
Objective With the emergence of wearable technology, huge amounts of data on physical activity are being produced and uploaded to online fitness communities, where the data is again enriched by data from social interactions and gamification. The aim of this research was to collect this data (if publicly available) and build a model that can help un...
Objective People are increasingly logging and sharing their physical activities on dedicated social media platforms or 'Online Fitness Communities' (OFCs). A popular example of these OFCs is Strava, predominantly used by cyclists and runners. The aim of this study was to identify drivers and determinants of Strava use from a Model of Media Attendan...
This article focuses on the practice of self-tracking of physical activity data and sharing it via social networking sites. The use of wearable technology devices and the latest smartphones with built-in GPS tracking technology - capturing the speed, distance and duration of physical activities such as running and cycling - is a striking example of...
Two problems are tackled in this paper: determining the active demand reduction potential of wet appliances and making time series estimates from project data. The former is an application of the latter. Household groups representative to the average population are defined by applying expectation maximization clustering to a representative measurem...
To a consumer, knowing how much energy you use is often a question mark. We get our energy bills and more often than not, they are surprisingly high. The coming of the smart grid and more specifically smart metering provides opportunities to create a better awareness on energy use among consumers. This research presents the user-centric development...
Efficient use of energy is high on the agenda. Research has already demonstrated that active feedback on energy use can be effective to encourage households to take energy saving measures. In this perspective, smart grids, smart meters and smart domestic appliances will be of main importance in the near future. There are many stakeholders in this m...
Communication and marketing professionals make strategic decisions in highly complex and dynamic contexts. These decisions are highly uncertain on the outcome and process level when, for example, consumer behaviour is at stake. Decision support systems can provide insights in these levels of uncertainty and the professional process of decision maki...
Smartphones and mobile fitness applications or apps have brought a new experience to physical activities such as running, walking, and cycling. Increased sharing of these activities by users of social networking sites affords the collection of large physical activity datasets. This study assesses to what extent raw data from mobile fitness applicat...
Household energy use is growing and energy prices are rising. A growing need exists among households to get more insights into their energy use. ICT can offers solutions here in terms of smart metering and home energy management. Through our research, we wanted to get a view on the adoption potential, willingness to pay and adoption determinants fo...
In 2007, the European Council launched the 20/20/20 directive, which ambitions a reduction of greenhouse gas emissions by 20% compared to 1990, 20% of energy originating from renewables, and a 20% increase in energy efficiency by 2020. The energy efficiency aspect is extremely important in this directive, and important steps
have been taken to obta...
In the launch of every new product or technology, it is very important to get a good estimate of the reachable market and get an idea of who would be likely to adopt both in the short term as well as in the long term. This is especially the case in a FTTH rollout which involves tremendous investments and can only be justified if the network is sust...
The development and small scale field trial in Flanders of a home energy management system is presented. During the development, a user-centric approach was used to create interaction between developers and possible end-users in a living lab setting. This allowed actively addressing people’s needs and wants in the development process and testing th...
Research has shown that feedback on energy use can aid households to reduce it significantly. In this context, smart metering technologies, and more specifically technology components interacting with data gathered and provided by a smart meter, allowing to provide the consumer with personalized feedback, consumption visualization, automated contro...
As ICT provide a lot of possibilities, high expectancies exist towards the electronic public service provision. All governments are increasingly establishing their e-strategies. However, eGovernment still faces many challenges as it continues to develop. The current status of electronic services delivery opens up a lot of questions, both for practi...
Whether described as a network or information society, digital economy or convergence era; underlying each of these concepts is the evolution towards an environment in which information and communication technologies (ICT) and services dominate. Since the early 90's, today's ICT environment has undeniably been one of the fastest evolving markets. W...
A more energy efficient supply and demand in household settings is high on the agenda. Smart grids, smart meters, demand side management and smart appliances play a crucial role in this context. Many stakeholders are involved, but the exact role of the customer is often neglected. More specifically, his opinion, attitude, drivers or barriers toward...
In the current debate towards a more energy efficient supply and demand in household settings, notions such as smart grids, smart meters and smart appliances are of main importance. Different stakeholders are involved, but often neglected is the exact role of the customer, or more specific, his opinion, attitude, drivers or barriers towards these d...
As ICT provide a lot of possibilities, high expectancies exist towards the electronic public service provision. All governments are increasingly establishing their e-strategies. Nevertheless, both in research as among practitioners, some questions are formulated towards the current approaches. E-government policy has to deal with two main challenge...
E-government still faces many challenges as it continues to develop. The current status of electronic services delivery opens up a lot of questions, both for practitioners and researchers. Therefore, further progress of it needs a profound knowledge base. E-government policy has traditionally focused on bringing online public services and on benchm...
As ICT provide a lot of possibilities, high expectancies exist towards the electronic public service provision. All governments are increasingly establishing their e-strategies. Nevertheless, both in research as among practitioners, some questions are formulated towards the current approaches. E-government policy has to deal with two main challenge...
Projects
Project (1)
Transforming cycling into a social experience
The topic of athlete data in cycling is especially relevant in Flanders, the birthplace of many cycling innovations. Real-time data doesn’t just enable cyclists to get an instant overview of their performance for improved training and strategic decision-making; it also makes cycling a social experience, opening up areas of a market in which novelty and added value are key differentiators.
Addressing new technical challenges in real-time data transmission and analysis
By introducing new technologies in the areas of long-range networks and data analysis, CONAMO will address several innovation goals, including:
- reliable long-range sensor connectivity in high-density networks;
- a semantic reasoning platform that analyses cyclist data to implement individualized and adaptive training models;
- increased user experience during training and collective cycling events and the identification of business opportunities for cyclists, fans and media professionals.
In determining what factors spark increased user experience during actual cycling events, the project intends to extend the data-driven cycling experience from ‘post event’ into ‘during event’.
Taking personal training and collective cycling to the next level
CONAMO will collaborate with diverse partners specializing in the areas of athletic training methods, public engagement, the Internet of Things, networking and big data. Two use cases form the core of the project:
- preparation for the event in the form of training;
- group experience during mass cycling events with a trial planned at a mass cycling event such as the 2018 Tour of Flanders for amateurs.
The project’s living lab will explore how social interaction, storytelling, gamification and smart connections to professional cycling experiences can enhance user experience in both use cases and motivate a wide group of cyclists to train in a healthy way.
Promoting an active lifestyle to a wider group
Fields of investigation and innovation for CONAMO don’t just include the technical and social; the project also seeks to support the creation of a healthier, more responsible and social cycling experience. Cycling continues to grow in popularity around the world, and promoting exercise to a wider group of people is an explicit goal of CONAMO and its collaborators.