Jean-Claude Tarby

Jean-Claude Tarby
Université de Lille · Faculty of Science and Technology

Ph.D in Computer Science

About

59
Publications
7,465
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451
Citations
Additional affiliations
September 1995 - present
Université de Lille
Position
  • Human Computer Interaction

Publications

Publications (59)
Chapter
Developers produce a lot of code and most of them have to merge it to what already exists. The required time to perform this programming task is thus dependent on the access speed to information about existing code. Classic IDEs allow displaying textual representation of information through features like navigation, word searching or code completio...
Article
Mobile phones have benefited from many enhancements since several years, including an increasing number of their embedded sensors (accelerometer, light sensor..). Created for giving contextaware abilities, these sensors also allow new types of interaction and pave the way to a great expansion of multimodal mobile interactions. Unfortunately, the cu...
Article
In recent years, there has been an increasing interest in the presence of sensors in mobile devices. Emergence of multiple modalities based on these sensors greatly enriches the human-mobile interaction. However, mobile applications slightly involve sensors and rarely combine them simultaneously. In this paper, we seek to remedy this problem by det...
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The multimodal interaction is becoming richer in last years thanks to the increasing evolution of mobile devices (smartphones/tablets) and their embedded sensors including accelerometer, gyroscope, global positioning system, near field communication and proximity sensors. Using such sensors, either sequentially or simultaneously, to interact with a...
Chapter
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L'évaluation de système interactif fait l'objet de nombreuses recherches actuellement. Certaines visent à coupler explicitement conception et évaluation par différents mécanismes logiciels. Nous décrivons dans ce chapitre deux approches d'évaluation basées sur le concept de trace, tirant profit de nouvelles technologies et paradigmes. La première e...
Conference Paper
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Résumé La contribution des nouvelles technologies au développement de l'informatique a donné nais-sance à de nouveaux domaines de recherches tel que celui de l'Intelligence Ambiante (IAm), où les nouvelles technologies sont utilisées comme des outils pour assister les utilisateurs dans leurs tâches quotidiennes. Notre étude porte principalement sur...
Conference Paper
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Résumé L'informatique mobile propose différentes façons pour interagir avec les utilisateurs. La variété des capteurs qui équipent les périphériques mobiles (smartphone, tablette, ...) avec leurs moda-lités associées représente un écosystème important pour tester et valider les propositions scien-tifiques concernant la spécification des interaction...
Article
Web applications are currently widespread thanks to cloud computing and optimization of rendering/Javascript engines. Associating distant interaction devices could enhance user experience for such applications or allow them to become more pervasive. Our project MINY (Multimodality Is Nice For You) intends to provide a framework to develop multimoda...
Conference Paper
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Depuis le succès de la Nintendo DANS basé sur l'accéléromètre contenu dans les manettes, l'utilisation de capteurs physique s'est généralisé en Informatique. Aujourd'hui les smartphones intègrent de nombreux capteurs : accéléromètre, boussole, GPS, NFC, caméra, micro, capteur de lumière, de proximité, de champ magnétiques… Ces capteurs offrent une...
Article
The mobile computing provides different ways to interact with users. The variety of sensors in mobile phones (smartphone, tablet,⋯) represents a perfect ecosystem to test and validate any scientific proposition about specifying multimodal interactions. Taking our inspiration from previous works, we present in this paper a MDI (Model Driven Engineer...
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We are involved in conceiving and implementing man machine interfaces allowing multimodal and situated dialogue in order to interact with smart digital environments. Several methods are presented depending on how and what the user can say. We describe our approach and some tracks to permit to end-users to communicate more naturally with their house...
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This paper presents our approach to design multichannel and multimodal applications as part of ambient intelligence. Computers are increasingly present in our environments, whether at work (computers, photocopiers), at home (video player, hi-fi, microwave), in our cars, etc. They are more adaptable and context-sensitive (e.g., the car radio that lo...
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Résumé Dans le cadre de l'Intelligence Ambiante, cet article montre comment un système multi-agents prend en charge la gestion domotique d'une maison. Ce système intelligent peut gérer in-tégralement l'habitat ou se contenter d'effec-tuer les propositions d'action qu'il pense être les meilleures. Nous décrivons ici la conception et la mise en place...
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Programming an application which uses interactive devices located on different terminals is not easy. Programming such applications with standard Web technologies (HTTP, Javascript, Web browser) is even more difficult. However, Web applications have interesting properties like running on very different terminals, the lack of a specific installation...
Conference Paper
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Ambient computing is one of the more significant recent advances in computer-human interactions. With the ambient intelligence paradigm, computers become embedded in our natural surroundings. As they are context sensitive and adaptable, they better provide smart services to humans. But ambient computing requires communication between several hetero...
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This article describes our first experiments in BCI (Brain Computer Interface) and HCI (Human Computer Interaction). Through three case studies on two different BCI headsets (NIA and EPOC), we show the pro and cons of these devices about their programming and their uses in HCI.
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Résumé : L'objectif de nos travaux de recherche est de pouvoir aider les utilisateurs dans leurs tâches quotidiennes tout en mettant les nouvelles technologies à leurs services et en assurant un usage simple et pédagogique. Nous avons choisi de travailler sur la notion de système multi-agents (SMA) et plus précisément sur les agents introspectifs q...
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To evaluate how people use interactive applications, many techniques and methods are proposed. In this chapter, we describe two innovative evaluation approaches that exploit the concept of traces as a way of capturing the usage of the system. The first approach uses Aspect-Oriented Programming; the second proposes an explicit coupling between agent...
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The introduction of distance learning does not only bring a wider audience, but also much more diversity among the learners: first, because it can be integrated more easily into a Life-long Learning strategy; secondly, because the learners are not restricted to a single area and thus learners from different countries and with different cultures fol...
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Interactive system evaluation is currently the subject of numerous research projects. Some are intended to link design and evaluation explicitly by different software mechanisms. In this chapter, we describe two evaluation approaches based on the concept of traces, taking advantage of new technologies and paradigms. The first uses Aspect-Oriented P...
Conference Paper
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L’évaluation précoce de systèmes interactifs fait actuellement l’objet de nombreuses recherches. Certaines visent à coupler explicitement conception et évaluation par différents mécanismes logiciels. Nous décrivons dans cet article deux approches d’évaluation précoce tirant profit de nouvelles technologies et paradigmes. La première propose un coup...
Conference Paper
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For many years, tailorability has been identified as a very important property of system design in order to take care of the emerging users needs towards their working environments. In the same time component-based approaches have been revealed as an interesting solution for tailorability, allowing dynamic integration of components in global enviro...
Conference Paper
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Early evaluation of interactive systems is currently the subject of numerous researches. Some of them aim at explicitly coupling design and evaluation by various software mechanisms. We describe in this paper two approaches of early evaluation exploiting new technologies and paradigms. The first approach is based on aspect oriented programming; the...
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In software design, the reuse issue brings the increasing of web services, components and others techniques. These techniques allow reusing code associated to technical aspect (as software component). With the development of business components which can integrate technical aspect with HCI, the composition issue has appeared. Our previous work conc...
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Full-text available
L’évaluation précoce de systèmes interactifs fait actuellement l’objet de nombreuses recherches. Certaines visent à coupler explicitement conception et évaluation par différents mécanismes logiciels. Nous décrivons dans cet article deux approches d’évaluation précoce tirant profit de nouvelles technologies et paradigmes. La première propose un coup...
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Full-text available
This article presents the notion of plasticity for digital documents. We study the multiple manners to present an electronic document, in order to personalize it according to the form and to the content. This adaptation of the document can be made according to several criteria of personalization. We are interested more particularly in the methods o...
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Software architectural models like MVC and PAC are now well known, and can be implemented in many different ways. This is a problem for students when they have to implement these models, because they do not know how to select an appropriate solution. For now several years we have proposed a methodology to facilitate the implementation of the PAC mo...
Conference Paper
Users' needs towards the environments supporting their activities are emerging and continuously evolve. A solution is to give the means to the users to adapt their environment, by integrating the tools they need. If technical solutions exist, current dynamic integration approaches still face a semantic problem: in order to finely integrate a tool i...
Conference Paper
The adoption of IMS-LD as a standard conceptual model for pedagogical scenarios description will allow increasing interoperability in online learning. Since IMS-LD modeling activity does not count among the practices of teachers, it's imperative to provide a methodology to see them through this task. IMS-LD authors proposed one in the Best Practice...
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In this paper, we report on the results of the CHI98 workshop on task, process and work analysis coupled with object modeling. This workshop was a follow-up to a CHI97 workshop of the same topic. This year's workshop took as its starting point the summary paper and framework created in last year's workshop. The goal of this year's workshop was to b...
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Task oriented and object oriented traditional interactive system design methods show more and more shortcomings in the light of recent evolutions. These evolutions are both external (organisational) and internal (technological) to the developed systems. The two main problems of traditional methods are their linearity and rigidity. Once a system has...
Chapter
Task modelling helps to ensure the usability of interactive systems by producing models that are useful for a variety of reasons, and by forcing designers to view the system from the users’ point of view. Unfortunately, it is a difficult process, so most designers either don’t do it at all, or they model only certain aspects of the system, potentia...
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Among the learning environment design tasks, we interest in this paper in the student-computer dialogue specification and management. We show that it is possible to define decisional latitude intervals in which the student may work. The specification of dialogue is made through a userinterface design method called Diane+ and it allows us to simulat...
Conference Paper
This paper reports the activities of the ECOOP’99Workshop on Interactive System Design with Object Models (WISDOM’99). The paper presents the workshop rational, format, the discussion framework and its four identified issues: architecture, process, notation and traceability. The results of the workshop are proposals for a meta-architecture to devel...
Article
Among learning environment design tasks, this paper is specifically interested in the student-computer dialogue specification and management. We show that it is possible to define decisional latitude intervals in which the student may work. The specification of dialogue is made through a design called Diane+ that allows simulation of the evolution...
Chapter
Considerable research has been focused on the problems of modeling and implementing the interactive systems. There are various points of view from which we might study these problems. This paper deals with the study of the methodological point of view. Thus, the ultimate purpose of this paper is to show how to integrate all aspects of the interacti...
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Cette thèse s’inscrit dans le domaine des Interfaces Homme-Machine (IHM). Elle s’articule autour de deux thèmes principaux qui sont la Spécification et la Gestion Automatique du Dialogue Homme-Machine. Le travail présenté est basé sur la méthode Diane+ conçue initialement pour la spécification du dialogue homme-machine. Diane+ repose sur la planif...
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RESUME Cet article décrit nos premiers retours d'expériences concernant le BCI (Brain Computer Interface) et l'IHM Au travers de trois cas d'études portant sur deux casques BCI différents (le NIA et le EPOC), nous montrons les avantages et les inconvénients de ces matériels de leur programmation, et de leurs usages concern l'Interaction Homme-Machi...
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RESUME Nous présentons dans cet article la notion de coach numérique. Plus qu'une assistance traditionnelle, le coach numérique permet à l'utilisateur d'améliorer ses performances, en le guidant, étape par étape, et en le stimulant, notamment de manière vocale, grâce à des informations personnalisées préparées spécifiquement en fonction de chaque u...

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