Ingo Keller

Ingo Keller
Heriot-Watt University · Department of Computer Science

Dipl.-Inf.

About

25
Publications
3,709
Reads
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857
Citations
Introduction
My current research focus is on object recognition and symbol grounding for robot companions.
Additional affiliations
October 2012 - September 2014
Technische Universität Dresden
Position
  • SOFTWARE ENGINEERING SOZIALER UND ALLGEGENWÄRTIGER MEDIEN (SESAM)
Description
  • Fokus: Softwareengineering, Embodied Conversational Agents
April 2011 - October 2011
Technische Universität Dresden
Position
  • Sommerkurs Python
Description
  • Einführungskurs Python
October 2010 - April 2011
Technische Universität Dresden
Position
  • Komplexpraktikum Softwaretechnologie mit Python
Education
October 1998 - August 2010
Technische Universität Dresden
Field of study
  • Informatik

Publications

Publications (25)
Conference Paper
Full-text available
In this article, we evaluate the incremental object learning approach of the iCub humanoid robot which is directed towards long-term engagement. Affordable robot companion systems are currently entering the consumer market which highlights the importance in understanding environmental influences on robotic systems under real world conditions. If a...
Poster
Full-text available
In the field of human-robot interaction feedback from a robot is a vital to keep an interaction going. There are several ways to give appropriate feedback from a robots perspective, in this work we are focusing on lip synchronisation as this has shown to be important in conversations. According to the McGurk Effect, which described how the visual i...
Conference Paper
Full-text available
In this paper, we will explore human movement using a tutoring spotter system which controls an iCub robot. We will present an evaluation based on the captured human movement from an experimental study, where our participants demonstrated a salt-shaker and a cup-stacking task to the iCub robot. We will use a method of action recognition, which will...
Conference Paper
Full-text available
In this work, we introduce our model for activity recognition in assisted living environments. The proposed concept addresses the challenging trade-off in nowadays activity recognizers, between modeling knowledge at design time vs. machine learning approaches for runtime recognition. With our model, the system is able to recognize new activities du...
Thesis
Full-text available
General Game Playing (GGP) is an active area of research concerned with the building of autonomous agents that are able to play arbitrary games. The AAAI GGP competition is probably the main driving force in this area. It provides a scientific framework for the development of those agents. During the competition the participating researchers are pr...
Article
Full-text available
Cognitive load has been widely studied to help understand human performance. It is desirable to monitor user cognitive load in applications such as automation, robotics, and aerospace to achieve operational safety and to improve user experience. This can allow efficient workload management and can help to avoid or to reduce human error. However, tr...
Chapter
Full-text available
We present an experiment investigating the relationships between different physiological measures, including Mean Pupil Diameter Change, Blinking-Rate, Heart-Rate, and Heart-Rate Variability to inform the development of a measure to estimate Cognitive Load. Our experiment involved participants performing a task to spot correct or incorrect words an...
Article
Full-text available
Most collaborative tasks require interaction with everyday objects (e.g., utensils while cooking). Thus, robots must perceive everyday objects in an effective and efficient way. This highlights the necessity of understanding environmental factors and their impact on visual perception, such as illumination changes throughout the day on robotic syste...
Preprint
This position paper describes an experiment conducted to understand the relationships between different physiological measures including pupil Diameter, Blinking Rate, Heart Rate, and Heart Rate Variability in order to develop an estimation of users' mental load in real-time (see Sidebar 1). Our experiment involved performing a task to spot a corre...
Article
We focus on affective architecture issues relating to the generation of expressive facial behaviour, critique approaches that treat expressive behaviour as only a mirror of internal state rather than as also a social signal and discuss the advantages of combining the two approaches. Using the FAtiMA architecture, we analyse the requirements for gen...
Conference Paper
Full-text available
In this paper we introduce a new model for conversational gaze control for robots with physical eyes. We describe our modeling approach and present the results of a set of exploratory experiments. The work illustrated here is a first step of a larger research program dedicated to the development of a conversational gaze controller (CGC) for Human-R...
Conference Paper
Full-text available
In this paper, we will present a Human Robot Interaction (HRI) pilot study, that investigates the question, which impact the location of speech production has on a simple gesture interpretation game with the iCub robot. Participants where asked to communicate about different objects on a table by using a pointing gesture. As a feedback the robot wo...
Article
In this work, the authors combine the field of cloud computing with assisted living to improve activity classifica- tion. The proposed system addresses the challenge of enabling heterogeneous, cloud-based sensors in domestic environments. With a semantic and model-based approach, the authors seamlessly integrate web services as virtual sensors and,...
Conference Paper
In this work, we introduce our approach for detecting and presenting anomalies of daily routines in assisted living environments. The proposed concept addresses the challenges of detecting, deducing and presenting the provenance, if such anomalies occurs. With our assis- tive knowledge- and model-based approach, users reach higher levels of awarene...
Conference Paper
Die allgegenwärtige Verfügbarkeit von Information, welche vor allem durch die zunehmende Verbreitung sozialer Medien einen neuen Stellenwert erfährt, erfordert eine neue Lernkultur. Insbesondere der kompetente und effiziente Umgang mit der vorherrschenden Informationsvielfalt stellt für Lernende eine große Herausforderung dar. Das Forschungsprojekt...
Conference Paper
In this work, we introduce our interaction concept for efficient control of cyber-physical systems (CPS). The proposed concept addresses the challenges of the increased amount of smart/electronic devices along with increasingly complex user interfaces. With a dual reality approach, the user is able to perform the same action in the physical world a...
Chapter
Der betriebliche Weiterbildungssektor ist einer der stark wachsenden Bildungssektoren. Jedoch zeigt sich, dass Ausbildungs- bzw. Studieninhalte den betrieblichen Spezifika kaum gerecht werden und bereits nach kurzen Tätigkeitsphasen Weiterbildungen in Anspruch genommen werden müssen. Dies geschieht oft in Form geplanter, formalisierter Personalentw...
Article
Full-text available
The Game Description Language (GDL) is the language of choice for the annual AAAI General Game Playing Competition and therefore widely adopted by the scientific community. It is used to describe finite, discrete, deterministic multi-player games of complete information. During such a competition the player gets a scrambled description of a game, whi...
Article
The clubroot disease of the family Brassicaceae is caused by the obligate biotrophic protist Plasmodiophora brassicae. Infected roots undergo a developmental switch that results in the formation of aberrant roots (clubs). To investigate host gene expression during the development of the disease, we have used the Arabidopsis ATH1 genome array. Two t...
Article
Full-text available
The clubroot disease of the family Brassicaceae is caused by the obligate biotrophic protist Plasmodiophora brassicae. Infected roots undergo a developmental switch that results in the formation of aberrant roots (clubs). To investigate host gene expression during the development of the disease, we have used the Arabidopsis ATH1 genome array. Two t...
Article
The clubroot disease of Brassicaceae is caused by the obligate biotrophic protist, Plasmodiophora brassicae. Infected roots undergo a developmental switch that results in the formation of aberrant roots (clubs). To investigate host gene expression during the development of the disease the Affymetrix 22k chip were used. Two time points were chosen,...
Article
Animals and plants carry recognition systems to sense bacterial flagellin. Flagellin perception in Arabidopsis involves FLS2, a Leu-rich-repeat receptor kinase. We surveyed the early transcriptional response of Arabidopsis cell cultures and seedlings within 60 min of treatment with flg22, a peptide corresponding to the most conserved domain of flag...

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