Ivica Ico Bukvic

Ivica Ico Bukvic
Virginia Polytechnic Institute and State University | VT · School of Performing Arts, ICAT

DMA

About

49
Publications
9,669
Reads
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128
Citations
Additional affiliations
January 2006 - August 2016
Virginia Polytechnic Institute and State University
Position
  • Associate Professor in Computer Music, ICAT Senior Fellow
January 2006 - August 2016
Virginia Polytechnic Institute and State University
Position
  • Associate Professor in Creative Technologies in Music, ICAT Senior Fellow

Publications

Publications (49)
Conference Paper
Full-text available
The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D 4 library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale and support a broad array of configurations , with particular focus on High Density Loudspeaker Arrays (HDLAs). The supporting ra...
Conference Paper
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In the following paper we present Aegis: a procedural networked soundtrack engine driven by real-time analog signal analysis and pattern recognition. Aegis was originally conceived as part of Drummer Game, a game-performance-spectacle hybrid research project focusing on the depiction of a battle portrayed using terracotta soldiers. In it, each of t...
Conference Paper
In the following paper we propose a new tiered granularity approach to developing modules or abstractions in the Pd-L2Ork visual multimedia programming environment with the specific goal of devising creative environments that scale their educational scope and difficulty to encompass several stages within the context of primary and secondary (K-12)...
Conference Paper
Full-text available
In the following paper we present an innovative approach to coupling gaming, telematics, machinima, and opera to produce a hybrid performance art form and an arts+technology education platform. To achieve this, we leverage a custom Minecraft video game and sandbox mod and pd-l2ork real-time digital signal processing environment. The result is a mal...
Conference Paper
Full-text available
The NIME community has proposed a variety of interfaces that connect making music and education. This paper reviews current literature, proposes a method for developing educational NIMEs, and reflects on a way to manifest computational thinking through music computing. A case study is presented and discussed in which a programmable mechatronics edu...
Conference Paper
The innovation in the new musical interfaces is largely driven by the ground up endeavors that introduce a level of redundancy. Inspired by the successes of iPhone and other industry innovations that were driven by iteration, consolidation, and scalability, we present a new interface for musical expression and discuss key elements of its implementa...
Conference Paper
Full-text available
We present a study of spatial sonification of multidimensional data using a spatial mask and an immersive high-density loudspeaker array. The study participants are asked to identify edges and perceived center of 2D shapes projected across the perimeter of an exocentric environment. The results show that the phase modulation technique results in le...
Article
Full-text available
The research presented in this paper explores the contribution of avatar fidelity to social interaction in virtual environments and how sensory fusion can improve these interactions. Specifically, we vary levels of interaction fidelity to investigate how responsiveness and behavioural realism affect people’s experience of interacting with virtual h...
Conference Paper
Full-text available
Locus is a NIME designed specifically for an interactive, immersive high density loudspeaker array environment. The system is based on a pointing mechanism to interact with a sound scene comprising 128 speakers. Users can point anywhere to interact with the system, and the spatial interaction utilizes motion capture, so it does not require a screen...
Conference Paper
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The Spatial Audio Data Immersive Experience (SADIE) project aims to identify new foundational relationships pertaining to hu-man spatial aural perception, and to validate existing relation-ships. Our infrastructure consists of an intuitive interaction in-terface, an immersive exocentric sonification environment, and a layer-based amplitude-panning a...
Conference Paper
Per Kotter’s eight-step model for leading change, there is a need for a guiding coalition, which is a social network of agents for change. The proposed presentation discusses a computational approach to describing the potential of a network’s structural position for organizational influence. A simulation of an exemplary index capable of such analys...
Conference Paper
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The following paper presents a cross-disciplinary snapshot of 21st century research in sonification and leverages the review to identify a new immersive exocentric approach to studying human capacity to perceive spatial aural cues. The paper further defines immersive exocentric sonification, highlights its unique affordances, and presents an argume...
Conference Paper
Laptop orchestras create music, although digitally produced, in a collaborative live performance not unlike a traditional orchestra. The recent increase in interest and investment in this style of music creation has paved the way for novel methods for musicians to create and interact with music. To this end, a number of nontraditional instruments h...
Conference Paper
Full-text available
The following paper introduces a new mechatronic NIME kit that uses new additions to the Pd-L2Ork visual programing environment and its K-12 learning module. It is designed to facilitate the creation of simple mechatronics systems for physical sound production in K-12 and production scenarios. The new set of objects builds on the existing support f...
Conference Paper
Full-text available
The paper reports on the latest developments of Pd-L2Ork, a fork of Pd-extended created by Ico Bukvic in 2010 for the Linux Laptop Orchestra (L2Ork). Pd-L2Ork offers many usability improvements and a growing set of objects designed to lower the learning curve and facilitate rapid prototyping. Started in 2015 by Jonathan Wilkes, Purr Data is a cross...
Conference Paper
Full-text available
The following paper explores the Inconspicuous Head-Mounted Display within the context of a live technology-mediated music performance. For this purpose in 2014 the authors have developed Glasstra, an Android/Google Glass networked display designed to project real-time orchestra status to the conductor, with the primary goal of minimizing the on-st...
Article
The Cube is a recently built facility that features a high-density loudspeaker array. The Cube is designed to support spatial computer music research and performance, art installations, immersive environments, scientific research, and all manner of experimental formats and projects. We recount here the design process, implementation, and initial pr...
Conference Paper
Full-text available
In the following paper authors and co-maintainers will present Pd-L2Ork and Purr-Data forks of Pure-Data and Pd-extended, the motivation, and unique features. Introduced in 2010 Pd-L2Ork as a Linux-centric variant offers focus on improved usability, including SVG-enabled canvas, and a growing set of built-in objects and externals designed to lower...
Conference Paper
Full-text available
With a growing number of multimedia venues and research spaces equipped with High Density Loudspeaker Arrays, there is a need for an integrative 3D audio spatialization system that offers both a scalable spatialization algorithm and a battery of supporting rapid prototyping tools for time-based editing, rendering, and interactive low-latency manipu...
Conference Paper
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This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, open datasets, established evaluation methods and community standards for research practice. NIME could benefit from similar...
Article
In a world of big data, sometimes having the right amount of small data at the right time can also pack a powerful punch. Tasked with creating a straightforward network visualization for a growing institution, the authors explored the organization's activities, which ultimately led to a radical refocusing and restructuring of the institution. Their...
Conference Paper
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As computing and displays become more pervasive and wireless networks are increasing the connections between people and things, humans inhabit both digital and physical realities. In this paper we describe our prototype Mirror Worlds framework, which is designed to fuse these realities: Fusality. Our goal for Fusality is to support innovative resea...
Conference Paper
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Lantern Field is a communal, site-speci�c installation that takes shape as a spatially responsive audio-visual eld. The public participates in the creation of the installation, resulting in shared ownership of the work between both the artists and participants. Furthermore, the installation takes new shape in each realization, both to incorporate t...
Conference Paper
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This experience report presents the planning, execution and results of an exploratory 5-day musical instrument MAKErs camp for K-12 students. Students used various hardware sensors, a graphical programming environment and different physical prototyping techniques to create musical instruments. The design of a musical instrument introduces students...
Conference Paper
Full-text available
Faced with the challenges of understanding the source code of a program, software developers are assisted by a wealth of software visualization research. This work explores how visualization can be supplemented by sonification as a cognitive tool for code comprehension. By engaging the programmer's auditory senses, sonification can improve the util...
Article
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Object-oriented rapid prototyping tools geared towards multimedia, such as Max/MSP/Jitter and Pd/Gem, serve as a powerful foundation for efficient multimodal cross- pollination and integration. Although both Max and Pd support OpenGL, the lack of scalability, user-friendly 3D editor, and physics engine makes them less desirable solutions for the ra...
Article
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Discrete REconfigurable Aural Matrix (DREAM) is a multi-speaker array technology designed for sonifying spatial visual data using human anterior discrete spatial aural perception potential. DREAM treats each individual speaker as an aural counterpart to a pixel or a pixel cluster of an anterior visual display surface, such as an LCD screen. The pil...
Article
The following article offers an analytical overview of the currently available software technologies designed to assist in creation, dissemination, and most importantly performance of interactive electroacoustic art. By grouping the software into two basic groups based on their interfaces, my aim is to provide a comprehensive list of two groups' st...
Conference Paper
RTMix is an open-source software application that has been designed for the highly stable and scalable Linux platform and whose function is to provide a transparent real-time and user-friendly performance interface, as well as the universally portable and easily editable/reproducible "scorefile" format for the live and interactive multimedia works....
Article
Full-text available
With the technological advancements in computer technology, the making of the real-time computer-aided interactive music has become a reality. However, due to lack of comprehensive software, such form of artistic expression still proves to be a daunting task. RTMix is an open-source software application that has been designed for the highly stable...

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