James Gordon Barrett

James Gordon Barrett
City of Stockholm · Department of Education

PhD

About

17
Publications
6,439
Reads
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35
Citations
Citations since 2016
2 Research Items
26 Citations
20162017201820192020202120220123456
20162017201820192020202120220123456
20162017201820192020202120220123456
20162017201820192020202120220123456
Introduction
I am interested in the union of language and technology as narrative (ancient and contemporary) and how it can be expressed spatially across media. Much of my work has been on digital technology for creative or literary narratives. This includes pedagogy, with research on using augmented and virtual platforms in classroom learning and in research. I also work with network cultures, writing for the web, social media, performance art, indigenous cultures and plain old fashioned English Literature.
Additional affiliations
January 2010 - February 2014
Umeå University
Position
  • Adjunct
Description
  • I worked on a number of research projects in HUMlab, including studies on virtual worlds and education, language learning online, on media places and the use of the Internet by churches.
January 2010 - January 2014
Umeå University
Position
  • Researcher
Description
  • EU funded network bringing together experts in the use of virtual worlds in higher education. I worked with course planning and consultation in the formulation of best practice guidelines as well as dissemination, social media and web management.
April 2008 - April 2009
Luleå University of Technology
Position
  • Lecturer
Description
  • I wrote and taught a course in Cultures of the Commonwealth.
Education
August 2005 - May 2015
Umeå University
Field of study
  • Language Studies /Media /English
September 2002 - June 2004
Umeå University
Field of study
  • Language Studies /English Literature
February 1987 - January 1990
University of Southern Queensland 
Field of study
  • Journalism

Publications

Publications (17)
Chapter
This chapter problematizes the educational affordances of accessing indigenous storytelling practices in online environments. Focus lies on the use of storytelling for language revitalization in indigenous contexts of Sápmi (the traditional Sámi settlement area) and Australia. By examining contemporary examples of digital storytelling projects, we...
Article
Full-text available
In this article, we investigate how music is used in Mad Men (Lionsgate, 2007-2015) and Wolfenstein: The New Order (Bethesda Softworks, 2014) to signify a temporality in media that we call the “half-imagined past”: anterior time situated partly in mediated imagination and partly in historical reference. We thus refer to a qualitative concept of an...
Chapter
Full-text available
This chapter argues machinima production is craft. As craft, machinima continues a tradition of amateur and folk making, which today offer critical and practical skill sets in learning. Using the example of a course called Culture Analysis taught at Umeå University, Sweden, the critical approach we outline in this chapter argues machinima is a form...
Article
Full-text available
Frankenstein or the Modern Prometheus by Mary Shelley (1818) is the starting point for this reading of remix in relation to authorship and its implications for creative work. The monster in Frankenstein has no single author, or father, and is damned by his mixed parentage as much as by his inability to recreate himself. Alone, he falls into the was...
Article
Full-text available
Online virtual worlds are common today, from role-playing gaming worlds such as World of Warcraft, to social worlds such as Second Life, and simulation marketing worlds like Stardoll. Virtual worlds create place and space that include cooperation over borders between users. This essay presents a brief outline of how place and space can be conceptua...
Chapter
Full-text available
The narrative traditions of the Aboriginal Australians have the potential to contribute to the understanding and development of participatory and spatially defined narrative systems such as those found in virtual worlds. The relevance of Aboriginal narrative systems is based on the participatory first-person perspective often found in virtual world...
Chapter
Full-text available
The chapter, based on a set of developed teaching scenarios, discusses how virtual worlds, in particular Second Life, can be used in student centered pedagogy; intertwining theory and practice, emphasizing process-thinking, critical perspectives, and strengthen the confidence and independence of the student. Drawing upon experiences from traditiona...
Conference Paper
Full-text available
This paper discusses three examples of rhetorical holiness from the online virtual world of Second Life. The rhetorical holiness is compared to the representation of beliefs and practices in physical settings. By examining representation of the holy in Second Life it is possible to discuss the shift from older to new media forms in established and...
Chapter
Full-text available
The chapter, based on a set of developed teaching scenarios, discusses how virtual worlds, in particular Second Life, can be used in student centered pedagogy; intertwining theory and practice, emphasizing process-thinking, critical perspectives, and strengthen the confidence and independence of the student. Drawing upon experiences from traditiona...
Article
Full-text available
This paper argues that virtual online worlds are sites for the realization of narrative, in a form reading that is posthuman and performative. The in-world avatar is the embodiment of an interpreting agent in the virtual world. Such devices accomplish a number of functions in terms of narrative realisation. The avatar contributes to the realisation...

Network

Cited By

Projects

Project (1)
Project
The project mobilizes civil, artistic and creative actors to create a stronger community and build bridges between people. The aim is to reconcile and unite Fisksätra to become a creative space for local cultural performers and culture-experiencing. During the year 2017 the project will examine how to cooperate with the project cacophony - in all the threads of art.