Jeff Watson

Jeff Watson
  • Doctor of Philosophy
  • Professor (Assistant) at University of Southern California

About

7
Publications
14,203
Reads
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43
Citations
Introduction
Jeff Watson is an Assistant Professor (TT) of Interactive Media and Games at the University of Southern California School of Cinematic Arts, where he directs (with Stuart Candy) the Situation Lab, a design research laboratory cross-sited between USC and Carnegie Mellon University. Jeff's work investigates how game design, pervasive computing, and social media can enable new forms of storytelling, participation, and learning.
Skills and Expertise
Current institution
University of Southern California
Current position
  • Professor (Assistant)

Publications

Publications (7)
Chapter
Full-text available
“The School of Worldbuilding” is a playfully forward-looking contribution to the MIT Press collection “Bauhaus Futures”, edited by Laura Forlano, Molly Wright Steenson and Mike Ananny, and published to mark the 100th anniversary of a short lived but profoundly influential institution. Founded by Walter Gropius in Weimar, Germany in 1919, the Bauhau...
Method
Full-text available
The Thing From The Future is an APF award-winning imagination game written and designed by Stuart Candy and Jeff Watson, and published by Situation Lab (1st ed. 2014, Print-and-Play ed. 2015, 2nd ed. 2018). The Print-and-Play edition contains everything needed to start playing with alternative futures, including printable cards, instructions, plays...
Conference Paper
In this paper, we describe an approach to lifelogging that positions everyday objects, vehicles, and built environments as worthy of their own lifelog systems. We use this approach to anchor what we call ambient storytelling, and we argue that this methodology opens up new opportunities to design for rich and enduring relationships between humans a...
Article
This paper presents an automotive lifelogging system that uses in-car sensors to engage drivers in ongoing discoveries about their vehicle, driving environment, and social context throughout the lifecycle of their car. A goal of the design is to extend the typical contexts of automotive user-interface design by (1) looking inward to the imagined ch...
Article
Full-text available
Games are beginning to show a capacity for real impact and civic engagement. Consequently, there is a temptation to seek out game designs that can be deployed on a national scale. This is a completely natural impulse: if games can bring about change, why not do it in a big way, and maximize economies of scale? But this impulse hides an important tr...
Article
Full-text available
This hypertext report addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning. We argue that these three domains can and should speak jointly–an approach we call the civic "tripod." Our site structure is part of its contribution, with a curated database of projects and interviews f...
Article
This research initiative explores methods for augmenting and deepening the relationship between a vehicle and its driver(s) over the course of its ownership lifecycle. Using a variety of in-car and cloud-based computing technologies, the USC Mobile and Environmental Media Lab is developing a suite of integrated real-time applications that monitor a...

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