Janette Hughes

Janette Hughes
Ontario Tech University | UOIT · Faculty of Education

PhD

About

165
Publications
36,413
Reads
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830
Citations
Additional affiliations
July 2006 - present
Ontario Tech University
Education
September 2003 - June 2006
The University of Western Ontario
Field of study
  • Curriculum Studies

Publications

Publications (165)
Article
This article reports on the evolution of a STEAM-based teacher professional learning program designed to focus on maker pedagogies. Design-Based Research methodology was used to frame three iterations of professional learning sessions, which collectively involved more than 85 teachers in Ontario, Canada. The article describes the three iterations o...
Chapter
Full-text available
Thriving online: A guide for busy educators focuses on helping educators (secondary school and higher education level) succeed and thrive in blended and online learning settings. Grounded in evidence-based practices and principles, we share diverse and extensive insights on starting out, differentiated learning, learning activities, feedback and as...
Chapter
Full-text available
Thriving online: A guide for busy educators focuses on helping educators (secondary school and higher education level) succeed and thrive in blended and online learning settings. Grounded in evidence-based practices and principles, we share diverse and extensive insights on starting out, differentiated learning, learning activities, feedback and as...
Article
Maker pedagogies offer numerous potential benefits for student learning; however, we currently lack an understanding of the ways in which educators integrate these pedagogies into regular practice. This qualitative study examines the professional learning and trajectory of two educators involved in makerspace initiatives at their respective schools...
Chapter
In this chapter, a number of best practices for assessment in maker classrooms are described and specific examples provided as to how they have been successfully implemented by the teachers involved in the makerspace project. These include triangulation of data, pedagogical documentation, making learning visible, effective questioning as assessment...
Chapter
In this chapter we examine the potential role of peer helpers in maintaining a school makerspace. First we provide a brief overview of research related to the benefits of peer tutoring and peer-to-peer interaction and how role theory might be used to inform how to involve student leaders in the operational aspects of a makerspace. We subsequently d...
Chapter
Engaging in acts of creativity has been shown to positively influence our mental health and well-being, regardless of our perceived artistic skills or abilities. In this chapter, we examine the roles of creativity and making in relation to wellness. Following a review of the literature on the impacts of creation, innovation, and making, we explore...
Chapter
We begin this chapter with a number of definitions of what constitutes global competencies in the context of education. We then go into detail to explain the six global competencies as outlined by the Council of Ministers of Education (CMEC) in terms of how they align with maker pedagogies. Practical examples as well as images of how these competen...
Chapter
This chapter explores the ways in which three school districts with large populations of Indigenous students endeavored to include Indigenous ways of making in their makerspaces and maker pedagogies. We discuss the need to ensure each school community’s makerspace or learning environment meets the specific needs of the students and their families....
Chapter
This chapter focuses on the professional development of 60 teachers over a 2-year period, as they were introduced to new concepts, pedagogies, tools, and technologies related to designing, developing, implementing, and evaluating a maker approach to teaching and learning. We provide a brief overview of the professional learning landscape in Canada...
Chapter
Today’s classrooms are diverse, composed of students with a wide range of strengths and experiences. It has never been more important for teachers to provide educational programming that enables all students to learn and thrive. This chapter explores the ways that our participating schools leveraged making and maker pedagogies to support learners w...
Chapter
In this chapter, we explore the literature on how school culture can shift through innovation and, specifically in this research, how the adoption of maker pedagogies can facilitate a shift from more traditional approaches to teaching and learning to a maker culture that is student-driven, inquiry-based, and failure-positive. We examine the importa...
Chapter
One of the most important elements of teaching is to help students to understand the world around them. In this chapter, we begin by explaining the differences between inquiry-based learning, problem-based learning, and project-based learning and by describing their relationships to the making process. We then explain how the maker movement embrace...
Chapter
In this chapter, we explore the key role that teacher-librarians play in establishing and maintaining makerspaces in schools that house their maker tools and materials in libraries. Through open-ended interviews and on-site observations, we identified three key responsibilities that teacher-librarians took on to ensure the smooth operation of the m...
Chapter
In this introductory chapter, we provide an overview of a 2-year research project in Ontario, Canada, with 60 teachers in 20 schools. We share a brief history of the maker movement and discuss how the intersection of constructionism and critical making informed the design, development and operation of makerspaces that took various forms in the diff...
Article
Our Participatory Action Research (PAR) study explored the development and facilitation of an innovative virtual maker professional learning (PL) program during the COVID-19 pandemic. Participants included four researchers and educators from a university in southern Ontario. Findings indicate that social presence plays a particularly important role...
Article
Historically, there has been a gender gap within the STEM pipeline, resulting in the underrepresentation of women in STEM fields. Current efforts, both within and outside of educational institutions, have been developed to target girls’ specific needs with the aim of supporting girls' interest and engagement in STEM. The following paper examines th...
Article
The COVID-19 pandemic not only impacted people’s lives globally, but also pushed faculty to quickly adapt to an online teaching environment and continue it until the end of the school or academic year. This study is urgently needed to gain an understanding of the challenges STEM faculty members face during the COVID-19 era as they make the transiti...
Chapter
This chapter explores how to effectively integrate passion-based learning and design thinking into the elementary classroom. The chapter interweaves theory and scholarly literature with an example from a recent empirical study by the chapter’s authors.
Article
İngilizce öğretmek için hevesli olan öğretmenleri yetiştiren eğitmenler olarak, öğrencilerimizin genel olarak şiir öğretme fikrinden korktuğunu görüyoruz. Ayrıca, şiirin onların gönderildikleri okullarda kendi alanlarında öğretmeleri istenen en yaygın tür olduğunu da görüyoruz. Kanada ve İngiltere'deki mesleğe yeni başlayan öğretmenleri bir Wiki'de...
Chapter
This chapter discusses the importance of promoting and developing cultural competency in future teachers. As many countries face changing demographics and student populations in schools it is essential that future teachers understand and respect different cultures, especially the role of equity and inclusion in supporting student success. The chapt...
Article
Full-text available
The interactive and engaging nature of serious games (i.e., video games designed for educational purposes) enables deeper learning and facilitates behavior change; however, most do not specifically support the dissemination of national dietary guidelines, and there are limited data on their impact on child nutrition knowledge. The Foodbot Factory s...
Article
Full-text available
In this paper we emphasize the aesthetic-sensitive dimension of computational thinking in a scenario of pre-service mathematics teacher education. Through the development of teaching experiments we investigate aspects (skills/concepts/affordances) of computational thinking of mathematics majors emergent in the exploration of a task based on coding...
Chapter
Internet of Things (IoT), one of the latest technological advancements, will transform our future in ways we can only imagine. The necessity for young people to understand and design with IoT technologies seems unequivocal; however, there is currently limited integration of IoT in K-12 education. To address these gaps in current research, we conduc...
Conference Paper
Full-text available
This review explores the benefits and challenges of using wearable technologies for teachers in K-12 learning environments. A systematic review of the literature was conducted using the PRISMA framework in conjunction with a thematic narrative analysis. Fifty-two peer-reviewed articles from 2003 to 2019 were examined. The benefits of using wearable...
Conference Paper
Full-text available
Limited research exists on how social media can support students in K-12 environments. This narrative inquiry study focused on the Ontario Educational Student Chat (ONedSschat) to explore the extent to which students, who were part of the organizing and leadership team, developed digital citizenship, digital literacies, and student voice. Data exam...
Article
Full-text available
This article details a qualitative, case study focusing on the affordances of innovative makerspaces for teaching and learning. The theoretical perspectives framing the research include embodied learning, materiality, neuroarchitecture, and structuralism as it relates to power, inclusion, and engagement within a learning space. Findings provide an...
Article
Full-text available
Background: Early nutrition interventions to improve food knowledge and skills are critical in enhancing the diet quality of children and reducing the lifelong risk of chronic disease. Despite the rise of mobile health (mHealth) apps and their known effectiveness for improving health behaviors, few evidence-based apps exist to help engage children...
Article
This article provides the first review of the existing literature consolidating research into the use of virtual, augmented and mixed reality technologies within K–12 educational environments. The review explores the peer-reviewed scholarly studies conducted between 2006 and May 2017, which involved the use of virtual reality (VR), augmented realit...
Article
Full-text available
INTRODUCTION: IoT will transform our future in unimaginable ways. The necessity for young people to understandand design with IoT seems unequivocal but there is currently limited integration in K-12 education.OBJECTIVES: To investigate these gaps in research and practice, this study aimed to explore the design processes andunderstandings of IoT tha...
Article
Full-text available
In this paper we investigate students’ computational thinking in mathematics education. Specifically, through the analysis of teaching experiments conducted as qualitative case studies, we explore aspects of constructionism and problem solving. In different learning scenarios, pairs of elementary school and undergraduate students explored coding pu...
Preprint
BACKGROUND Early nutrition interventions to improve food literacy skills and diet quality are critical to enhancing the nutritional status of children and preventing the development of chronic disease later in life. Despite the rise of mobile technology and mHealth apps and their known effectiveness for improving health behaviours, few evidence-bas...
Chapter
Full-text available
Despite the growing popularity of makerspaces in education, we currently have little understanding of the conditions and processes that promote students’ design thinking and knowledge creation in these digitally-enriched learning environments. To address these research gaps in current research knowledge, we draw on two ethnographic case studies on...
Article
This qualitative, ethnographic case study investigated the use of selfies in the development of middle school students’ critical visual literacy skills in the digital age. The data collected included the students’ selfies and the video/ photo recordings of the students during their selfie creation and analysis processes. Data was coded thematically...
Article
This paper explores how maker pedagogies helped middle school students develop transferable competencies, such as creativity, problem solving, self‐directed learning and citizenship skills. We offer an in‐depth look at how purposeful or critical making related to bullying awareness can help struggling students develop positive attitudes related to...
Article
The purpose of this iterative design-based research study was to determine best practices when using e-textiles for learning in four diverse contexts. We employed a qualitative, ethnographic case study approach, and used interviews, observations, journals, and audiovisual materials in our data collection to explore student engagement with e-textile...
Presentation
Full-text available
This research investigates the impact of “makerspace” pedagogies that facilitate the discovery, design and development (3Ds) of digital and tangible products for teachers and their students. The research questions focus on how educators can use makerspace pedagogies to promote inquiry, play, imagination, innovation, critical and creative thinking,...
Conference Paper
Full-text available
Literacy in the 21st century refers to more than just reading the text in a printed book, it includes the myriad of ways a learner can access information and communicate through technology. This ethnographic case study investigated how augmented reality (AR) could be used to help a group of intermediate (ages 11-14), marginalized students develop d...
Article
Full-text available
In this article, we share an ethnographic case study of how we worked with a small group of marginalized grades 6, 7, and 8 students to both explore and create augmented reality (AR) to produce a class cookbook. We discuss how using AR helped students develop digital literacies skills and 21st century competencies, while at the same time, integrati...
Article
Full-text available
This research, which was a partnership between the University of Ontario Institute of Technology, the Ontario Ministry of Education and the Council of Ontario Directors of Education, investigated the impact of using "makerspace" pedagogies in the teaching and learning process to bridge the gap between our technology-infused world and Ontario's curr...
Presentation
This ethnographic research explores how a maker approach to education can transform the teaching and learning processes and develop a unique school culture — one that encourages risk-taking, the development of 21st Century skills and increased student engagement and motivation. In partnership with the University of Ontario Institute of Technology,...
Article
With the introduction of the new two-year Bachelor of Education program across Ontario, our Faculty of Education has introduced a twenty-hour internship. This internship is meant to provide real-world teaching experience for teacher candidates, who are nearing the end of their formal education. By maker pedagogies, we refer to the inquiry-based, st...
Article
Full-text available
Through this ethnographic study, the researchers investigate the efficacy of using "makerspace" pedagogies with students who are identified as having special needs. These pedagogies include the transferable skills and global competencies as outlined by the Ontario Ministry of education. The research questions address how teachers view changes in hi...
Article
Full-text available
This qualitative research case study advances both theory and practice related to the use of maker pedagogies by examining the creative trajectory of one Master's level graduate student in an online critical making course at a Canadian Faculty of Education. It discusses the contemporary maker movement and traces the student's transformation from co...
Article
This qualitative, ethnographic case study investigated the use of selfies in the development of middle school students’ critical visual literacy skills in the digital age. The data collected included the students’ selfies and the video and photo recordings of the students during both their selfie creation and analysis processes. Data was coded them...
Article
As technology becomes a larger part of people’s everyday lives, it is logical to think that it should also become a part of the learning process. The use of tablets in classrooms is becoming an area of interest as researchers are trying to understand what the benefits are – if any – to using these devices. This article gives an overview of some of...
Article
Full-text available
Literacy in the 21st century refers to more than just reading the text in a printed book, it includes the myriad of ways a learner can access information and communicate through technology. This ethnographic case study investigated how augmented reality (AR) could be used to help a group of intermediate (ages 11-14), marginalized students develop d...
Presentation
This research examines the use of online maker modules on the learning process for, and professional development of, graduate students in a fully online Masters of Education program in Ontario, Canada. The research draws on the practice of critical making with both digital and real-world artefacts as a vehicle for collaborative knowledge-sharing an...
Presentation
This presentation addresses the themes of Teaching Making and Making Teaching. The research involves a group of graduate education students who were immersed in a critical making course, through five online maker modules. They engaged in the creative process of making over the duration of the course and reflected on their own experiences as makers,...
Article
Full-text available
Wing’s (2006; 2008) advocacy for computational thinking in K-12 education, along with calls from technology leaders for computer programming for all students, have prompted educators and education leaders to reconsider the potential of computational thinking in K-12 education. Currently, computational thinking tends to be viewed as its own objectiv...
Article
Full-text available
There is currently an increased focus on technology and on making, pointing to new opportunities for engaging learners in constructionist practices with digital technology. In this context, we share our investigations of elementary school mathematics applications of Arduino and Chibitronics, two popular environments for making digital circuits and...
Presentation
Full-text available
Our research questions explored how maker pedagogies and pedagogical documentation impact the learning environment: How does involvement in a makerspace study impact perspectives on teaching and learning for educators at various points in their careers? How does involvement impact uptake or buy-in of maker pedagogical practices for these educators?...
Presentation
Full-text available
Our research questions included: How might students use digital tools in a makerspace to explore issues related to bullying? What are issues to consider when implementing constructionist “maker pedagogies” in the classroom? How can these maker pedagogies build students’ ‘performative’ competencies in digital literacies? How can they promote civic e...
Conference Paper
Do-it-yourself (DIY) inspired activities have gained popularity as a means of creative expression and self-directed learning. However, DIY culture is difficult to implement in places with limited technology infrastructure and traditional learning cultures. Our goal is to understand how learners in such a setting react to DIY activities. We present...
Article
Full-text available
Purpose The purpose of this paper is to explore how a small group of adolescents in an alternative care and treatment program develop digital literacy skills over time while immersed in a rich media setting. It also explores how the students use new media tools and affordances to “perform” their identities and to present themselves within their cl...
Chapter
This chapter focuses on adolescent identity construction in the digital age. Our research study uses poetic narrative inquiry to explore this issue.
Chapter
This chapter discusses the importance of promoting and developing cultural competency in future teachers. As many countries face changing demographics and student populations in schools it is essential that future teachers understand and respect different cultures, especially the role of equity and inclusion in supporting student success. The chapt...
Presentation
Our study focused on building pre-service teachers’ capacity in maker pedagogies.
Presentation
Online “maker” modules to support production pedagogies in education
Presentation
This research investigated the use of online makerspace-focused learning modules for educators.
Chapter
Full-text available
The aim of this qualitative research study was to examine the construction, deconstruction and reconstruction of adolescent identities by exploring social practices within the digital landscape of a social networking site called Ning. More specifically, we ask: (a) how are adolescents’ identities shaped and performed, as they use a social networkin...
Conference Paper
This paper presents a set of lessons learnt from introducing maker culture and DIY paradigms to 'at-risk' students (age 12-14). Our goal is to engage 'at-risk' students through maker culture activities. While improved technology literacy is one of the outcomes we also wanted the learners to use technology to realize concepts and ideas, and to gain...
Article
In this article, the authors examine how bullying is portrayed in three recent young adult novels, focusing specifically on whether the information about bullying is accurate, biased, or represents old myths in comparison to current research. The authors conduct a systematic analysis of the following four themes: (1) What is bullying? (2) Who are t...
Presentation
Using a critical digital literacies pedagogy to promote creativity and equity.
Presentation
Digital tools for 21st century literacy learning presentation.
Presentation
Full-text available
Co-constructing Knowledge Through mOOC Design and Development