Jeffrey KimAuburn University | AU · McWhorter School of Building Science
Jeffrey Kim
MSc, Building Construction and Facility Management
About
35
Publications
25,958
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207
Citations
Introduction
Education
August 2014 - August 2016
September 1989 - August 1994
Publications
Publications (35)
Virtual Reality (VR) technology has become readily available and affordable through different devices from desktop to head-mounted displays. A potential use case for VR is to create virtual tours (VTs) of tourist destinations. The VT becomes: a way to reach a wider audience, a source of knowledge that extends information gained during the visit, an...
Effectively carrying out the digital documentation of a construction project site makes it possible to capture important events, allows for the measurement of progress, and creates an archive of data that can be called upon if issues arise in the future. It is best if the documentation can occur at regularly scheduled intervals to eliminate the pos...
Robots for construction sites, although not deeply widespread, are finding applications in the duties of project monitoring, material movement, documentation, security, and simple repetitive construction-related tasks. A significant shortcoming in the use of robots is the complexity involved in programming and reprogramming an automation routine. R...
As augmented reality evolves, many use cases for the technology have emerged in the construction industry. Training new practitioners in the industry is an ever-growing challenge because a significant number of seasoned practitioners are leaving the workforce. Every year the construction industry is faced with fewer skilled trade workers that can t...
The Design-Manufacture-Construct (DMC) technique is a novel delivery method that decreases construction time and cost while increasing construction intensity compared to a traditional delivery method. The purpose of this study was to understand the time, cost, and construction intensity differences between DMC and the conventional Design-Bid-Build...
2017 marked the 100th Anniversary of Sheetrock. Sheetrock, or gypsum wallboard, is the dominant material used in the construction and finishing of interior partitions. Despite its proliferation as a modularized commodity, both the manufacturing and installation methods of Sheetrock have remained essentially unchanged in the hundred-year span of its...
Virtual reality is rapidly becoming an effective tool for training in construction. Hazardous environments can be simulated and used for training purposes without endangering students. Furthermore, these virtual environments can be saved and re-used, on-demand, allowing students to observe temporal changes to an environment that would normally requ...
Embedments (embeds) are commonly used when dissimilar construction materials such as steel and concrete or wood and masonry need to be anchored together. The embed serves as a structural connecting point for different materials. Construction managers are aware of the significance in terms of lost time and cost overruns when these embeds are not pro...
Embedments (embeds) placed in concrete or masonry structures are used extensively in construction to connect the final product of one trade-contractor's work to another and are therefore, a critical coordination facet for most construction projects. A failure in this coordination usually leads to lost productivity. Therefore, the need to productive...
This paper discusses a Virtual Reality system
dubbed Virtual Reality Construction Site Safety Simulator (VRC3S). Within VR-C3S, students can assess the safety of a
virtually simulated construction site by utilizing measurement
tools available in the simulation. VR-C3S provides a hands-on
learning experience to Construction Management students
and i...
Purpose
The apparent lag between macro-economic behavior and financial implications in the construction industry is yet to be examined. The purpose of this paper is to understand the nature of the lag and the relationship between economic changes from year-to-year and the impact on the financial status of construction companies.
Design/methodology...
Co-location is a process that involves bringing the constituents of a project together in a shared space with the intent of enhancing team effectiveness. When used with the design-build delivery method, formal communication barriers are circumvented. However, do all the project constituents perceive the same value from co-location? This research ex...
Co-location of designers and contractors during the design and construction phases of projects, sometimes referred to as the "big room", is becoming more prevalent. This surge relates to a proven increase in project success tied to having more integrated and collaborative project teams, which co-location fosters. To date, the literature lacks detai...
There is a continual challenge within the construction industry to achieve schedule, budget, and quality expectations at a time when projects are more complex, and their design and assembly involve some measure of abstract spatial skills. The outcomes of teaching these spatial skills in today’s construction management classroom often fall short of...
Virtual reality (VR) is often used as a training tool and research widely supports successful student performance in assessment scores when VR training tools are used. Experiential learning mimicked in virtual simulations has been found to significantly improve student’s retention of new topics. However, some construction related topics do not impr...
Construction management programs that contain technology courses, often teach students how to create building information models (BIM). The problem is that creating these models for the first few times is a difficult process. This learning process pushes students' spatial abilities to the limit as they try to understand how buildings come together...
Invited presenter at the “Digitals Futures? Built Environment 4.0, Innovation in Built Environment Education Conference” at University of Salford, Media City Campus, United Kingdom. Presented on 360° photography and virtual reality for the construction curriculum.
Construction companies are varied in how they approach technology and innovation along with the methods by which they manage these two aspects. Often, the approach is to be reactionary to all technology and employ only those technologies that have observable impacts on a company's profits. Others take a different approach and plan for long-term ben...
Construction faculty must seek ways to actively engage Generation Z students in ways that tech-savvy students prefer to learn. Unfortunately, construction academics continues to struggle to define a clear path regarding how technology can be used in the classroom which could be a detriment to the learning experience. Moreover, the utilization of te...
Mobile devices are ubiquitous in society today, as well as the construction industry. Segments of academia have found mobile device utilization in classes to be beneficial, yet the examples (and associated benefits) of how mobile devices are utilized in construction management curricula are few. The purpose of this research was to discern how, why,...
The construction site field trip is a fundamental facet of the construction management curricula. The sights, sounds, smells, and feelings of being at a construction site have the capability of imparting a tremendous amount of valuable knowledge for students. Orchestrating these trips can be a burden on the faculty for a number of reasons and often...
Missing or misaligned embeds, sleeves and penetrations for concrete and masonry construction have historically caused disruptions and errors in commercial construction resulting in delays, rework and cost overruns. In order to locate embeds, sleeves and penetrations through the traditional process requires a special set of coordination drawings to...
Learning about the construction industry is arguably better when you can immerse students in the full experience of a construction project. Moreover, research about how people learn in general indicates active and authentic learning environments increase learner performance. As is common, students enter the construction management curriculum with l...
The use of technological gadgets is becoming an integral part of life for Generation Z students. Engaging these tech-savvy students in the learning process with their preferred learning style is a daunting task. The differences in teaching and learning styles result in problems such as disengagement of students, loss of learning aptitude, and loss...
Due to the complex and fast growing nature of the technologies associated with virtual design and construction (VDC), many companies and owners have begun to discuss and establish recommended best practices. However, there is a disparity between the perceived usefulness and value when implementing VDC services. The tools are there but very few comp...
Research has been published regarding their usage in construction management curricula. Forty-one separate mobile applications were reviewed for functionality, and mapped against the twenty American Council for Construction Education (ACCE) student learning outcomes to discern if mobile technologies could be utilized to promote student learning in...
Learning about the construction industry is arguably better when you can actually immerse students in the full experience of a construction project site, unfortunately, students that are new to a construction management academic program often come with very little experience on an actual construction project - therefore, the experiential learning i...
The construction management (CM) curriculum is constantly adjusting to keep pace with changes and developments in industry.
Often times, CM programs will make use of an industry advisory committee to make sure that the program remains relevant and is
aligned with the needs of industry. Technology is a common subject when faculty and industry profes...
There is a continual challenge within the construction industry to achieve schedule, budget, and quality expectations at a time when projects are more complex and their designs and assembly involve some measure of abstract spatial skills. In postsecondary institutions, these abstract spatial skills have routinely been taught through drafting and pl...
Construction management education programs must endeavor to provide students with instruction on cutting edge technologies to ensure that these students are prepared for entry level positions into the construction industry today. The use of mobile technology is rapidly growing throughout the United States design and construction industry. Based on...
Over the past decade or so, several innovative digital technologies have been implemented to streamline construction processes. These techniques include BIM, subcontractor coordination using 3D models, model based estimating and scheduling. These technologies have helped to improve productivity, reduce waste and improve sustainability efforts. The...
There is a continual challenge within the construction industry to meet schedule, budget, and quality expectations. At the same time, there is an underlying problem where the older and more experienced workforce is retiring from industry at a faster rate than the newer workforce can replace them. As the more experienced workforce departs from the i...
Questions
Question (1)
Consider these additional question:
- What supporting technologies are you considering for hosting media for the VR environment?
- What type of VR "gear" are you planning to use?
- Is your solution scalable for a large classroom?
- Do you have content control and viewing control with your content?
- Are you planning to assess students by using VR?