Isabelle Milleville-Pennel

Isabelle Milleville-Pennel
French National Centre for Scientific Research | CNRS · LS2N UMR 6004

CR1

About

62
Publications
5,631
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485
Citations
Citations since 2016
10 Research Items
295 Citations
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20162017201820192020202120220102030405060
20162017201820192020202120220102030405060
Introduction
My aim is to gain a better understanding of the adaptation of human sensory-motor systems in complex environments where normal human behaviour interferes with the intervention of new technologies that have been developed in order to assist users. This research has been developed and applied in two different domains: Driving (driving simulator) and Collaborative Virtual Environments (CVE)
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Publications

Publications (62)
Article
Full-text available
Yōkobo is a robject; it was designed using the principle of slow technology and it aims to strengthen the bond between members (e.g., a couple). It greets people at the entrance and mirrors their interactions and the environment around them. It was constructed by applying the notions of a human–robot–human interaction. Created by joint work between...
Conference Paper
Feeling together and at the same time feeling free while sharing the same roof is a balance that newly retired couples try to reach. Indeed the beginning of retirement is complex, and sometimes, even when both spouses find themselves at home together, some spouses could experience a feeling of loneliness. To respond to this insight, we introduce th...
Article
Assessing the driving skills of people with cognitive or visual impairments is often complex. The analysis of visual exploration strategies can be a good solution to identify the implementation or not of good strategies of information search in the visual scene (adaptation and compensation). In this study, we compared the visual exploration behavio...
Article
Full-text available
When sharing virtual collaborative environments, operators exchange spatial statements that refer to the objects’ positions in the virtual space. If operators are to understand each other, they need to develop a common spatial frame of reference and then choose a space coding to describe the objects’ positions. In this paper, we consider how the co...
Article
Elderly people are often considered dangerous drivers due to a decline in visual exploration and cognitive functions. The purpose of this study was to look into 18 young (between 21 and 35 years old) and 12 elderly (between 65 and 78 years old) drivers' behaviour. We compared their self-assessment of driving as well as their visual and cognitive co...
Book
You can find the complete proceedings in free download at the following address: https://www.hfes-europe.org/understanding-human-behaviour-complex-systems/
Article
Full-text available
In the context of a remote collaboration task in virtual reality, this study aimed to analyze the effects of task distribution on the processing of spatial information and mental workload in spatial dialogs. Pairs of distant participants with specific roles (a guide and a manipulator) had to collaboratively move a virtual object in a plane factory...
Research
Full-text available
Projet déposé et accepté en 2014. Le projet proposé ici vise à mettre en place un ensemble de scénarios spécifiques susceptibles de mettre en évidence les mécanismes de compensation permettant aux patients glaucomateux de continuer à conduire leur véhicule.
Article
Full-text available
When guiding a remote collaborator in a virtual environment, people often take an addressee-perspective, which may have a high cognitive cost. In order to improve collaborative virtual environments, a better understanding of how operators share spatial information is needed. This work aimed to study the cognitive workload linked to spatial statemen...
Article
The use of driving simulators to assess driving abilities is often controversial because of their artificiality. Our aim is thus to tackle this question by estimating and comparing new indicators such as the mental workload, the psychological feeling (e.g., stress, anxiety, pleasure, and mastery), and feeling of presence when driving a simulator an...
Article
This study is aimed at determining whether the simulator sickness (SS) experienced by some drivers is influenced by psychological factors, such as cognitive solicitation, affective factors and a feeling of presence. We also wished to determine whether SS is caused by an individual reaction to the virtual environment (VE) itself or can be attributed...
Conference Paper
Full-text available
We investigated the effects of role distribution on individuals' choice of reference frames in a two-person task. Pairs of participants had to move a virtual block in a constraint immersive virtual environment: only one of them could manipulate the object, his coworker guided him in the VE. Results show that the guiding operators used more addresse...
Article
In this paper a use of haptic and visual training for Chinese handwriting learning is investigated. Participants learned a given character under three training conditions (haptic, visual, haptic-visual) and were required to write the given character plus two characters with common stokes on a tablet before and after training for improvement compari...
Article
Full-text available
Collaborative virtual environments (CVEs) are 3D spaces in which users share virtual objects, communicate, and work together. To collaborate efficiently, users must develop a common representation of their shared virtual space. In this work, we investigated spatial communication in virtual environments. In order to perform an object co-manipulation...
Article
Full-text available
In interventional radiology, physicians require high haptic sensitivity and fine motor skills development because of the limited real-time visual feedback of the surgical site. The transfer of this type of surgical skill to novices is a challenging issue. This paper presents a study on the design of a biopsy procedure learning system. Our methodolo...
Conference Paper
Full-text available
This paper examines the properties of haptic communication between two human operators using kinesthetic haptic devices in a collaborative task in a virtual environment. Twenty subjects, divided into 10 dyads, participated in a 2D pointing task. Each dyad consisted of a supervisor and an acting agent. The supervisor’s role was to guide the acting...
Article
Full-text available
With the advent of new haptic feedback devices, researchers are giving serious consideration to the incorporation of haptic communication in collaborative virtual environments. For instance, haptic interactions based tools can be used for medical and related education whereby students can train in minimal invasive surgery using virtual reality befo...
Article
Full-text available
With the advent of new haptic feedback devices, researchers are giving serious consideration to the incorporation of haptic communication in collaborative virtual environments. For instance, haptic interactions based tools can be used for medical and related education whereby students can train in minimal invasive surgery using virtual reality befo...
Article
Cognitive control is a key tool for adaptation in dynamic situations. The aim of the study is to assess the relevance of a theoretical framework for cognitive control in dynamic situations, in order to understand brain-injured (BI) car drivers' cognitive impairment. The framework supports a cognitive control multimodality based on the crossing of t...
Article
Full-text available
Motivation – To study haptic communication in collaborative virtual environments. Research approach – An experimental study was conducted, in which 60 students were asked to perform in dyads a shared manual task after a training period. Findings/Design – The results show that haptic communication can influence the common frame of reference developm...
Article
Full-text available
Motor skills transfer is a challenging issue for many applications such as surgery, design and industry. In order to design virtual environments that support motor skills learning, a deep understanding of humans' haptic interactions is required. To ensure skills transfer, experts and novices need to collaborate. This requires the construction of th...
Article
The aim was to assess the visual exploration of a person suffering from traumatic brain injury (TBI). It was hypothesized that visual exploration could be modified as a result of attentional or executive function deficits that are often observed following brain injury. This study compared an analysis of eyes movements while driving with data from n...
Article
Full-text available
Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to determine if visual stable landmarks improve the construction of a common representation of the virtual environment...
Conference Paper
Full-text available
This paper presents an experiment by using haptic interface for Chinese handwriting learning. Based on the strategy of "record-and-play", this haptic interface records the teacher's information and transfers the writing skill to users. There are two kinds of transfer methods. One is using the real speed that recorded from the teacher, called variab...
Article
Full-text available
in this paper we investigate the use of haptic and visual training for Chinese handwriting learning. In the experiment, the participants learned a given character under three training conditions (haptic, visual, haptic-visual) and were required to write the given character plus two characters with common stokes on a tablet before and after training...
Article
Cognitive control is a key tool for adaptation in dynamic situations. This paper's main aim is to assess the relevance of a theoretical framework for cognitive control in dynamic situations, in order to understand brain-injured car drivers' cognitive impairment. The framework bears on a cognitive control multimodality based on the crossing of two o...
Article
Full-text available
Motivation – To design virtual environments that support collaborative activities. Research approach – An experimental approach in which 44 students were asked to work in pairs to reconstruct five 3D figures. Findings/Design – The results show that including a contextual clue in virtual environments improves collaboration between operators. Researc...
Article
Full-text available
Les Environnements Virtuels Collaboratifs sont des espaces 3D partagés dans lesquels les personnes travaillent ensemble. Pour que la collaboration soit efficace, les utilisateurs doivent avoir des compréhensions compatibles du monde virtuel. Dans cette étude exploratoire nous avons manipulé le contenu de l'environnement virtuel partagé pour compren...
Article
This work examines whether it is possible to compensate for the loss of vestibular information that is usually felt by drivers of modern cars when negotiating bends and which is associated with the load transfer of the car. Indeed, the absence of this information causes drivers to underestimate their speed and consequently increases the risk of roa...
Article
Les environnements virtuels collaboratifs (CVE) permettent de créer des applications de travail collaboratif synchrone particulièrement riches. Afin de permettre la coopération il est nécessaire de tirer parti de l'environnement virtuel pour soutenir la collaboration et faciliter l'interaction avec les objets de la discussion (Burkhardt, Plenacoste...
Article
Collision analysis indicates that many car accidents occur when negotiating a bend. Excessive speed and steering wheel errors are often given by way of explanation. Nevertheless, the underlying origin of these dramatic errors could be, at least in part, a poor estimation of bend curvature. The aim of this study was to investigate both the assessmen...
Article
Driving relies mainly on visual landmark processing to determine a car's position and speed on the road. To be efficient, this visual information needs to be explored at the right time during the sensory-motor loop, and is restricted by task constraints. Visual exploration can be impaired for various reasons, including visuo-attentional or cognitiv...
Article
Full-text available
An initial experiment was carried out which aimed to evaluate a particular function delegation mode on the test track. A car was equipped with an automatic device in order to replace the driver's lateral control of the trajectory (driving in the lane centre). The longitudinal control (speed) remained under manual control. The results showed difficu...
Article
Full-text available
This work examines whether it is possible to compensate for the loss of vestibular information that is usually felt by drivers of modern cars when negotiating bends and which is associated with the load transfer of the car. Indeed, the absence of this information causes drivers to underestimate their speed and consequently increases the risk of roa...
Article
In video-controlled tasks, visuomotor performance is generally initially poor with rotated visual display, but improves through trial-by-trial learning. We hypothesise that the inaccurate processing of the visual hand-to-target vector mainly results from the persistent influence of non-visual information relating to arm posture. To test this hypoth...
Article
Full-text available
This study is aimed at evaluating whether symbolic hazard road signs can improve bend curvature estimation which is usually based on visual subsymbolic information. This has been determined as a function of the level of processing implicated in the bend estimation task: implicit or explicit processing. The results indicate that the influence of haz...
Article
Full-text available
This study is aimed at evaluating whether symbolic hazard road signs can improve bend curvature estimation which is usually based on visual subsymbolic information. This has been determined as a function of the level of processing implicated in the bend estimation task: implicit or explicit processing. The results indicate that the influence of haz...
Article
Full-text available
The authors investigated the accuracy of horizontal pointing movements toward a visual target viewed on a vertical video monitor; the view included a directional distortion between perceptual and action spaces. Although accurate coding of the movement vector in a relative (visual) system of coordinates has been found to occur when there is a prisma...
Article
Full-text available
The present study (N=56) investigated spatio-temporal accuracy of horizontal reaching movements controlled visually through a vertical video monitor. Direct vision of the hand was precluded and the direction of hand trajectory, as perceived on the video screen, was varied by changing the angle of the camera. The orientation of the visual scene disp...
Article
Full-text available
SENSORIMOTOR CONTROL IN TELEOPERATION : THEORETICAL AND ERGONOMIC CONSIDERERATIONS The use of tools that are derived from advanced technology and which allow the control of remote operations usually introduces new sensory environments that are characterised by specific spatial properties. With regard to teleoperation, for instance, object manipulat...
Article
The use of tools that are derived from advanced technology and which allow the control of remote operations usually introduces new sensory environments that are characterised by specific spatial properties. With regard to teleoperation, for instance, object manipulation is indirectly controlled by vision through a real-time feedback of action shown...

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Projects

Projects (2)
Project
discover how haptic communication between humans can improve communication in virtual environments
Project
human factors engineering for collaborative virtual environments design.