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Publications (10)
This study explores the integration of STEM (Science, Technology, Engineering, and Mathematics) education in Austrian elementary and secondary schools, emphasizing teachers’ experiences and challenges in delivering STEM content. Through a survey combining questionnaires and interviews, the study highlights significant disparities in STEM equipment...
This paper shows a way to introduce computational thinking in early childhood teaching based on scientific results within Neurodidactics. This approach offers children to explore and develop their creativity. Aiming to raise the children's interest in STEAM and to prevent prejudices in this field, the educational Robots, Ozobots, can be used in ele...
In recent years, numerous applications (apps) for mobile devices have been developed for STEM education, but there is a lack of suitable educational apps that support teachers in promoting computational thinking (CT) in mathematics and computer science (CS) lessons. In this position paper, two types of CT tasks, Building Cubes and Draw-o-Bot, of th...
Interdisciplinary projects have the potential to strengthen creative computational thinking of students and to support the development of their talents. When interdisciplinary projects and real-world problems are combined students are required to use their creativity, academical knowledge and exert interdisciplinary thinking. To develop students’ t...
The Children’s Congress is an event, developed to meet a demand for strengthening computational thinking and to increase the interest in STEAM subjects. This congress brings teachers, university students and pupils together to work interdisciplinary on real-life problems. During these proceedings, the pupils slip into the role of researchers and sc...
When Austria introduced the new mandatory subject “Basic Digital Education” in September 2018, computational thinking finally made it into the curriculum. Schools can choose to offer specific subjects or dispense the content into already existing subjects where seen fit. But research shows that it is better to implement computational thinking in ot...
This paper describes an experiment with gifted secondary school students from fifth to eighth grade. The students were presented with a strategy game and challenged to solve different tasks together. This was done by having the students try out the game in different ways, model, and print their own version of the game in 3D and develop a life-size...
Interdisciplinary projects can support students in their creativity and challenge them in their academic knowledge. This leads to students that are more motivated and therefore higher achieving. Especially
gifted students need these extra challenges to develop their full potential. Based on this research, a talent club for gifted students of primar...
The Children's Congress is an event, developed to meet a demand for strengthening computational thinking and to increase the interest in STEAM subjects. This congress brings teachers, university students and pupils together to work interdisciplinary on real-life problems. During these proceedings, the pupils slip into the role of researchers and sc...
At the Children's Congress pupils can slip into the role of researchers. Their task is to solve a real world problem by using strategies from the STEAM field. In this process the pupils are supported by teachers, students of the teacher education and students of the Honors Program from the STEAM department at the Johannes Kepler University Linz. Th...