Isabell Wohlgenannt

Isabell Wohlgenannt
University of Liechtenstein · Institute of Information Systems

Doctor of Philosophy

About

5
Publications
10,269
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970
Citations
Citations since 2017
4 Research Items
970 Citations
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Introduction
Isabell Wohlgenannt holds a PhD in Information Systems and is a former research assistant at the Hilti Chair of Business Process Management of Prof. Dr. Jan vom Brocke at the University of Liechtenstein.

Publications

Publications (5)
Article
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Read this article online: https://rdcu.be/b5Yfl
Article
Full-text available
Researchers have explored the benefits and applications of virtual reality (VR) in different scenarios. VR possesses much potential and its application in education has seen much research interest lately. However, little systematic work currently exists on how researchers have applied immersive VR for higher education purposes that considers the us...
Article
Full-text available
Human resource professionals increasingly enhance their assessment tools with game elements—a process typically referred to as “gamification”—to make them more interesting and engaging for candidates, and they design and use “serious games” that can support skill assessment and development. However, commercial, off-the-shelf video games are not or...
Conference Paper
Full-text available
While researchers' interest in the educational use of virtual reality (VR) has generally increased , only a few studies have evaluated the effectiveness of VR in higher education. This research-in-progress paper presents an overview of an ongoing design-science-research (DSR) project that will (1) develop a conceptual framework for the design and u...
Conference Paper
Civilization is a popular series of turn-based strategy video games. The game is broad, so it confronts players with high complexity. Dealing with this complexity requires good analytical skills, but interpersonal skills are likewise important. These and similar skills are also relevant in the job market, especially for managerial positions, so the...

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Projects

Projects (2)
Project
In this project, three European universities (University of Liechtenstein, University of Duisburg-Essen, University of Agder) work together to identify potential VR application scenarios and current VR practices in higher education. A further goal is to elaborate recommendations for higher education, in particular what kind of VR practices are suitable for the development of what kind of high-quality skills and competences. Finally, all three universities will prototypically implement VR practices in higher education courses of various disciplines following the established recommendations. The project is supported by the European Center for Information Systems (ERCIS) and the University of Nebraska Omaha (USA) as associated partners.
Archived project
Considerable research in the academic discipline of Information Systems (IS) has been dedicated to the "gamification" of information technology -- the use of game-design elements like badges and leaderboards to increase user engagement -- and to serious games, that is, educational games that do not have entertainment as a primary purpose. However, only a few researchers have considered "conventional" video games in their studies. While recent studies have confirmed that being adept at video games can be an indicator of skills and abilities beyond those required for gaming, our understanding of whether and how video games can be used for skill assessment and development remains incomplete. To contribute to filling this gap, this research project seeks to identify the managerial skills and abilities that can be measured and developed with the help of video games; to understand the game mechanisms that facilitate skill assessment and development; and to develop theory on how to design video games that can support personnel selection and training.