Ignacio Alvarez

Ignacio Alvarez
Intel Labs, United States, Oregon · Autonomous Driving Research

Doctor of Engineering

About

46
Publications
15,254
Reads
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431
Citations
Introduction
Ignacio’s research is focused on the development of intelligent, connected, automated vehicles that augment human mobility with safer and more enjoyable experiences.
Additional affiliations
January 2011 - June 2011
Universidad de Burgos
Position
  • Researcher
September 2009 - March 2012
Clemson University
Position
  • Research Associate

Publications

Publications (46)
Conference Paper
Empathic vehicles are expected to improve user experience in automated vehicles and to help increase user acceptance of technology. However, little is known about potential real-world implementations and designs using empathic interfaces in vehicles with higher levels of automation. Given advances in affect detection and emotion mitigation, we cond...
Book
This book is dedicated to user experience design for automated driving to address humane aspects of automated driving, e.g., workload, safety, trust, ethics, and acceptance. Automated driving has experienced a major development boost in recent years. However, most of the research and implementation has been technology-driven, rather than human-cent...
Chapter
There is little doubt that driving generates emotional responses, whether that’s the joy of freedom, the boredom of stop-and-go traffic or anger towards unsafe maneuvers. In this chapter we provide an overview of emotion research applied to the automotive context and highlight the impact of emotional states in varying levels of driving automation....
Article
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field.
Article
Full-text available
This paper provides a framework for examining human-vehicle interactions with respect to three dimensions that can involve models or simulations: the agents, the environments, and the scenarios. Agents are considered on a spectrum from human to artificial actors. Environments are considered on a spectrum from simulated to real. Scenarios are consid...
Conference Paper
Full-text available
Driver performance and behavior can be partially predicated based on one's emotional state. Through ascertaining the emotional state of passengers and employing various mitigation strategies, empathic cars can show potential in improving user experience and driving performance. Challenges remain in the implementation of such strategies, as individu...
Conference Paper
The need for safety in Automated Driving (AD) is becoming increasingly critical with the accelerating deployment of this technology. Beyond functional safety, industry must guarantee the operational safety of automated vehicles. Towards that end, Mobileye introduced the Responsibility Sensitive Safety (RSS), a model-based approach to Safety [1]. In...
Article
Full-text available
To draw a comprehensive and cohesive understanding of human–vehicle cooperation in automated driving, a review is made on key studies in human–robot interaction and human factors. Throughout this article, insight is provided into how human drivers and vehicle systems interplay and influence each other. The limitations of technology-centered taxonom...
Conference Paper
Full-text available
We foresee conversational driver assistants playing a crucial role in automated driving interactions. In this video we present a study of user interactions with an in-vehicle agent, "Theo", under SAE Level 4 automated driving. We use a remote Wizard-of-Oz setup where participants, sitting in a driving simulator, experience real-life video footage t...
Conference Paper
Full-text available
In-car emotion detection and regulation have become an emerging and important branch of research within the automotive domain. Different emotional states can greatly influence human driving performance and user experience both in manual and automated driving conditions. The monitoring and regulation of relevant emotional states is therefore importa...
Conference Paper
Automated driving systems (ADS), especially in higher levels of automation, seem to be the new focus of innovation regarding future mobility. Technological achievements of traveling automation open up new challenges for road traffic. Existing automotive research focuses on problem solving and observational approaches including users and their imagi...
Chapter
As development of automated vehicles and adoption of electric vehicles continue to grow, there is an increasing interest in the public opinions on these technologies. We conducted an international online survey to gather information about people’s hopes and concerns for automated and electric vehicles from a total of 866 people from four countries...
Conference Paper
Full-text available
This workshop focuses on the problem of designing effective control transition interfaces in highly automated vehicles. This includes the handover of control from the driver to the autonomous vehicle, as well as takeover procedures from the vehicle to the driver. The workshop aims at consolidating existing knowledge and identifying remaining issues...
Conference Paper
Full-text available
Automated driving systems (ADS) are mainly regarded from an innovation and technology-centered perspective. In academia, as well as in industry, there is a concentration on technical issues to maintain competitiveness while aspects like acceptance, trust and user experience are widely under-researched. However, the "human factor" is critical for a...
Article
Full-text available
This paper describes the research and development process of an in-vehicle user experience using Skyline, an automotive prototyping platform created in Intel Labs to empower interaction designers and user experience researches to rapidly and iteratively develop and test in-vehicle user experience concepts. The paper describes the hardware and softw...
Chapter
Given the rapid advancement of technologies in the automotive domain, driver--vehicle interaction has recently become more and more complicated. The amount of research applied to the vehicle cockpit is increasing, with the advent of (highly) automated driving, as the range of interaction that is possible in a driving vehicle expands. However, as op...
Chapter
In-vehicle experiences are made up mainly of mundane small moments, repeated practices, and taken-for-granted decisions that make up daily experiences in and around private passenger vehicles. Understanding what those experiences are for drivers around the world presents an opportunity for designing novel interactive experiences, technologies, and...
Chapter
Informing a driver of a vehicle’s changing state and environment is a major challenge that grows with the introduction of in-vehicle assistant and infotainment systems. Even in the age of automation, the human will need to be in the loop for monitoring, taking over control, or making decisions. In these cases, poorly designed systems could lead to...
Chapter
Advancements of in-vehicle technologies and the development of mobile applications that keep a driver connected in a driving environment have caused an increasingly dangerous safety concern. Distracted driving has gained the attention of legislators and governments globally. Countries have constituted bans that partially or fully forbid drivers fro...
Conference Paper
On July 1st 2016, the first automated vehicle fatality became headline news [9] and caused a nationwide wave of concern. Now we have at least one situation in which a controlled automated vehicle system failed to detect a life threatening situation. The question still remains: How can an autonomous system make ethical decisions that involve human l...
Conference Paper
This workshop will focus on the problem of occupant and vehicle situational awareness with respect to automated vehicles when the driver must take over control. It will explore the future of fully automated and mixed traffic situations where vehicles are assumed to be operating at level 3 or above. In this case, all critical driving functions will...
Conference Paper
Full-text available
Automotive user experiences can be increasingly personalized and adaptive thanks to advances in invehicle sensors and user modelling but current automotive software development frameworks still require large software development efforts to create custom interaction solutions. In this paper we propose a novel system architecture aimed at supporting...
Conference Paper
Full-text available
This paper introduces Skyline, a user experience prototyping platform for automotive, developed in Intel Labs to enable rapid iterative development of in-vehicle experiences. The paper describes the hardware and software components of Skyline. It highlights the flexibility of the interior HMI configuration and the accessibility of the development p...
Conference Paper
Full-text available
This paper provides a reflection of the up-to-date efforts in automotive UI research to model user behavior. In particular, we analyze the benefits of user modelling in developing adaptive vehicular user interfaces that evolve with user interactions and provide personalized driving experiences. We review the available sensors in the cockpit with a...
Conference Paper
Full-text available
This paper outlines and evaluates experiential prototyping for emerging vehicle UX design within a pedagogical framework. Drawing from studio experience, we discuss the learnings, options and risks that in-vehicle UX designers face in prototyping realtime, adaptive user interfaces, and suggest methods and solutions for designers wishing to expand t...
Article
Full-text available
As driving is mainly a visual task, auditory displays play a critical role for in-vehicle interactions.To improve in-vehicle auditory interactions to the advanced level, auditory display researchers and automotive user interface researchers came together to discuss this timely topic at an in-vehicle auditory interactions workshop at the Internation...
Article
nternet and social network services provide a basis for cars to share various types of information, such as driving-relevant information (traffic or road condition, vehicle status, or navigation information), and even driving-irrelevant information (music or video pieces, passenger interactions, driver’s feelings or mental status, etc.) with other...
Conference Paper
Full-text available
A major challenge in the future of tra�c is to understand how "socially-aware vehicles" could be making use of their social habitus, formed by any information that can be inferred from past and present social relations, social interactions, and a driver's social state when exposed to other participants in real, live traffic. The aim of this worksho...
Article
The growing advancements of in-vehicle electronics and the intrusion of consumer electronics in the vehicle cockpit have increased the complexity of in-car experiences. Therefore, vehicle manuals are needed, now more than ever, to provide information and guidance. Automakers have extended user assistance through multimedia, integrated manuals, onli...
Conference Paper
The rapid advancement of vehicular technologies has resulted in an exponential increase of new vehicle functions road assistance and connected vehicles services. Vehicle manuals are designed to provide support and information about the use and maintenance of these features. However, current vehicle user manuals do not allow looking for information...
Article
The use of brain computer interface (BCI) devices in research and applications has exploded in recent years. Applications such as lie detectors that use functional magnetic resonance imaging (fMRI) to video games controlled using electroencephalography (EEG) are currently in use. These developments, coupled with the emergence of inexpensive commerc...
Conference Paper
Full-text available
This paper investigates the benefits of learning from educational video games compared to learning by reading from a text document. The participants were exposed to Lewis and Clark expedition via a video game or text document. During the learning task, playing the game or reading, participants wore a Brain Computer Interface (BCI) device to gather...
Article
Full-text available
The current growth of automotive electronics aims to extend vehicle functionality and information access. This paper explores the application of Natural Voice User Interfaces as a preferred interaction modality with in-vehicle technologies to lower driver distraction effects and improve the user experience. The benefits and risks of natural speech...
Conference Paper
Full-text available
Manuals were designed to provide support and information about the usage and maintenance of the vehicle. In many cases user's manuals are the driver's only guidance. However, lack of clarity and efficiency of manuals lead to user dissatisfaction. In vehicles this problem is even more crucial given that driving a motor vehicle is, for many people, t...

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Projects

Projects (3)
Project
Various automotive research projects, investigating driver interactions.