Ioana Ocnarescu

Ioana Ocnarescu

About

15
Publications
10,322
Reads
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78
Citations
Citations since 2016
10 Research Items
64 Citations
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Publications

Publications (15)
Article
Full-text available
Yōkobo is a robject; it was designed using the principle of slow technology and it aims to strengthen the bond between members (e.g., a couple). It greets people at the entrance and mirrors their interactions and the environment around them. It was constructed by applying the notions of a human–robot–human interaction. Created by joint work between...
Conference Paper
Feeling together and at the same time feeling free while sharing the same roof is a balance that newly retired couples try to reach. Indeed the beginning of retirement is complex, and sometimes, even when both spouses find themselves at home together, some spouses could experience a feeling of loneliness. To respond to this insight, we introduce th...
Article
Full-text available
Purpose of Review This study contributes to the field of socially assistive robotics (SAR). We focus our research on the perception and projections of SAR and the interconnections between their tasks, roles, appearances, and behaviors. We explore how humanoid and non-humanoid appearance and behavior influence people’s expectations and roles they gi...
Article
Purpose The aim of this study was to assess how cohabitation with a social robot for seven days night and day is perceived by elderly potential users and to suggest technological improvements for future home integration. Methods Fifteen participants were invited to interact with Pepper®, 24 h a day and 7 days a week. Perceived utility assessment w...
Chapter
Today the industrial interests for technological objects, the increasing number of robotic solutions that appear on the market and the powerful imaginative stories on robotics demand a deep exploration on what living with robots means. This article shows how art and design could contribute to the field of social robotics by proposition a new paradi...
Conference Paper
Socially interactive technologies are emerging as one of the predominant technologies of the future. In this workshop, we aim to discuss the emerging field of Social Robotic technologies with a particular focus on interaction design methodologies used in the design process. The workshop will investigate how researchers have approached designing soc...
Article
Introduction/Background Facilitating home support of elderly and dependent people is one the major challenges currently offered to assistive robots. Can a humanoid robot answer needs of persons with frailty and help them stay in their home longer? The objective of the study is to assess usability and perceived usefulness of the human-shaped robot P...
Conference Paper
Designing the right robotic solution for people in need is an important issue for the Socially Assistive Robotics (SAR) community. This paper shows how design changes the research process in a robotic consortium, Romeo project. Romeo is a humanoid robot that aims to be a companion for disable and older people in hospitals and nursing homes. From fi...
Article
Purpose The purpose of this paper is to show the mechanism of aesthetic experiences of work in a research and innovation context – an R&D laboratory of a multinational communications and information technology company. Analysing memorable projects of this laboratory through the lenses of aesthetics is a useful way to understand organizational and...
Conference Paper
Full-text available
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer Interaction (HCI). Beyond the fact of understanding and assessing the User Experience derived from the use of interactive systems, practitioners and researchers from a wide range of disciplines are now facing the challenges of designing for User Expe...
Conference Paper
Full-text available
Several design studies have looked at the potential of using narratives to enrich the design process or to create more engaging experiences with designed objects. However, the concept of narrative is still fuzzy and open to interpretations, due to its use and meaning in different disciplines and approaches. In order to deepen the knowledge of narra...
Article
Following the research field of Computer Mediated Communication (CMC), we explore and expand upon the notion of media richness. We consider the term outside its ordinary domain of conventional communication mediums, such as email, phone or video calls. We focus on minimal communication, and the qualities of suggestive interactions that mediate comm...
Article
Full-text available
Different contributions in the design research community propose models to understand subjective experience with products. Recently, the temporal aspects of experience have particularly been highlighted, leading to initial studies of experience over time. In addition, many researchers interested in experience, addressed its aesthetic qualities. How...
Article
Full-text available
This paper describes a design method that was created and used in an international telecommunication company for the design of new technological applications. The value of this design method is its adaptation, as a research design method to an industrial context and the creation of a visual and tangible tool that optimizes the collaboration between...

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