
Jaime Muñoz-Arteaga- Doctor of Philosophy
- Professor at Autonomous University of Aguascalientes
Jaime Muñoz-Arteaga
- Doctor of Philosophy
- Professor at Autonomous University of Aguascalientes
About
300
Publications
133,356
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1,275
Citations
Introduction
Jaime Muñoz-Arteaga currently works at the Departamento de Sistemas de Información, Autonomous University of Aguascalientes. Jaime does research in Human-computer Interaction, Software Engineering and Computer Architecture. Their current project is 'Diseño y desarrollo de aplicaciones interactivas para asistir a la lectoescritura en usuarios con capacidades diferenciadas,'.
Current institution
Publications
Publications (300)
This article takes as a case study coffee grown by micro and small producers at altitudes below 1000 m a.s.l., in this scenario there is a problem during the fermentation stage. Artisanal fermentation is uncertain and does not achieve repeatability of results, therefore, the quality of the coffee cannot be guaranteed. The objective of the present w...
Find archived papers, submission instructions, terms of use, and much more at the JISE website: https://jise.org ABSTRACT Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to...
Business Process Management Systems (BPMS) are specialized Information Systems for the definition, execution, and management of business organizational processes including the participation of users, software, and data. To develop BMPS, several rigorous software development life cycles (SDLCs) have been reported in the literature in the last two de...
Purpose
The paper investigates how visibility, information technology and innovation management impact sustainability performance. It proposes a framework explaining the role of visibility in driving firms' sustainable performance and the relevance of innovation management and information technologies in enhancing organisational visibility. This st...
Traditional intervention models for children’s rehabilitation services do not fully integrate technology and partakers such as parents, therapists, and managers. Due to children’s particular needs and the new reality after COVID-19, it was identified as necessary to co-design an integrative model to improve these services. This research proposes a...
Este proyecto de investigación tiene como objetivo diseñar y desarrollar un ambiente de aprendizaje inteligente y autogestivo para estudiantes universitarios con discapacidad, empleando metodología ágil. Se busca crear un entorno educativo inclusivo que permita a estos estudiantes acceder y participar en el aprendizaje universitario. Los objetivos...
Inclusive education is complex due to adapting the learning process to specific learning needs. Besides, some current national education models for inclusive education lack an agile, flexible, and collaborative methodology where all relevant participants, like parents, educators' instructors, and even information technology (IT) developers, can be...
Currently, there are a large number of virtual learning objects (LOs) available to chemistry students and teachers. These LOs present interactive contents that complement the study of chemical phenomena in classrooms and laboratories. Given the diversity and heterogeneity of the educational contents addressed and the methods used by the available o...
Nowadays, Senile Dementia is one of the most recurrent ailments related to aging as brain functions begin to deteriorate, making the elderly more dependent on others to take care of them. Using ecosystems with mixed reality allows them to have an easier way to their activities, have some independence, improve their quality of life and do exercise r...
p>This research deals with the tele-rehabilitation service for children with disabilities in a post-Covid-19 era. There has been a boom with new working models and adaptation to new challenges and experiences of professionals in rehabilitation therapies. With such services as the most effective way to treat psychomotor deficits in children with dis...
Educational resources and activities should be appropriate to the learning and development potential of each student, which is crucial when the student has some disability. For hearing impaired students (suffering hypoacusis), it is particularly important to exploit tactile and visual aids, as they access information and knowledge mainly through th...
Learning Objects (LO) are elements that due to their nature present special difficulties at the evaluation, since they have both the characteristics of a software application and an instructional element; the above is complicated by the inclusion of the disability issue, because there are factors that must be considered in a special way. The presen...
In video games, the evaluation of the user experience (UX) mainly refers to two main groups of aspects, those that refer to the player that is mainly oriented to make the player feel good while playing and those that refer to the video game that is oriented to make the video game easy to understand and play. The aspects considered that are related...
Nowadays, technology is present in any human activity. In education a central problem is the large amount of educational resources available on the web, these resources need to be organized and evaluated for their best use in a specific way in order to be used by children with learning disabilities, this through user profiles that help an adequate...
p>La enseñanza inclusiva implica que los docentes reconozcan las capacidades, la diversidad y los limites de cada unos de sus estudiantes. Desde el inicio de la contingencia del COVID-19 se pidió inmediatamente a los docentes que pusieran en práctica modalidades de educación a distancia, a menudo sin suficiente orientación, capacitación o recursos....
Reading is an important competency to be developed for children in the first years of elementary school. Reading becomes a mechanism that allows the children to interact with the world and identify their characteristics. Dyslexia is one learning disability frequently manifested in elementary school, and to identify it, teachers require extra educat...
Sustainability and sustainable development are extremely critical aspects in modern society. Sustainability is the term employed for the practice of ensuring that goods and services are produced in ways that do not use resources that cannot be replaced. This concept can be extended to any environmental, political, and socio-economical system, becom...
The use of technology to face the challenges in daily life is something that is increasingly needed and in complicated times like the one we live in today where there is a health contingency (COVID-19) that prevents people from exposing themselves to each other and restricts physical contact, virtual reality can be an alternative that allows the tr...
This guest editorial introduces the first group of articles in the Special Issue on Educational Inclusion Through ICT. This Special Issue integrates articles that focus on identifying, sharing, and valorizing experiences, projects, and best practices on inclusion and education with digital technologies. The articles were submitted and reviewed in a...
Drones have been characterized by their diverse applications in the fields of industry. Nowadays, their use in the context of education is becoming more and more frequent and their popularity has increased due to their affordable cost, variety according to the needs of each user. This implies that users with different capabilities, social and educa...
La Conferencia Conjunta Internacional sobre Tecnologías para el Aprendizaje - CcITA, como cada año desde 2009, da como resultado un libro que contiene aportaciones de interés en los campos de la informática aplicada a la instrucción y el aprendizaje,
así como experiencias de uso de los recursos tecnológicos en el aprendizaje o en las aulas, sobre t...
Es sabido que América Latina es la región más desigual del planeta. Para hacer frente a la realidad, una de las cuestiones clave es impulsar la colaboración en la región, que permitan que la innovación y el conocimiento sean instrumentos fundamentales para erradicar la pobreza, combatir el hambre y mejorar la salud, así como para alcanzar un desarr...
Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alternative in the development of solutions that effectiv...
The video game and entertainment industry has been growing in recent years, particularly those related to Virtual Reality (VR). Therefore, video game creators are looking for ways to offer and improve realism in their applications in order to improve user satisfaction. In this sense, it is of great importance to have strategies to evaluate and impr...
The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different...
Current work preconizes the development of educational applications to support learning activities for a hospital school program. A hospital school program allows to fulfill the right children and young people to be educated in a situation of illness or a process of rehabilitation. For this, a user-centered design, multidisciplinary and incremental...
In Mexico there are units of consultants that help schools to make students with special needs be included in regular education they provide the necessary help to enhance the learning process. Their work implies adapting the learning methodology, complementing the planned academic activities, adapting learning goals to the students' needs, providin...
Introduction. In this paper we review the change that the psychomotor deficit’s children rehabilitation system has had to further adapt due to the COVID-19 pandemic, explaining the importance of early care with the support of computer technologies. Because of the health emergency, many patients with a motor disability couldn’t assist to the places...
In this research, some promising initial results are described from induced ontologies labels related to a Hedonistic Graphical User Interface with vocabularies. These results were selected using Cultural Algorithms based on desire intentions using some model assumptions. The usefulness of ontology aspects as a supplement to a labeling system that...
The One Year of HCI Webinars
in Spanish initiative enabled the
creation of a shared understanding
about the foundations of HCI in
the Spanish-speaking context,
which is fundamental to creating
a specialized HCI cluster in
Latin America.
→ The community around the
HCI-Collab network is building a
repository of completely free HCI
educational resourc...
The objective of this study was to verify the effectiveness of a cognitive stimulation programme using technology: PESCO MX in comparison to a traditional programme that used nontechnological recreational activities to improve levels of self-esteem, self-efficacy, and autonomy in older adults. In this quasi-experimental investigation, 63 participan...
Dyslexia is one of the learning disabilities frequently manifested at elementary school, and then teachers require to identify extra educative resources, in particular, educational applications are useful. This work preconizes the educational patterns as best practices to use these kinds of interactive applications. In addition, a simple and an eff...
Learning environments integrate multiple technology platforms allowing people to meet learning objectives through available content, resources, and integrated services. Learning environments allow users to cover learning objectives in different subject areas, such as social skills development, health, etc. This article presents a development model...
Nowadays, virtual reality has the advantage to include recreating different e-learning environments and situations from real life or hypothetical scenarios to learn. Given the heterogeneity of platforms, standards, and instructional design, it becomes difficult to integrate virtual reality in online courses. In addition, learning objects are consid...
Identifying and responding to the diversity of students needs through greater participation in learning, cultures and communities, as well as reducing exclusion in education is a national and international challenge for governments, educational institutions and others, hence the need to implement strategies that ensure educational inclusion in orde...
Today, human-computer interaction (HCI) shows great activity, dynamism, and academic presence throughout the world, having special relevance in the Latin American region. The region is not only vast for its geographical space but also diverse and multicultural, where researchers and academics from this area or community have proposed and made known...
Determining the learning object quality presents a special complication because we must consider the characteristics of a software application and an instructional element; the above is complicated by the inclusion of the disability issue because there are factors that must be considered in a special way. The chapter has the objective of presenting...
This article presents a methodology for the analysis of data on the Internet, combining techniques of Big Data analytics, NLP and semantic web in order to find knowledge about large amounts of information on the web. To test the effectiveness of the proposed method, webpages about cyberterrorism were analyzed as a case study. The procedure implemen...
Reading is an important competency to be developed for children in the first years of elementary school. Reading becomes a mechanism that allows the children to interact with the world and identify their characteristics. Dyslexia is one learning disability frequently manifested in elementary school, and to identify it, teachers require extra educat...
This work proposes a multidisciplinary model based on models for the production of interactive environments as technological support to the needs of children with ADHD who often present specific educational needs. So, a multidisciplinary team composed of technologists, psychologists and teachers can collaborate for the production of these environme...
Learning objects are considered as educational resources that can be employed in technology support learning. They are a digital piece of knowledge to put together in order to form online courses. Considering cultural aspects is possible to reuse them in different context for a large diversity of community of users. Nevertheless, current virtual le...
Learning disabilities can be defined as neurologically based processing problems that interfere with basic learning skills such as understanding, reading or counting, but also with higher-level skills such as space and time coordination. Adaptive learning systems are usually not designed to take into account learning disabilities, even if the need...
Learning environments integrate multiple technology platforms allowing people to meet learning objectives through available content , resources, and integrated services. Learning environments allow users to cover learning objectives in different subject areas, such as social skills development, health, etc. This article presents a development model...
Nowadays, the digital divide in underdeveloped countries is not about the provision of infrastructure and Internet connectivity, is about innovation in models and strategies for digital literacy and digital content generation. In additions, the differences in terms of access and ICT skills between different groups in society have created a problem...
A large diverse amount of educational content can dynamically contribute to the construction of basic knowledge for elementary school children. These contents can be used to develop or expand such knowledge and this becomes different when it needs to be applied to children with learning problems in basic mathematics. Then, it is necessary to manage...
El presente artículo describe, de manera general, un modelo de intervención para el desarrollo de la sociedad del conocimiento del estado de Aguascalientes, particularmente enfocado en las bibliotecas públicas en las que se aplicaron estrategias para capacitar al personal bibliotecario que labora en las unidades de información. En dicha intervenció...
The differences in term of access and ICT skills between different groups in society have created a problem of digital divide. To overcome this problem, models and strategies are required to achieve a greater impact on the population, and that population can develop skills that enhance inclusion in the society of knowledge. This chapter proposes th...
Este artículo presenta la experiencia que se llevó a cabo en el estado de Aguascalientes, como estrategia para reducir la brecha digital en sus diferentes estratos sociales y comunidades de los municipios. Se describen las etapas de la situación actual de estas entidades públicas en relación con su infraestructura, en
las competencias informativas...
This paper preconizes the use of interactive environments as an accessible and inexpensive solution that allows supporting the recovery process of people receiving occupational therapy rehabilitation. A method for designing interactive environments is proposed in order to identify the interaction capabilities. These capabilities should be taken int...
Deaf children traditionally face greater challenges and encounter difficulties particular to their abilities. The Information Search Process model (ISP) is oriented in the context of the present work as a process of searching for information about children with a hearing impairment in the area of literacy, applying the different stages of the ISP m...
Los niños con discapacidad múltiple precisan de nuevos sistemas de aprendizaje, por lo cual, los docentes de apoyo que trabajan con ellos necesitan administrar proyectos educativos alternos a los modelos tradicionales, ahora con adopción de tecnología y aplicación de e-Learning. Además de una organización de tiempos y conocimiento de los recursos u...
El presente capítulo tiene como objetivo identificar en la literatura del periodo del año 2012 al 2017, todo lo referente a la alfabetización tecnológica, digital o mediática, en adultos mayores, para posteriormente analizar a detalle las investigaciones sobre este tema y brindar sugerencias para trabajos futuros, ya que se observa que el fenómeno...
Esta obra: “Reducción de Brecha Digital e Inclusión Educativa: Experiencias en el Norte, Centro y Sur de México”, aborda dos problemáticas de extraordinaria significación para la incorporación de las TIC en la sociedad del conocimiento, y para facilitar su acceso a las personas. En esta sociedad en la que nos desenvolvemos, si el acceso y la utiliz...
A large diversity of educational content ¹ can dynamically contribute to the construction of basic knowledge for elementary school children, these contents can be used to develop or expand such knowledge and this becomes different when it needs to be applied to children with learning problems in basic mathematics. Then, it is necessary to manage ef...
The use of technology on educational processes has enriched the traditional teaching system as it provides teachers with tools for reinforcing the knowledge they pass to the students. When defining methodologies for this purpose, it is important to take into account an evaluation phase over the generated products in terms of perception towards the...
Human-Computer Interaction (HCI) studies the interaction between people with computer, it offers analysis, design, development and evaluation methods in order to develop usable and accessible interactive systems for give support to daily activities of people. Current work describes the experience about HCI teaching at Universidad Autónoma de Aguasc...
Computer security is one of the most important current tasks in digital applications. However, from the best of our knowledge, there is little research for designing effective interfaces in the context of security management systems. Security problems for these systems include vulnerabilities, due to difficulty using the systems and poor user inter...
In recent years, a set of usability requirements for e-voting systems have been put into place. However, there is not a coherent perception of the exact content and scope of these requirements as yet. Various e-voting applications have been created with this very purpose, but they have not been totally effective due to their ease of usability. In o...
El propósito de este estudio es conocer las creencias sobre los
recursos tecnológicos y describir las características de los adultos que se
inscriben en los talleres de Alfabetización Tecnológica (AT). Para ello, el
Instituto Tecnológico de Sonora puso en marcha desde el año 2007 el Programa
de AT con el objetivo de generar autosuficiencia tecnológ...
The differences in terms of access and ICT skills between different groups in society have created a problem of digital divide. To overcome this problem, informal learning models and strategies are required to achieve a greater impact on the population and that population can develop skills that enhance inclusion in the society knowledge. This work...
Nowadays, a large amount of digital content and mobile educative application can be identified for the construction of online courses at elementary school; but some design issues need to be solved in order to have an effective use of this kind of educative resource to support learning problems. This work purposes an architectural model to design gr...
Interactive systems for people with disabilities have proved to be an excellent way of providing technological support to incorporate them in everyday life activities. A lot of effort has been devoted to research on models, methods, and techniques that incorporate HCI techniques to the development process of such interactive systems. The diversity...
The present work advocates the use of interactive environments as a technological support that is easy to use, accessible and supportive for the therapeutic process, carried out by persons who receive rehabilitation through occupational therapy. The design and production method of interactive environments considers the formation of a multidisciplin...
The availability of educational resources on the Web is an efficient way of acquiring and sharing the knowledge through e-Learning. Nowadays there are hundreds of learning objects on the Internet; these objects are developed under e-Learning specifications and standards, such as SCORM and IMS Content Package. These standards allow the use of learni...
In this book the authors present an HCI principle-based approach for developing applications to assist children with disabilities. Design knowledge related to developing complex solutions for this audience is explained from an interaction design point of view. Different methodologies, models and cases studies are covered with the aim of helping pra...
Today technology is present in almost any activity of the human being, is in the technological processes that help us with household chores, entertainment, work, research, etc. and education is no exception in the application of these technological tools. One problem consists of the great amount of educational resources available and the need to or...
El presente capítulo tiene como objetivo identificar en la literatura del periodo del año 2012 al 2017, todo lo referente a la alfabetización tecnológica, digital o mediática, en adultos mayores, para posteriormente analizar a detalle las investigaciones sobre este tema y brindar sugerencias para trabajos futuros, ya que se observa que el fenómeno...
El propósito de este estudio es conocer las creencias sobre los
recursos tecnológicos y describir las características de los adultos que se
inscriben en los talleres de Alfabetización Tecnológica (AT). Para ello, el
Instituto Tecnológico de Sonora puso en marcha desde el año 2007 el Programa
de AT con el objetivo de generar autosuficiencia tecnológ...
This paper proposes a systematic solution through a model of software production divided into two stages: requirements and prototyping. These stages are connected in order to develop playful mobile interactive applications for children with learning problems in basic math, which are developed based on the pedagogical fundamentals of Piaget's logic...