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Mediadesign Hochschule für Design und Informatik · Game Design
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Prof. Dr. J. Martin teaches Game Design at the Mediadesign Hochschule for Applied Sciences in Düsseldorf, Germany. He published a book on game design methodologies in March 2019. At present, he researches motivation, emotion, and memory for a collaborative research/book project on game-based learning.
This paper introduces a functional model for dialogic speech in video games. Loosely based on linguistic frameworks for real-life speech, it discusses how insights from this field can inform a more simplified model for dramatic speech.
In this paper, visual, auditory, and kinesthetic design elements are introduced with regard to their sense-specific narrative qualities or properties. Discussing perceived hierarchies of different sensory stimuli and their reciprocal effects through contrast and agreement, the paper shows how different forms of juxtaposition create meaning, reinfor...
This paper proposes a class-based model of emotions that is built on the original Aristotelian separation of pity and fear, supplemented by fiero as a third class for interactive media and video games. It shows how this tripartite model can aid design processes for dramatically complete games without privileging certain parts of the dramatic struct...
This paper outlines an approach for task and challenge design in video games to integrate the learning experience with the playing experience in systematic and testable ways. After introducing basic game-based learning processes in the context of an updated flow model, the approach is outlined from assembling learning outcomes (typology) to applyin...
BUILDING BETTER WORLDS
- Ludotronics is a conceptually complete paradigm and, building on that core, a comprehensive design methodology for intermediate and advanced game designers.
- Ludotronics is about concept development, that path from coming up with a raw idea for a game to greenlighting a refined version of that idea for pre-production an...