Jeffrey L Derevensky

Jeffrey L Derevensky
McGill University | McGill · International Centre for Youth Gambling and High-Risk Behaviors

About

302
Publications
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Publications

Publications (302)
Poster
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Research suggests that certain major mental disorders are likely to co-occur among adolescents. Specifically, a two-factor structure emerges when modeling the higher order structure of psychopathology. Mental disorders tend to be organized into two general dimensions: internalizing (depression and anxiety) and externalizing (aggression, delinquency...
Poster
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Problematic engagement in video gaming is prevalent among youth, with an increasing number of adolescents reporting symptoms of gaming disorder. Gaming disorder is mental disorder characterized by impaired control and the escalation of gaming behaviour despite negative consequences. There is a need for longitudinal research evaluating factors in ch...
Presentation
Full-text available
Background: Problematic engagement in video gaming is prevalent among youth, with an increasing number of adolescents reporting symptoms of gaming disorder. There is a need for longitudinal research evaluating factors in childhood that increase the risk of endorsing symptoms of gaming disorder in adolescence. Methods: Children (N = 744, 53.2% boys,...
Article
Aim: The ubiquitous societal presence of screens and gaming software is ever growing in popularity. However, can this recreational life-style pose risks for children's psychosocial adjustment? We thus examine associations between gaming life-style and later psychosocial development. Methods: The study sample originates from the 2120 boys and gir...
Article
Background and aims The number of patients with gambling disorder (GD) whose gambling preference is sports betting is increasing. However, their clinical profile and their responses to psychological treatments -compared to patients with other forms of gambling- have not been thoroughly studied. Therefore, the aims of this study were: (1) to compare...
Article
Problem video gaming (PVG) is of significant concern among youth and contributes to increases in mental health issues among adolescents. Prevalence rates for PVG are estimated at 1-3% among non-clinical samples. Like problem gambling, it has been hypothesized that individuals reporting PVG are part of a heterogeneous group with different profiles,...
Article
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The Gambling Expectancy Questionnaire (GEQ; Gillespie et al. 2007a) is a 23-item scale assessing three positive outcome expectancies (Enjoyment/Arousal, Money, Self-Enhancement) and two negative outcome expectancies (Over-Involvement, Emotional Impact) related to gambling. It is the most used instrument to assess gambling outcome expectancies in ad...
Chapter
While the inclusion of behavioral addictions in the DSM-5 and ICD-11 is relatively new, excessive gambling, gaming, and Internet and smartphone use by young people have been explored for well over a decade. Behavioral addictions, similar to substance abuse addictions, are marked by salience, mood modification, tolerance, withdrawal symptomatology,...
Article
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Both gambling and gaming have seen unprecedented growth during the past decade. With increased technological and digital advances and lower online costs, more and more individuals are actively gambling and gaming online. Recently, there remain concerns about the convergence between gambling and gaming. While the gambling industry has taken major st...
Article
With the rapid rise of esports spectatorship, increased attention has been placed on understanding the characteristics of individuals who bet on esports. Esports is commonly defined as spectator-driven video gaming, often involving competition that is played by professional gamers. To date, most research on esports betting has been conducted utiliz...
Article
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Stigma refers to the attribution of negative sentiments towards a particular entity, object or individual. Stigma can be public, perceived, or self-referential and can have negative consequences for individuals, including losses of self-esteem, self-efficacy, social isolation and a reluctance to seek help. Problem gambling is known to be a stigmati...
Article
Background Problematic engagement in video gaming is a prevalent concern among youth with an increasing number of adolescents reporting symptoms of gaming disorder. There is a need for longitudinal research evaluating factors in childhood that increase the risk of endorsing symptoms of gaming disorder in adolescence. Method Children (N = 744, 53.2...
Presentation
Full-text available
With the rapid rise of competitive video gaming (esports), increased attention has been placed on understanding the characteristics of individuals who bet on esports. To date, most research on esports has been conducted utilizing adult samples, with little attention being placed on youth (children and adolescents). With youth being at increased ris...
Poster
Full-text available
Externalizing and internalizing problems have been associated with problem gambling and gambling-related harms in children and adults. However, there is a paucity of longitudinal research investigating these variables and their change over time in predicting gambling engagement among youth. Therefore, the objective of the present study is to examin...
Article
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Benzodiazepines (BZDs) are a substance commonly misused in adolescence. A significant risk factor for the nonmedical use of BZDs is sex, whereby girls are more likely to misuse such drugs. However, very few studies have examined the mental health correlates of adolescents who engage in the nonmedical use of BZDs. The current study examines whether...
Article
Full-text available
Background and aims Esports betting is an emerging gambling activity where individuals place bets on an organized video gaming competition. It represents only one of several gambling activities commonly endorsed by adolescents. To date, limited research has explored the relationship between esports betting and mental health among adolescents and it...
Article
Full-text available
Open access article available in the International Journal of Child and Adolescent Resilience: https://www.ijcar-rirea.ca/index.php/ijcar-rirea/article/view/247 -------- Objectives: Adverse childhood experiences (ACEs) are related to the development of a range of mental health problems and risky behaviors. Generally, adolescents who experienced a...
Poster
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Gaming disorder is a mental disorder characterized by impaired control over gaming behaviors resulting in the escalation of gaming despite significant negative consequences and functional impairments. Although research efforts investigating gaming disorder are expanding, there is a need conceptualize this disorder from a developmental framework to...
Article
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Countries with public policies that support gambling through gambling legislation foster an environment in which gambling is socially accepted, tacitly encouraged and actively promoted. Although gambling worldwide has features in common, countries differ in terms of the nature of their gambling markets. The current study examined the role of percei...
Poster
Full-text available
Background: Child and adolescent victims of bullying are more likely to experience a range of mental health problems. Although research has investigated the relationship between bullying victimization and a number of addictive behaviors, the impact of bullying on problem video gaming (PVG) remains largely unexplored. The purpose of this study is to...
Poster
Full-text available
Background and aims. Esports betting is an emerging gambling activity where individuals place bets on an organized video gaming competition. It represents only one of several gambling activities commonly endorsed by adolescents. To date, limited research has explored the relationship between esports betting and mental health among adolescents and i...
Poster
Full-text available
Problem video gaming (PVG) as a behavioral addiction contributes to physical, psychological, and interpersonal issues, and is associated with increased mental health issues. Estimated prevalence rates for PVG range from 1.7% to 10% among adolescents and adult samples. Further, adolescence is a developmental period marked by substantial changes that...
Presentation
Full-text available
Background: Over the past five years, there has been a drastic increase in the revenue generated by the video game industry, with movements towards next generation gaming platforms, increased interest in esports, and the continued integration of microtransactions in video games. With the inclusion of gaming disorder in the International Classificat...
Article
Public attitudes toward gambling have important implications for people’s engagement in the activity and receptivity to regulatory reforms. Such views are likely, however, to be influenced by variations in market conditions, perceptions of regulations and personal exposure to gambling. This article examines whether differences in gambling attitudes...
Article
Full-text available
Background: Adolescent victims of bullying are more likely to experience a range of mental health problems. Although research has investigated the relationship between bullying victimization and various addictive behaviors, the impact of bullying on problem video gaming (PVG) remains largely unexplored. The purpose of this study is to investigate...
Article
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---- Full text view-only version of paper: https://rdcu.be/b8QXP ---- Purpose of review: Gaming disorder is a mental disorder characterized by impaired control over gaming behaviors resulting in the escalation of gaming despite significant negative consequences and functional impairments. This scoping review aims to synthesize empirical evidence f...
Article
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https://concurrentdisorders.ca/2020/10/03/vaping-and-smoking-behaviors-among-adolescents-associations-with-demographic-factors-and-mental-health-symptoms/ Objectives: Vaping behaviors are highly prevalent among adolescents. However, additional research is necessary to identify common risk factors associated with vaping and smoking. This study soug...
Article
Full-text available
Victims of bullying are more likely to engage in addictive behaviors and experience mental health problems. However, the pathway by which bullying victimization and mental health problems predict engagement in multiple addictive behaviors remains unclear. The purpose of this study is to compare two mediation models in their prediction of engagement...
Article
Full-text available
Background and aims Behavioral addictions such as gambling and gaming disorder are significant public health issues that are of increasing importance to policy makers and health care providers. Problem gambling and gaming behaviors have been identified as being associated with externalizing and internalizing problems, with theoretical models sugges...
Poster
Full-text available
Background and aims: Behavioral addictions such as gambling and gaming disorder are significant public health issues that are of increasing importance to policy makers and health care providers. Problem gambling and gaming behaviors have been identified as being associated with externalizing and internalizing problems, with theoretical models sugge...
Article
Full-text available
Sports-related gambling is a popular form of gambling among adolescents and adults. Although previous studies have identified general profiles for sports bettors, few studies have examined the characteristics of youth engaging in sports betting and fantasy sports. The purpose of the present study was to explore rates of sports-related gambling amon...
Article
Full-text available
In their commentary, Griffiths and Pontes (2019) argue that with the International Classification of Diseases (ICD-11) (2019) recognizing gaming disorder (GD) as a mental disorder there is an acute need for the gaming industry to develop and undertake responsible gaming initiatives. Rather than ‘reinventing the wheel’, they make a compelling argume...
Article
Full-text available
Both problem gambling (PG) and problem video gaming (PVG) contribute to physical, psychological, and interpersonal issues, and are associated with elevated substance use. This is particularly troublesome among emerging adults (18–27 years) who report high levels of substance use and represent a significant proportion of the gamblers and video game...
Article
Background. Adverse childhood experiences (ACEs) are strongly related to the development of a wide range of mental health problems and addictive behaviors. Although studies have investigated the relationship between ACEs, mental health symptoms and addictive behaviors, no prior studies have investigated the relationship between ACEs and gambling du...
Article
Full-text available
Young adulthood is a developmental period from late adolescence to one’s late twenties or early thirties. Prevalence studies internationally have reported that individuals in this age group tend to have the highest rates of problem gambling. However, much of the prevention work designed to minimize the risk of problem and disordered gambling has be...
Article
Background It is presently estimated that as much as 10% of emerging adults are at risk for a gambling disorder. The consequences stemming from problematic gambling engagement include increased substance use, mental health disorders, suicidality, financial strain and legal issues. The present study explores whether deficits in specific dimensions o...
Article
Full-text available
Video games are a leisure activity with mass appeal for individuals of all ages. However, for some individuals, playing video games may become problematic and addictive, resulting in negative consequences affecting their physical, social, and psychological well-being. Internet gaming disorder (IGD) has estimated prevalence rates of around 3 percent...
Article
Behavioral addictions are now recognized as a psychiatric condition. With this recognition came increased research interest, specifically within the video gaming and gambling fields, into the etiology and symptomology of these behavioral addictions. Emotion regulation (ER) has significant implications for mental health, with research highlighting t...
Article
Full-text available
Gambling disorder has serious negative consequences for individual health and wellbeing, while being more prevalent among college student-athletes compared to the general college population. While previous research reports that sexual minority (i.e., gay, lesbian and bisexual) populations have higher rates of addictive behaviors such as alcohol and...
Article
The introduction of behavioral addictions is a relatively new concept in psychiatry. It was not until 2010 that the term behavioral addictions was added to the official classification of psychiatric diagnoses in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Gambling, typically thought to be an adult behavior, has become...
Preprint
Full-text available
Behavioral addictions are now recognized as a psychiatric condition. With this recognition came increased research interest, specifically within the video gaming and gambling fields, into the etiology and symptomology of these behavioral addictions. Emotion regulation (ER) has significant implications for mental health, with research highlighting t...
Article
Given significant technological advances, the U.S. Supreme Court ruling in 2018 permitting U.S. states to offer and regulate sports wagering, and multiple international governments already regulating and licensing sports wagering operators, sports wagering will likely continue to grow exponentially. This expanding landscape of sports wagering may p...
Article
Full-text available
Purpose of Review The American Psychiatric Association and World Health Organization have begun to recognize a number of behavioral disorders in their revised diagnostic criteria of mental health disorders. The current review focuses upon examining developmental trajectories associated with gambling, gaming, and Internet disorders. Recent Findings...
Article
Victims of bullying are more likely to exhibit health problems, have declining grades, abuse drugs and alcohol, experience depression and low self-esteem. Although bullying victimization has been associated with a host of negative outcomes, problem gambling is a public health problem that has been neglected in the context of bullying victimization....
Poster
Full-text available
Victims of bullying are more likely to exhibit health problems, have declining grades, abuse drugs and alcohol, experience depression and have low self-esteem. Bullying can occur in many different forms including physical bullying (hitting, pushing), verbal bullying (threats, mocking), cyberbullying (online harassment) and indirect bullying (spread...
Article
Gambling disorder is characterized by a persistent, recurrent pattern of gambling that is associated with substantial distress or impairment. The prevalence of gambling disorder has been estimated at 0.5% of the adult population in the United States, with comparable or slightly higher estimates in other countries. The aetiology of gambling disorder...
Poster
Full-text available
In response to the increased availability of prescription drugs, the recreational use of benzodiazepine anxiolytics has more than doubled over the past two decades in high school seniors. Despite findings that youths who misuse anxiolytics are more likely to do so following the receipt of a prescription, and that 30% of adolescents with a prescript...
Article
Background In response to the increased availability of prescription drugs, the recreational use of benzodiazepine anxiolytics has more than doubled over the past two decades in high school seniors. Despite findings that youths who misuse anxiolytics are more likely to do so following the receipt of a prescription, and that 30% of adolescents with...
Presentation
Full-text available
An exploration of the mediating role of aggressive problems in the relationship between sexual identity status and problem gambling symptomatology among college student-athletes. Analyses were conducted separately for men and women.
Article
Journal of Concurrent Disorders: Adolescence is a developmental period marked by increased engagement in risky behaviors, including substance use and gambling. Previous research has consistently shown an increased risk of problem gambling among people with substance use disorders, however few studies have addressed the differences in problem gambl...
Article
Opportunities to participate in gambling have dramatically changed during the past 20 years. Casinos have proliferated as have electronic gambling machines, lotteries, sports betting, and most recently online gambling. Gambling among the general population has moved from being perceived negatively to a socially acceptable pastime. As over 80% of in...
Article
Full-text available
Student-athletes represent a vulnerable subgroup of the college student population with regards to engagement in high-risk behaviours. Four large samples of National Collegiate Athletic Association (NCAA) student-athletes in 2004 (N = 20,587), 2008 (N = 19,942), 2012 (N = 22,935) and 2016 (N = 22,388) were surveyed about their gambling behaviours a...
Article
Full-text available
Adolescence represents a significant developmental period during which experimentation with high-risk behaviors including substance use and gambling often occurs. These high-risk behaviors have been associated with multiple negative measures of social, academic and psychological functioning. Although associations have been established between alcoh...
Poster
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Background: Gambling addiction can serious long term consequences for college student populations. Student-athletes have been reported as being more likely to engage in addictive behaviors, including gambling, when compared to their peers. While sexual minority university students, and sexual minority student athletes in particular are more likely...
Article
Background: Parental smoking can create a toxic environment for child development. A parental smoking lifestyle can predispose children to executive deficits, influencing precocious risk activities. Using a prospective birth cohort design, we examine the association between 2 lifestyle factors by estimating the relative contribution of long-term p...
Chapter
The landscape of gambling internationally has continued to evolve at an unprecedented rate. While traditional land-based gambling continues to flourish (e.g., casinos, racinos, card rooms, lotteries), technological advances have enabled more and more individuals to wager from the comfort of their own homes. Never before have there been such a multi...
Chapter
With the gambling market continuously shifting and evolving, one form of gambling has uninterruptedly remained a staple in most cultures. Sports wagering has been and remains one of the most popular forms of gambling, especially among males. With the increase in the gambling market, sports wagering has also grown into the online gambling and fantas...
Book
Full-text available
More than a decade ago, Shaffer et al. (2006) reported that gambling-related research was growing at an exponential rate. Since that time, this trend appears to have continued, and much more is now known about this particular form of risky behavior. Nevertheless, there is still a general tendency to not perceive gambling as a potential danger for y...
Article
Full-text available
Student-athletes represent a vulnerable subgroup of the college student population with regards to engagement in high-risk behaviours, including gambling. Three large samples of National Collegiate Athletic Association (NCAA) student-athletes in 2004 (N = 20,587), 2008 (19,942), and 2012 (N = 22,935) were surveyed about their gambling behaviour and...
Conference Paper
Full-text available
Results indicated that the most frequent gamblers reported a stronger gamble to cope motivation and lower use of cognitive reappraisal strategies. Interestingly, only somatic anxiety appeared to contribute to the strength of individuals’ gambling to cope motivation, which was amplified, not reduced, by high mindfulness. These findings provide a fir...
Poster
Full-text available
Background: Adolescence represents a significant developmental period which can lead to the experimentation with a variety of high-risk behaviours. Although associations have been established in the research literature in terms of youth problem gambling, there is a dearth of research investigating the association between the use of stimulant drugs...
Poster
Full-text available
Student-athletes represent a vulnerable subgroup of the college student population with regards to engagement in high-risk behaviours. Four large samples of National Collegiate Athletic Association (NCAA) student-athletes in 2004 (N = 20,587), 2008 (N = 19,942), 2012 (N = 22,935) and 2016 (N = 22,388) were surveyed about their gambling behaviours....
Article
Full-text available
With the rapid development of technology in the gambling industry, underage mobile gambling has become a growing concern. The present study investigated the prevalence of adolescent mobile gambling and the relationship between frequency of mobile gambling and gambling-related problems. A survey assessing past-year gambling behavior, gambling proble...
Poster
Full-text available
Background: Adolescence represents a significant developmental period which can lead to experimentation with a variety of high- risk behaviours. Although associations have been established in the research literature in terms of youth problem gambling, there is a dearth of research investigating the association between the use of stimulant drugs and...
Article
Objectives. Emerging adulthood remains a critical period in the participation of risky behaviors, including alcohol and substance use as well as gambling. College students are at greatest risk for participation in these risky behaviors because they are continuously exposed to multiple, drinking, substance use and gambling environments without the s...
Article
Full-text available
Research applying Self-Determination Theory and the Dualistic Model of Passion (DMP) has shown video games may satisfy basic psychological needs (i.e., competence, autonomy, and relatedness) and be identified as a passion. The DMP distinguishes between healthy or harmonious passion (HP) and problematic or obsessive passion (OP), with the latter ref...
Article
Full-text available
The present research examined the mechanisms of initiating online gambling among young adults. Of particular interest was whether social casino gaming was not