Jennifer Lu

Jennifer Lu
University of Georgia | UGA · Workforce Education and Instructional Technology

Doctor of Philosophy

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13
Publications
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87
Citations

Publications

Publications (13)
Article
Full-text available
The availability of large-scale learning data presents unprecedented opportunities for investigating student learning processes. However, it is challenging for instructors to fully make sense of this data and effectively support their teaching practices. This study introduces LearningViz, an interactive learning analytics dashboard to help instruct...
Article
Full-text available
Extended reality (XR), such as Virtual Reality (VR) and Augmented Reality (AR), has been heralded as a particularly promising technology for autistic people. However, prior studies have often focused on curing or ameliorating deficits and impairments, typically conducted by non-disabled and non-autistic researchers. Project PHoENIX (Participatory,...
Chapter
Full-text available
In this paper, the authors present findings from a systematic literature review that interrogates the degree to which virtual reality (VR) technology has been used to deliver interventions that support mental well-being. Following PRISMA guidelines, a total of n = 853 articles were returned. After removing duplicates and applying inclusion and excl...
Article
The purpose of this study was to explore the competencies of those professionals working in the nascent area of Learning Experience Design (LXD). Following systematic procedures and inspiration from our conceptual framework of LXD that emphasizes knowledge, skill, and ability statements (KSA), we collected and coded N = 388 unique LXD job announcem...
Article
Full-text available
This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of virt...
Chapter
Virtual reality (VR) has been widely applied as a promising technology for individuals with autism spectrum disorder (ASD). However, most studies in the literature have been conducted by researchers who are not disabled or autistic, resulting in products that are less user-centered. To address this issue, Project PHoENIX is initiated to gather info...
Chapter
Since Jeannette Wing conceptualized the term “computational thinking” in 2006, calls to prompt computational thinking and computing education have earned a huge number of advocates. Their integration with STEM majors also gained substantial research interests. This work set to overview existing literature in STEM + C. Specifically, we extend our pr...
Article
This paper presents Project PHoENIX, which stands for Participatory, Human-centered, Equitable, Neurodiverse, Inclusive, eXtended reality. The project aims to co-produce research with autistic users to create a virtual reality (VR) environment that is highly usable, accessible, and sensitive to the needs and preferences of these individuals. Projec...
Article
Type 1 diabetes (T1D) is a lifelong and chronic condition that can cause severely compromised health. The T1D treatment regimen is complex, and is a particular challenge for adolescents, who frequently experience a number of treatment adherence barriers (e.g., forgetfulness, planning and organizational challenges, stress). Diabetes Journey is a gam...
Article
This paper presents a systematic literature review characterizing the methodological properties of usability studies conducted on educational and learning technologies in the past 20 years. PRISMA guidelines were followed to identify, select, and review relevant research and report results. Our rigorous review focused on (1) categories of education...

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