
Ismael Pedraza-Ramirez- M.Sc. Sport and Exercise Psychology
- PhD Student at Deutsche Sporthochschule Köln
Ismael Pedraza-Ramirez
- M.Sc. Sport and Exercise Psychology
- PhD Student at Deutsche Sporthochschule Köln
About
29
Publications
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Introduction
My current research interest is focused on sport psychology and cognitive processes applied to esports.
Skills and Expertise
Current institution
Publications
Publications (29)
Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. We systematically reviewed the available literature regarding the psychological aspects of esports using the Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols (PRISMA-P) evidence-based reporting checklist and a Population, In...
The current report offers a summary of the key findings from a large international survey study, aimed at better understanding the mental health of esports players. The survey included measures on esports players’ personal and esports-related demographics, well-being, depression, anxiety, and sleep disturbance. Additionally, a custom questionnaire...
Decision making has shown to be among the most significant cognitive processes that differentiate between higher and lower skilled athletes when tested in representative designs. In this study, we focused on capturing the experience of experts from one of the most prominent esports, League of Legends (LoL), as it is characterized by great cognitive...
One goal of sport psychology research is to assist athletes in adapting their training and competitive behavior to maintain or enhance high-level performance under stressful and competitive conditions. To extend this research into esports, a comprehensive understanding of the stress-performance relationship in esports is essential. This knowledge c...
This case study utilized the holistic ecological approach to talent development as a framework to examine the structure and influence of an elite League of Legends environment. We conducted semistructured interviews with five elite male players ( M age = 20.2, SD age = 2.95) and three elite coaches ( M age = 24.67, SD age = 3.21). In addition, obse...
There is growing recognition of the demands and health challenges experienced by esports athletes. The purpose of this perspective paper is to draw specific attention to the mental health of competitive gamers and spur on both future research and applied initiatives focussing on this important but under-addressed topic. We will briefly discuss the...
With emerging evidence suggesting that professional esports players experience a range of psychological demands relating to their performance (e.g., Leis et al., 2022; Poulus et al., 2020, 2022b; Smith et al., 2019), there is a need for evidence-based stress management strategies in esports (e.g., Cottrell et al., 2019; Leis & Lautenbach, 2020). Es...
The popularity of electronic sports (esports) has increased over the last decade, and knowledge has been shared between sports and esports. Yet, research on esports coaching remains conspicuously absent. From this position, sport coaching researchers and practitioners lack an evidenced base to inform their critical consideration of esports coaching...
The popularity of electronic sports (esports) has increased exponentially over the last ten years and a thriving professional level with high-profile players, coaches and support staff now exists (Pedraza-Ramirez, Musculus, Raab & Laborde, 2020). Despite this extraordinary growth and proliferation of publications in areas such as player performance...
Prompted by the paucity of existing literature on best-practice approaches to applied sport psychology in esports, this perspective paper proposes a parallel approach involving separate roles for a sport psychologist and a performance coach on the same esports team. This article briefly outlines a number of key practical and ethical considerations...
Interest in electronic sports (esports) has substantially increased over the past decade (e.g., Pluss et al., 2019). Esports can be defined as an individual or team-based activity including competition and ranking systems on amateur and professional levels (Pedraza-Ramirez et al., 2020). Since professional players must perform at a high level (Pedr...
En los últimos años los videojuegos han cobrado fuerza entre los adolescentes e incluso entre los adultos situándose entre las formas favoritas de dedicar su tiempo de ocio e incluso de relacionarse. Ya no resulta extraño observar cómo los adolescentes se citan para jugar a videojuegos conectados desde sus casas, sin necesidad de compartir el juego...
El sueño de muchos jóvenes hoy en día es convertirse en jugadores profesionales de esports (deportes electrónicos). Hay un rápido crecimiento de la competición profesional por medio del apoyo de patrocinios de organizaciones. Por lo cual jugadores y entrenadores están siendo expuestos a los retos de un ambiente de alto rendimiento ya que los result...
The purpose of the current study was to provide an exploratory account of swimmers’ pre-performance routines prior to a successful performance and the influential role that social
interaction plays during this time. Eight swimmers’ descriptions of their pre-performance
routines were analyzed using an interpretive thematic analysis to identify salie...
The concept of individual zones of optimal functioning (IZOF; Hanin, 2000) has received increasing interest (Ruiz, Raglin, & Hanin, 2017); however, few studies have focused on the role and impact of athlete’s social states prior to performance. An exploration of the role which athletes’ social states play in pre-performance routines was conducted u...