Jérémie Richard

Jérémie Richard
McGill University | McGill · Department of Educational and Counselling Psychology (ECP)

Master of Arts

About

59
Publications
9,259
Reads
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157
Citations
Introduction
Jérémie Richard is a PhD Candidate in Counselling Psychology at McGill University. Jérémie conducts research studying youth high-risk and addictive behaviors, with a focus on investigating psychosocial risk and resilience factors associated with the development of problem/disordered gambling and gaming. Jérémie completed a Master's in Counselling Psychology in 2018 and a Bachelor's in Psychology (Minor in Behavioral Science; Politics, Law and Society) in 2016.
Additional affiliations
September 2018 - May 2022
McGill University
Position
  • PhD Student

Publications

Publications (59)
Article
Full-text available
http://www.youthgambling.com/ 2018 Winter/Spring Newsletter, pages 4-6.
Article
Full-text available
Background and aims Behavioral addictions such as gambling and gaming disorder are significant public health issues that are of increasing importance to policy makers and health care providers. Problem gambling and gaming behaviors have been identified as being associated with externalizing and internalizing problems, with theoretical models sugges...
Article
Full-text available
---- Full text view-only version of paper: https://rdcu.be/b8QXP ---- Purpose of review: Gaming disorder is a mental disorder characterized by impaired control over gaming behaviors resulting in the escalation of gaming despite significant negative consequences and functional impairments. This scoping review aims to synthesize empirical evidence f...
Presentation
Full-text available
Background: Over the past five years, there has been a drastic increase in the revenue generated by the video game industry, with movements towards next generation gaming platforms, increased interest in esports, and the continued integration of microtransactions in video games. With the inclusion of gaming disorder in the International Classificat...
Article
Background Problematic engagement in video gaming is a prevalent concern among youth with an increasing number of adolescents reporting symptoms of gaming disorder. There is a need for longitudinal research evaluating factors in childhood that increase the risk of endorsing symptoms of gaming disorder in adolescence. Method Children (N = 744, 53.2...
Article
Full-text available
Objectives: Young adults report disproportionality greater mental health problems compared with the rest of the population with numerous barriers preventing them from seeking help. Peer support, defined as a form of social-emotional support offered by an individual with a shared lived experience, has been reported as being effective in improving a...
Poster
Full-text available
Research suggests that certain major mental disorders are likely to co-occur among adolescents. Specifically, a two-factor structure emerges when modeling the higher order structure of psychopathology. Mental disorders tend to be organized into two general dimensions: internalizing (depression and anxiety) and externalizing (aggression, delinquency...
Poster
Full-text available
Problematic engagement in video gaming is prevalent among youth, with an increasing number of adolescents reporting symptoms of gaming disorder. Gaming disorder is mental disorder characterized by impaired control and the escalation of gaming behaviour despite negative consequences. There is a need for longitudinal research evaluating factors in ch...
Presentation
Full-text available
Background: Problematic engagement in video gaming is prevalent among youth, with an increasing number of adolescents reporting symptoms of gaming disorder. There is a need for longitudinal research evaluating factors in childhood that increase the risk of endorsing symptoms of gaming disorder in adolescence. Methods: Children (N = 744, 53.2% boys,...
Article
Background and aims The number of patients with gambling disorder (GD) whose gambling preference is sports betting is increasing. However, their clinical profile and their responses to psychological treatments -compared to patients with other forms of gambling- have not been thoroughly studied. Therefore, the aims of this study were: (1) to compare...
Article
Problem video gaming (PVG) is of significant concern among youth and contributes to increases in mental health issues among adolescents. Prevalence rates for PVG are estimated at 1-3% among non-clinical samples. Like problem gambling, it has been hypothesized that individuals reporting PVG are part of a heterogeneous group with different profiles,...
Chapter
While the inclusion of behavioral addictions in the DSM-5 and ICD-11 is relatively new, excessive gambling, gaming, and Internet and smartphone use by young people have been explored for well over a decade. Behavioral addictions, similar to substance abuse addictions, are marked by salience, mood modification, tolerance, withdrawal symptomatology,...
Article
Book review for the book: Beginning Analysis: On the Processes of Initiating Psychoanalysis Bernard Reith, Mette Møller, John Boots, Penelope Crick, Alain Gibeault, Ronny Jaffè, Sven Lagerlöf & Rudi Vermote . New York: Routledge, 2018, xvi + 208 pp., $145.00 hardcover, $41.95 paperback.
Article
Full-text available
Both gambling and gaming have seen unprecedented growth during the past decade. With increased technological and digital advances and lower online costs, more and more individuals are actively gambling and gaming online. Recently, there remain concerns about the convergence between gambling and gaming. While the gambling industry has taken major st...
Article
With the rapid rise of esports spectatorship, increased attention has been placed on understanding the characteristics of individuals who bet on esports. Esports is commonly defined as spectator-driven video gaming, often involving competition that is played by professional gamers. To date, most research on esports betting has been conducted utiliz...
Presentation
Full-text available
With the rapid rise of competitive video gaming (esports), increased attention has been placed on understanding the characteristics of individuals who bet on esports. To date, most research on esports has been conducted utilizing adult samples, with little attention being placed on youth (children and adolescents). With youth being at increased ris...
Poster
Full-text available
Externalizing and internalizing problems have been associated with problem gambling and gambling-related harms in children and adults. However, there is a paucity of longitudinal research investigating these variables and their change over time in predicting gambling engagement among youth. Therefore, the objective of the present study is to examin...
Article
Full-text available
Benzodiazepines (BZDs) are a substance commonly misused in adolescence. A significant risk factor for the nonmedical use of BZDs is sex, whereby girls are more likely to misuse such drugs. However, very few studies have examined the mental health correlates of adolescents who engage in the nonmedical use of BZDs. The current study examines whether...
Article
Full-text available
Background and aims Esports betting is an emerging gambling activity where individuals place bets on an organized video gaming competition. It represents only one of several gambling activities commonly endorsed by adolescents. To date, limited research has explored the relationship between esports betting and mental health among adolescents and it...
Article
Full-text available
Open access article available in the International Journal of Child and Adolescent Resilience: https://www.ijcar-rirea.ca/index.php/ijcar-rirea/article/view/247 -------- Objectives: Adverse childhood experiences (ACEs) are related to the development of a range of mental health problems and risky behaviors. Generally, adolescents who experienced a...
Poster
Full-text available
Gaming disorder is a mental disorder characterized by impaired control over gaming behaviors resulting in the escalation of gaming despite significant negative consequences and functional impairments. Although research efforts investigating gaming disorder are expanding, there is a need conceptualize this disorder from a developmental framework to...
Poster
Full-text available
Background: Child and adolescent victims of bullying are more likely to experience a range of mental health problems. Although research has investigated the relationship between bullying victimization and a number of addictive behaviors, the impact of bullying on problem video gaming (PVG) remains largely unexplored. The purpose of this study is to...
Poster
Full-text available
Background and aims. Esports betting is an emerging gambling activity where individuals place bets on an organized video gaming competition. It represents only one of several gambling activities commonly endorsed by adolescents. To date, limited research has explored the relationship between esports betting and mental health among adolescents and i...
Article
Full-text available
Background University students often experience numerous financial, social and emotional stressors that can affect their mental health. The Peer Support Centre (PSC) is a pilot project that was established to provide peer support to students in these stressful conditions. We wanted to investigate whether peer support is a viable form of support tha...
Poster
Full-text available
Problem video gaming (PVG) as a behavioral addiction contributes to physical, psychological, and interpersonal issues, and is associated with increased mental health issues. Estimated prevalence rates for PVG range from 1.7% to 10% among adolescents and adult samples. Further, adolescence is a developmental period marked by substantial changes that...
Article
Full-text available
Background: Adolescent victims of bullying are more likely to experience a range of mental health problems. Although research has investigated the relationship between bullying victimization and various addictive behaviors, the impact of bullying on problem video gaming (PVG) remains largely unexplored. The purpose of this study is to investigate...
Preprint
Full-text available
Background: University/college campuses are a rigorous academic environment that also contain numerous financial, social and emotional stressors that often result in the deterioration of students’ mental health. The Peer Support Centre (PSC) is a pilot project that was established to provide peer support to students in these stressful conditions. W...
Article
Full-text available
https://concurrentdisorders.ca/2020/10/03/vaping-and-smoking-behaviors-among-adolescents-associations-with-demographic-factors-and-mental-health-symptoms/ Objectives: Vaping behaviors are highly prevalent among adolescents. However, additional research is necessary to identify common risk factors associated with vaping and smoking. This study soug...
Article
Full-text available
Victims of bullying are more likely to engage in addictive behaviors and experience mental health problems. However, the pathway by which bullying victimization and mental health problems predict engagement in multiple addictive behaviors remains unclear. The purpose of this study is to compare two mediation models in their prediction of engagement...
Poster
Full-text available
Background and aims: Behavioral addictions such as gambling and gaming disorder are significant public health issues that are of increasing importance to policy makers and health care providers. Problem gambling and gaming behaviors have been identified as being associated with externalizing and internalizing problems, with theoretical models sugge...
Article
Full-text available
Sports-related gambling is a popular form of gambling among adolescents and adults. Although previous studies have identified general profiles for sports bettors, few studies have examined the characteristics of youth engaging in sports betting and fantasy sports. The purpose of the present study was to explore rates of sports-related gambling amon...
Article
Full-text available
In their commentary, Griffiths and Pontes (2019) argue that with the International Classification of Diseases (ICD-11) (2019) recognizing gaming disorder (GD) as a mental disorder there is an acute need for the gaming industry to develop and undertake responsible gaming initiatives. Rather than ‘reinventing the wheel’, they make a compelling argume...
Article
Background. Adverse childhood experiences (ACEs) are strongly related to the development of a wide range of mental health problems and addictive behaviors. Although studies have investigated the relationship between ACEs, mental health symptoms and addictive behaviors, no prior studies have investigated the relationship between ACEs and gambling du...
Article
Full-text available
Gambling disorder has serious negative consequences for individual health and wellbeing, while being more prevalent among college student-athletes compared to the general college population. While previous research reports that sexual minority (i.e., gay, lesbian and bisexual) populations have higher rates of addictive behaviors such as alcohol and...
Article
Full-text available
Psychological and emotional problems are becoming increasingly frequent and severe among university students. Furthermore, a majority of university students experiencing mental health problems do not seek professional support. as such, feasible alternatives to professional treatment must be developed to address these issues. the purpose of the pres...
Article
Victims of bullying are more likely to exhibit health problems, have declining grades, abuse drugs and alcohol, experience depression and low self-esteem. Although bullying victimization has been associated with a host of negative outcomes, problem gambling is a public health problem that has been neglected in the context of bullying victimization....
Poster
Full-text available
Victims of bullying are more likely to exhibit health problems, have declining grades, abuse drugs and alcohol, experience depression and have low self-esteem. Bullying can occur in many different forms including physical bullying (hitting, pushing), verbal bullying (threats, mocking), cyberbullying (online harassment) and indirect bullying (spread...
Poster
Full-text available
In response to the increased availability of prescription drugs, the recreational use of benzodiazepine anxiolytics has more than doubled over the past two decades in high school seniors. Despite findings that youths who misuse anxiolytics are more likely to do so following the receipt of a prescription, and that 30% of adolescents with a prescript...
Presentation
Full-text available
This presentation covers the following topics: Steps to Selecting a Journal; Publication and Peer-Review; Manuscript Decisions and Process; Responding to Reviewers; and Getting Your Work Published.
Article
Background In response to the increased availability of prescription drugs, the recreational use of benzodiazepine anxiolytics has more than doubled over the past two decades in high school seniors. Despite findings that youths who misuse anxiolytics are more likely to do so following the receipt of a prescription, and that 30% of adolescents with...
Presentation
Full-text available
An exploration of the recent (May 2019) decision to include Gaming Disorder in the 11th edition of the International Classification of Diseases (World Health Organization, 2019). Perspectives for and against the inclusion of gaming disorder are presented based on the debates in the Journal of Behavioral Addictions (2018-2019).
Presentation
Full-text available
An exploration of the mediating role of aggressive problems in the relationship between sexual identity status and problem gambling symptomatology among college student-athletes. Analyses were conducted separately for men and women.
Article
Opportunities to participate in gambling have dramatically changed during the past 20 years. Casinos have proliferated as have electronic gambling machines, lotteries, sports betting, and most recently online gambling. Gambling among the general population has moved from being perceived negatively to a socially acceptable pastime. As over 80% of in...
Article
Full-text available
Student-athletes represent a vulnerable subgroup of the college student population with regards to engagement in high-risk behaviours. Four large samples of National Collegiate Athletic Association (NCAA) student-athletes in 2004 (N = 20,587), 2008 (N = 19,942), 2012 (N = 22,935) and 2016 (N = 22,388) were surveyed about their gambling behaviours a...
Presentation
Full-text available
A scoping review of evidence-based, non-pharmaceutical interventions which target executive function deficits in children and adolescents with attention-deficit hyperactivity disorder.
Presentation
Full-text available
Exploring the role of poor sleep quality in the relationship between 1) problem gaming and internalizing problems (i.e., depression and anxiety); 2) problem gaming and attention problems. Results indicate that although poor sleep quality is a significant mediator in the relationship between problem gaming and internalizing problems, there was no re...
Article
Full-text available
Adolescence represents a significant developmental period during which experimentation with high-risk behaviors including substance use and gambling often occurs. These high-risk behaviors have been associated with multiple negative measures of social, academic and psychological functioning. Although associations have been established between alcoh...
Poster
Full-text available
Background: Gambling addiction can serious long term consequences for college student populations. Student-athletes have been reported as being more likely to engage in addictive behaviors, including gambling, when compared to their peers. While sexual minority university students, and sexual minority student athletes in particular are more likely...
Presentation
Full-text available
A presentation exploring the relationship between psychological needs satisfaction (self-determination theory) and the development of behavioural addictions (i.e., problem gaming and internet use).
Poster
Full-text available
Background: Adolescence represents a significant developmental period which can lead to the experimentation with a variety of high-risk behaviours. Although associations have been established in the research literature in terms of youth problem gambling, there is a dearth of research investigating the association between the use of stimulant drugs...
Poster
Full-text available
Student-athletes represent a vulnerable subgroup of the college student population with regards to engagement in high-risk behaviours. Four large samples of National Collegiate Athletic Association (NCAA) student-athletes in 2004 (N = 20,587), 2008 (N = 19,942), 2012 (N = 22,935) and 2016 (N = 22,388) were surveyed about their gambling behaviours....
Poster
Full-text available
Background: Adolescence represents a significant developmental period which can lead to experimentation with a variety of high- risk behaviours. Although associations have been established in the research literature in terms of youth problem gambling, there is a dearth of research investigating the association between the use of stimulant drugs and...
Article
Objectives. Emerging adulthood remains a critical period in the participation of risky behaviors, including alcohol and substance use as well as gambling. College students are at greatest risk for participation in these risky behaviors because they are continuously exposed to multiple, drinking, substance use and gambling environments without the s...
Article
Full-text available
Background: Adolescence represents a significant social and psychological developmental period which can lead to the experimentation with multiple high-risk behaviours. Although associations with problem gambling in youth have been established in the research literature, there is lack of consistency in the results and measures used to assess these...
Poster
Full-text available
Attention, a complex and multifaceted state of the mind, has frequently been represented as an integrated operation of brain functions. These functions, often referred to as the executive functions, have been the topic of much discussion within scientific and academic settings. Various youth mental health issues including attention-deficit/hyperact...
Poster
Full-text available
Les recherches antérieurs suggèrent que le soutien social peut réduire les conséquences psychologiques négatives associées avec l'infertilité. Les forums de discussion en ligne (FDL) semblent être un canal moderne indispensable pour obtenir du soutien social et établir de bon rapports avec d’autre personnes similaires. Aucune recherche n’a utilisé...
Poster
Full-text available
Adolescence represents a significant social and psychological developmental period which can lead to the experimentation with a variety of high-risk behaviours. Although associations with problem gambling in youth have been established in the research literature, there is lack of consistency in the results and measures used to assess these construc...
Article
Full-text available
Past research has suggested that social support can reduce the negative psychological consequences associated with infertility. Online discussion boards (ODBs) appear to be a novel and valuable venue for men with fertility problems to acquire support from similar others. Research has not employed a social support framework to classify the types of...

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Projects

Projects (7)
Project
Doctoral project investigating risk factors for the development of behavioral addictions among adolescents and young adults.
Project
Research summarizing evidence-based interventions targeting executive function deficits in children and adolescents with attention-deficit hyperactivity disorder.
Project
Research on gaming disorder.