Jay Beavers

Jay Beavers
  • Principal Development Lead at University of Alaska System

About

8
Publications
2,015
Reads
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102
Citations
Introduction
Jay Beavers currently works at the Enable Group, Microsoft Research. Jay does research in Disability Technology, Educational Technology, Teaching Methods and Teacher Education.
Current institution
University of Alaska System
Current position
  • Principal Development Lead

Publications

Publications (8)
Preprint
Full-text available
Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen or keyboard. Further, there are emerging applications of gaze-tracking in interactive gaming, user experience...
Article
Full-text available
Introduction: Our pilot study tested the feasibility and performance of an eye-controlled power wheelchair for amyotrophic lateral sclerosis (ALS) patients. Methods: In this prospective pilot study, participants drove the wheelchair three times around an indoor course. We assessed the time to complete the course; starting and stopping on command...
Patent
Full-text available
Embodiments of methods and systems of providing contextual discovery of value-added components or add-ins of an application are disclosed. In conjunction with a startup of the application, indicators for each available value-added component for the application may be contextually displayed on a user interface of a first computing device, where the...
Patent
Full-text available
Described herein are various techniques and principles for determining how to assign control of peripherals and assigning control of peripherals. In some embodiments, determining how to assign control of peripherals comprises reviewing connections of peripherals to the computing device and evaluating rules to determine management points in the conn...
Patent
Full-text available
Architecture that provides programmatic association of a device (e.g., removable) to a currently logged-in user, and restricts access to the drive only to that particular logged-in user. When active, the architecture detects when devices are added to the system, determines which logged-in user a given device (or devices) should be assigned, modifie...
Article
Full-text available
The Learning Experience Project is an initiative of Microsoft Research's Learning Sciences and Technology group. The goal of this project is to explore how to make collaborative learning a compelling and rich experience by assuming the availability of emerging and enabling technologies, such as high-bandwidth networks, wireless devices, Tablet PCs,...
Conference Paper
Full-text available
Synchronous distance education can partner students and professors from different geographic or cultural regions, allowing them to share and learn from each other. Technology must support the sharing of ideas and materials. Using an iterative design approach, we investigated challenges in synchronous distance learning environments through observati...

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