Jelle van Dijk

Jelle van Dijk
University of Twente | UT · Department of Design, Production and Management

PhD

About

46
Publications
31,121
Reads
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503
Citations
Introduction
Jelle van Dijk currently works at the Department of Design, Production and Management, University of Twente. Jelle does research in Embodied Interaction Design. A current project is 'Designing embodied interactive devices to support people with ASD in daily life'. If you want full texts of my papers please drop me an email because I'm not actively keeping an eye on this space. Thanks!
Additional affiliations
September 2008 - June 2013
Eindhoven University of Technology
Position
  • PhD Student
May 2007 - February 2015
Utrecht University of Applied Sciences
Position
  • Senior Researcher

Publications

Publications (46)
Article
Background: Psychosocial eHealth interventions for people with cancer are promising in reducing distress; however, their results in terms of effects and adherence rates are quite mixed. Developing interventions with a solid evidence base while still ensuring adaptation to user wishes and needs is recommended to overcome this. As most models of eHe...
Preprint
BACKGROUND Psychosocial eHealth interventions for people with cancer are promising in reducing distress, however their results in terms of effects and rates of adherence are quite mixed. To overcome this, developing interventions with a solid evidence base is recommended, while still ensuring adaptation to user wishes and needs. Since most models o...
Chapter
Full-text available
This paper describes the development of and first experiences with ‘Design Your Life’: a novel method aimed at user-initiated design of technologies supporting young autistic adults in independent living. A conceptual, phenomenological background resulting in four core principles is described. Taking a practice-oriented Research-through-Design appr...
Preprint
Full-text available
This paper describes the development of and first experiences with 'Design Your Life': a novel method aimed at user-initiated design of technologies supporting young autistic adults in independent living. A conceptual, phenomenological background resulting in four core principles is described. Taking a practice-oriented Research-through-Design appr...
Conference Paper
We enhance the theory beyond the dimension of Service-dominant-Logic by constructing a conceptual framework coined as the Design-Dominant Logic aligning diverse challenges that marketing faces into a holistic framework by delivering a solid model to cope with disruptions. We construct for co-evolutionary a foundation towards the “market-within” dim...
Conference Paper
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In the co-design process, both evidence-based (top-down) and experience-based (bottom-up) input are important, especially in the healthcare context. While the risk of conflict is present, integration of both types of input can lead to synergetic design that encompasses the benefits of both worlds. By building on a case study in which we worked with...
Conference Paper
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Post-human design runs the risk of obscuring the fact that AI technology actually imports a Cartesian humanist logic, which subsequently influences how we design and conceive of so-called ‘smart’ or ‘intelligent’ objects. This leads to unwanted metaphorical attributions of human qualities to ‘smart objects’. Instead, starting from an ‘embodied sens...
Preprint
Full-text available
Post-human design runs the risk of obscuring the fact that AI technology actually imports a Cartesian humanist logic, which subsequently influences how we design and conceive of so-called smart or intelligent objects. This leads to unwanted metaphorical attributions of human qualities to smart objects. Instead, starting from an embodied sensemaking...
Preprint
Full-text available
The 'robot rights' debate, and its related question of 'robot responsibility', invokes some of the most polarized positions in AI ethics. While some advocate for granting robots rights on a par with human beings, others, in a stark opposition argue that robots are not deserving of rights but are objects that should be our slaves. Grounded in post-C...
Article
The combined philosophy and design approach called Philosophy-through-Design (PtD) is proposed using an exemplary project about being-in-the-world in the digital age. PtD is a practical way to do philosophy through designing interventions, and involves various people in the exploration of philosophical concepts. It stems from the overlapping questi...
Article
In veel zorgorganisaties is het beleid gericht op empowerment. Professionals begeleiden cliënten in het organiseren van een ondersteunend sociaal netwerk en het ontwikkelen van een persoonsgedreven toekomstplanning. De sociaal werker zal daarbij in de nabije toekomst ook steeds meer te maken krijgen met ondersteunende technologie die deze zelfregie...
Conference Paper
Full-text available
The combined philosophy and design approach called Philosophy-through-Design (PtD) is proposed using an exemplary project about being-in-the-world in the digital age. PtD is a practical way to do philosophy through designing interventions, and involves various people in the exploration of philosophical concepts. It stems from the overlapping questi...
Chapter
Full-text available
Cars that include combinations of automated functions, such as Adaptive Cruise Control (ACC) and Lane Keeping (LK), are becoming more and more available to consumers, and higher levels of automation are under development. In the use of these systems, the role of the driver is changing. This new interaction between the driver and the vehicle may res...
Chapter
Serious games are increasingly used to facilitate stakeholder discussion and collaboration. Much attention is given in the game design literature on how to choose and design a serious game’s scope, content, mechanics, and link to reality in order to achieve the game’s intended learning outcomes. In this paper, we focus on how a serious game’s inter...
Conference Paper
Full-text available
Autism impacts 5 million people in the EU. Research has shown social robots as enabling robot-assisted therapy or providing assistance in everyday activities. However, given the strong heterogeneity of the target group, it proves to be difficult to design generic, one-size-fits-all assistive applications. Various toolkits have emerged for self-buil...
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Insights: →Existing digital technologies exacerbate the biases of the human mind, inhibiting diversity initiatives. →Diversity computing is a new framework incorporating innovation in theory, methodology, and technology that embraces diversity and avoids normative ordering.
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This paper critically explores what it means to Design for Embodied Being-in-the-world (D4EB). It aims to uncover what this perspective means for designing hybrids, the new interactive physical-digital artefacts developed in wearable, tangible and ubiquitous computing and augmented reality. D4EB is contrasted with the principle of embodied represen...
Conference Paper
Hand-drawn sketches can be an easy way for HCI researchers to communicate and express ideas, as well as to document, explore and communicate concepts between the researcher and user, collaborator, manager or client. These sketches are fast, lightweight, easy to create, and -- by varying their fidelity -- they can be used in all stages of the HCI re...
Conference Paper
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How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-the-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how...
Conference Paper
This paper describes the process of designing the Blue Studio: an interactive space for embodied multi-stakeholder ideation processes. Inspired by embodied sensemaking -- the way people make sense of things through external expression and interaction with other people -- we iteratively designed material, interactive and spatial interventions in the...
Conference Paper
Participatory Design has developed methods that empower people with impairments to actively take part in the design process. Many designed artifacts for this target group likewise aim to empower their users in daily life. In this workshop, we share and relate best practices of both empowering methods and empowering designs. Participants are therefo...
Conference Paper
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We present a case study as part of an investigation into the value of Embodied theory for the design of mixed physical-­‐digital interactive products. An interactive light system was designed that empowers an independent living person with an Autistic Spectrum Disorder (ASD) in managing domestic activities. Reflecting on the case we develop our vis...
Conference Paper
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Taking an embodied perspective, we designed two interactive products to empower people with an Autistic Spectrum Disorder in coping with the challenges of everyday life. Our Research-through-Design combined theory and hands-on co-design, involving clients and professional caretakers. Reflecting on several experienceable prototypes resulted in guidi...
Article
Purpose Existing solutions facilitating mobility among older adults mainly focus on supporting physical disabilities. However, solutions are more likely to succeed when current activities and capabilities serve as a starting point. Participatory design is a suitable approach to detect these. We investigated (i) how participatory design techniques c...
Conference Paper
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In this Research-through-Design investigation we explore the value of embodiment for social interaction in collaborative settings, and how to support-rather than suppress or ignore – embodiment with interactive technology. We use Participatory Sensemaking (De Jaegher & Di Paolo, 2007), a theory which explains sensemaking as continuous embodied inte...
Conference Paper
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The TEI-community is based on various paradigms. We believe that the community matures by scrutinising these different paradigms and unravelling the consequences for designing for tangible, embedded and embodied interaction. In this paper we explore the consequences and possibilities of phenomenology-inspired embodied theory, and more specifically...
Article
Theories of how the human mind works have inspired but also constrained-negatively and positively - interaction design. Today's interfaces can potentially take any (physical and digital) form. Therefore, there is a need to prevent users from learning necessities for every single interface. To address the issue, interaction designers increasingly co...
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Best Paper award TEI14. Embodied Cognition has been proposed as a relevant theory for tangible and embedded interaction [14]. Based on two 2-year lasting Research-through-Design cases we identify three variations of the theory: 1) Distributed Representation and Computation, 2) Socially Situated Practices and 3) Sensorimotor Coupling & Enactment. Bo...
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We sketch out an alternative design space between traditional 'digital technologies' and 'physical product design'. We call this design space Co-Embodied Technology (CET) and position it against more representational approaches. Using skill, scaffolding, traces and social coordination, we discuss two TEI design examples we find promising for develo...
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Our approach builds on both the design traditions of participatory design and embodiment. We attempt to connect these traditions to the existing body of knowledge on persuasion. First we describe some basic theoretical concepts and infer how they influence persuasive design. Then we present a basic framework with which we intend to address the diff...
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In this paper we explore the influence of the physical and social environment (the design space) son the formation of shared understanding in multidisciplinary design teams. We concentrate on the creative design meeting as a microenvironment for studying processes of design communication. Our applied research context entails the design of mixed phy...
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Driven by a critique of Ishii et al's recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examin...
Conference Paper
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We present a fully working prototype of NOOT, an interactive tangible system which supports (sharing of) moments of reflection during brainstorms. We discuss the iterative design process, informed by embodied situated cognition theory and by user studies in context using various versions of the prototype. Apart from a potentially useful product, NO...
Conference Paper
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We organized one-week 'IncompanyLabs' (i.e. on site co-design activities) at three different creative companies, seeking opportunities for an embodied interactive media tool to support creative sessions. Our concept TRACES is an interactive floor guiding the creation of shared insights and supporting taking the step from individual thinking to grou...
Conference Paper
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This workshop investigates how to apply embodied situated cognition to the design for interaction. Participants combine embodied experiences, prototyping and theory. We aim for deep-level linkage of theory and practice by uncovering some of the more complex challenges that embodiment presents in the context of concrete design cases.
Conference Paper
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http://www.google.nl/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCQQFjAA&url=http%3A%2F%2Fspirewire.sdu.dk%2Fproceedings%2FPINC-proceedings-web.pdf&ei=BagrVMqtIJLsaPvQgcgP&usg=AFQjCNEQOQjsTqQxyuU-meVuZrxg2ZBxPQ&sig2=x1NgzaqeJ4nmcFgdZvnclg&bvm=bv.76477589,d.ZWU IntroductIon We are interested how sense-making develops within the s...
Article
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Embodied embedded cognition (EEC) has gained suppor t in cognitive science as well as in human-computer interaction (HCI). EEC can be characterized both by its action-centeredness as well as its roots in phenome nology. The phenomenological aspects of EEC could be seen as support for trends in design emphasizing the user experience. Meanwhile, usab...
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Compared to for instance the E. coli, humans have an exceptionally rich behavioral repertoire that gets applied with great flexibility and sensitivity to environmental conditions. This chapter argues against the received view in cognitive neuroscience, that is, that cognitive systems can display this behavior only by maintaining mental representati...
Article
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Contemporary cognitive neuroscience, for the most part, aims to figure out how cognitive processes are realized in the brain. This research goal betrays the field's commitment to the philosophical position that cognizing is something that the brain does. Since the 1990s, philosophers and cognitive scientists have started to question this position,...
Article
Full-text available
Contemporary cognitive neuroscience, for the most part, aims to figure out how cognitive processes are realized in the brain. This research goal betrays the field's commitment to the philosophical position that cognizing is something that the brain does. Since the 1990s, philosophers and cognitive scientists have started to question this position,...
Article
Full-text available
Architectural accounts of cognitive performance are important to explore because they provide the infrastructure for algorithmic theories of cognition [Dawson, M.R.W. (1998). Understanding cognitive science. Malden, MA: Blackwell]. Three parallel distributed ...

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Projects

Project (1)
Project
One of our example projects: www.jellevandijk.org/mydaylight Current design projects focus on: executive functioning, emotion regulation and in situ social interaction, all situated in everyday life practices.