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Citations since 2016
4 Research Items
This presentation provides a grounding in strategies for scientific visualisation for both scientists and designers. It seeks to promote a common language at the nexus between these fields as a means for producing better shared workflows and results. An ongoing research project with Eco Astronomy Sri Lanka serves as a case-study for this presentati...
This article describes a segment of data produced as part of an ongoing research project that attempts to catalogue the performance of every vactor (virtual actor) in feature films from 2010-2019. Vactors are computer-generated (CG) characters that produce performances alongside profilmic elements. While vactors are increasingly common in films, th...
While an actor’s performance in a stage play may be seen as a continuous and unmediated form of acting, an actor’s performance in a film is constructed through shot framing, editing, effects work, and other cinematic apparatuses. With the advent of digital filmmaking, constructed performances have become more complex and nuanced, especially through...
This research deepens our understanding, as animators, actors, audiences, and academics, of how we see the practice of acting in performance capture (PeCap). While exploring the intersections between acting and animation, a central question emerges: what does acting become when the product of acting starts as data and finishes as computer-generated...