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Introduction
Iosif Klironomos currently works at the Institute of Computer Science, Foundation for Research and Technology - Hellas. His interests include Human-computer Interaction, Social Computing, and Sociological Theory. Their most recent publication is 'Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature'.
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Publications
Publications (13)
Intangible Culture Heritage (ICH) is defined as the collection of oral traditions and expressions such as epics, fairy tales, stories, arts, social practices, rituals and celebrations, events, knowledge, and practices related to nature and the universe, traditional medicine, folk medicine, traditional handcrafts, as well as personal experiences rel...
Cultural-heritage research has created a vast amount of information regarding heritage objects and sites. At the same time, recent efforts on the digitization of cultural heritage have provided novel means of documenting tangible cultural resources including digital images, videos, audio testimonies, and 3D reconstructions. Furthermore, ethnographi...
Current technological advancements offer many ways of enhancing disabled peoples’ access to cultural heritage environments. A new generation of social computing technologies and systems is changing the way in which we access cultural heritage, facilitating the inclusion of socially isolated groups of people. Under this perspective, this paper aims...
The paper examines the use of technology as a means for the inclusion of Deaf and Hard of Hearing (DHH) students in mainstream K-12 schools, covering the publications of the last decade. A systematic search of databases was carried out to locate theoretical and empirical studies investigating technologies as auxiliary or supporting tools for the in...
Social computing constitutes a new computing paradigm in an interdisciplinary research community which will strongly influence informatics systems and applications in the years to come. Indeed, from a social perspective, considerable interest in examining the influences of Social Computing (SC) for Social Inclusion (SI) arises from researchers and...
The global impact of the digital revolution in the cultural sector worldwide brings about the need to ensure the accessibility of physical exhibits, interactive digital exhibits, digital media and digital content for disabled people. The paper addresses the accessibility of CH resources, and the need for a new approach to accessible user interactio...
The potential of Information and Communication Technologies to improve the overall quality of life of all citizens cannot be underestimated. In particular, in the context of Ambient Intelligent environments, technological developments provide a great opportunity for the integration and the improvement of quality of life of people from vulnerable gr...
This paper discusses the contribution of an Ambient Intelligence (AmI) facility towards adopting, promoting and mainstreaming Design for All principles and approaches. Design for All is fostered through the multidisciplinary approach that is adopted, the scientific exchange and experimentation actively engaging researchers, the capabilities offered...
This communication reports on the results of a web accessibility audit of public Web sites in Greece. The audit was conducted
in 2008 by the Human Computer Interaction Laboratory of the Institute of Computer Science of FORTH, in its capacity as the
Greek National Contact Centre of the European Design for All e-Accessibility Network. In an earlier e...
This paper presents the results of a comparative study of user input with a camera-joystick and a manual joystick used in a target acquisition task when neither targets nor pointer could be perceived visually. The camera-joystick is an input technique ...
An online community is a virtual community composed of individuals who form and maintain online communication, share common goals, interests and needs that provide the reason of community existence, and use common interactive tools that support their networking and communication activities. The term “networking” is traditionally used to describe th...
This White Paper results from the collaboration of Design for All (DfA) and e-Accessibility expert bodies representing the European Union member states [ref: the coordination centres of the national European Design for All e-Accessibility network (EDeAN) in 23 European Union Member States, in this document referred to as NCCs]. The objectives of th...
This paper reports on HERMES, the virtual networking platform of the European Design for All eAccessibility Network (EDeAN) that was established in 2002 by the European Commission in order to stimulate European network activities within the area of Design for All, with particular focus on ICT and e-Accessibility. The paper reports on the developmen...