J. Martin

J. Martin
Mediadesign Hochschule für Design und Informatik · Game Design

PhD

About

7
Publications
1,276
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1
Citation
Introduction
Prof. Dr. J. Martin teaches Game Design at the Mediadesign Hochschule for Applied Sciences in Düsseldorf, Germany. His book on game design methodologies, Ludotronics, will appear in an expanded second edition at CRC-Press in 2023. At present, he researches motivation, emotion, and memory for creative and research projects.

Publications

Publications (7)
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In this paper, visual, auditory, and kinesthetic design elements are introduced with regard to their sense-specific narrative qualities or properties. Discussing perceived hierarchies of different sensory stimuli and their reciprocal effects through contrast and agreement, the paper shows how different forms of juxtaposition create meaning, reinfor...
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This paper proposes a class-based model of emotions that is built on the original Aristotelian separation of pity and fear, supplemented by fiero as a third class for interactive media and video games. It shows how this tripartite model can aid design processes for dramatically complete games without privileging certain parts of the dramatic struct...
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This paper outlines an approach for task and challenge design in video games to integrate the learning experience with the playing experience in systematic and testable ways. After introducing basic game-based learning processes in the context of an updated flow model, the approach is outlined from assembling learning outcomes (typology) to applyin...
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Narratives in any medium, from orally transmitted myths to video games, can be powerful agents on the personal and on the societal level-as formative agents, agents of reinforcement, and agents of change. However, while individual books or films have had a huge impact both on the personal and the societal level, the impact of games still seems to b...
Book
The book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career. it supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers ho...
Book
BUILDING BETTER WORLDS - Ludotronics is a conceptually complete paradigm and, building on that core, a comprehensive design methodology for intermediate and advanced game designers. - Ludotronics is about concept development, that path from coming up with a raw idea for a game to greenlighting a refined version of that idea for pre-production an...
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This paper introduces a functional model for dialogic speech in video games. Loosely based on linguistic frameworks for real-life speech, it discusses how insights from this field can inform a more simplified model for dramatic speech.