About
62
Publications
15,680
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
271
Citations
Citations since 2017
Publications
Publications (62)
Background:
Different software applications have been developed to support healthcare professionals in individualized drug dosing. However, their translation into clinical practice is limited, partly because of poor usability and integration into workflow, which can be attributed to the limited involvement of healthcare professionals in the develo...
Approaches to improving people’s mental health fall across a spectrum from those targeting risk and protective factors in healthy individuals to those targeting individuals with mental illness. Common to all approaches is a focus on mental health literacy, improving people’s knowledge about mental health and how it is fostered. Communication design...
Many middle aged and older people will need to adapt or modify their home in order to age in place. Arming older people and their families with the knowledge and tools to assess their home and plan simple modifications ahead of time will decrease reliance on professional assessment. The objective of this project was to co-design a tool which enable...
Background: The mother-infant relationship is complex and dynamic, informing the psychological development of the infant through bonding and attachment. Positive early interactions influence the quality of this relationship. Midwives are well placed to support the developing relationship between the mother and baby, yet there has been limited resea...
Despite being a relatively new technique, the essential principles behind Augmented Reality graffiti (AR graffiti) and street art simply reflect updated iterations of decades-old processes. As with so-called traditional forms of urban augmentation, AR graffiti generates new connections between a viewer and their immediate surroundings, allowing and...
This chapter explores how augmented reality technologies can be used to augment the environmental graphic design typically seen in healthcare environments such as hospital wards, public health spaces, clinics, and consultancy waiting rooms. We use the term Environmental Graphic Design to include all 2D design and visual artworks as aspects of place...
Collaborative robots offer opportunities to increase the sustainability of work and workforces by increasing productivity, quality, and efficiency, whilst removing workers from hazardous, repetitive, and strenuous tasks. They also offer opportunities for increasing accessibility to work, supporting those who may otherwise be disadvantaged through a...
For many outside of the scientific community, big data and the forms it takes, such as statistical lists, spreadsheets and graphs, often seem abstract and unintelligible. This book investigates how digital fabrication and traditional making approaches are being used to present data in newly engaging and interesting ways.
The first part of the book...
Background: Australia has one of the highest rates of asthma prevalence worldwide, with almost one in 10 children affected. The mental health and wellbeing of asthmatic children is reported to be significantly more impacted than non-asthmatic peers; affecting both asthma management and their overall quality of life. The relationship between asthma...
Background
Co-design has the potential to create interventions that lead to sustainable health behaviour change. Evidence suggests application of co-design in various health domains has been growing; however, few public-facing digital interventions have been co-designed to specifically address the needs of adults at risk of Type 2 diabetes (T2D). T...
BACKGROUND
Interactive, mixed-reality technologies such as augmented reality (AR), virtual reality (VR) and holographic technology may provide a novel, low-cost solution to fast-track the translation of evidence into practice; and may help overcome barriers to both mental health and asthma management service uptake.
OBJECTIVE
The aim of this study...
Co-design, the method of involving users, stakeholders, and practitioners in the process of design, may assist to improve the translation of health evidence into tangible and acceptable intervention prototypes. The primary objective of this review was to identify and describe co-design techniques used in nutrition research. The secondary objective...
Background
The postnatal period can be a challenging time for women, with mothers experiencing a range of emotions. As a woman transitions to motherhood, she adjusts to a new sense of self and forms a new relationship with her infant. Becoming a mother is a complex cognitive and social process that is unique for each woman and is influenced and sha...
BACKGROUND
The postnatal period can be a challenging time for women, with mothers experiencing a range of emotions. As a woman transitions to motherhood, she adjusts to a new sense of self and forms a new relationship with her infant. Becoming a mother is a complex cognitive and social process that is unique for each woman and is influenced and sha...
The recent global experience of COVID-19 has problematized the face-to-face co-design process and forced co-design researchers and practitioners to rethink the process of collaboration that typically takes place in a co-design workshop. This paper considers how we might continue to co-design when physical proximity is not possible. Recognising that...
Australia has one of the highest asthma prevalence rates in the world, with this chronic and debilitating condition affecting one in nine people. The health and mental wellbeing of young people with asthma are worse than not only their peers without asthma but also worse than that of people with asthma at other ages. Psychological interventions cou...
This chapter explores the use of a practice-led research methodology in the design of generative data visualisations that can be used to record and reveal the details of an empiric museum visit. The object of capturing this visitor information is to assist in the future design and development of tools for the creation of interactive museum experien...
Community archives are often viewed as repositories of knowledge and experience that are nevertheless somehow remote from the taxpayers who often fund them. However, the idea of an archive has more recently been popularized by digital resources that allow access to established archives and also permit users to create archives of their own. This boo...
Background
Patients are increasingly being asked to provide feedback about their experience of health-care services. Within the NHS, a significant level of resource is now allocated to the collection of this feedback. However, it is not well understood whether or not, or how, health-care staff are able to use these data to make improvements to futu...
As robots become more ubiquitous, and their capabilities extend, novice users will require intuitive instructional information related to their use. This is particularly important in the manufacturing sector, which is set to be transformed under Industry 4.0 by the deployment of collaborative robots in support of traditionally low-skilled, manual r...
The manufacturing sector is already undergoing a massive change,
with technology led concepts such as Industry 4.0, the Internet of
Things, and Ubiquitous Computing all leading toward greater digitalisation, automation and connectivity of processes, products and
experiences. As automated tools and devices (robots) move beyond
industrial cages and c...
Collaborative robots, or ‘co-bots’, are a transformational technology that bridge traditionally segregated manual and automated manufacturing processes. However, to realize its full potential, human operators need confidence in robotic co-worker technologies and their capabilities. In this experiment we investigate the impact of screen-based dynami...
This chapter looks at how the concept of Augmented Reality graffiti enables us to experience an expanded view of the urban environment. It examines how the intersection between graffiti, street art and AR provides us with a complex socially and technologically encoded interface, which has the potential to combine the first-hand experience of public...
Introduction
A positive patient experience is widely considered to be a key indicator of high-quality healthcare delivery, and the collection of feedback about a patient’s experience of care is now routine in our health services (Berwick, 2013; Francis, 2013; Keogh, 2013). Over the last few years we have seen significant increases in the collection...
The intersection of design and health allows the flourishing of practice driven by and drawn from other disciplines. In this paper, we explore the contribution of understanding drawn from the theory of Knowledge Mobilisation within health on and through the practice of design; specifically, the practice of co-design workshops as a means to develop...
To achieve full potential of collaborative robots, human operators need confidence in robotic co-worker technologies and their capacities. We compare the impact of dynamic signage with static signage on the human-robot collaboration task performance. The results provide evidence that dynamic signage participants had higher accuracy rates compared t...
Collaborative robots, or ‘co-bots’, are a key driving technology that will blur the boundaries between traditional manual and automated manufacturing processes. However, to achieve full potential of new technology, human operators need confidence in robotic co-worker technologies and their capacities. In this experiment, we investigate the impact o...
There is a concerted effort to make available large amounts of public and open data. This paper explores this much-vaulted idea in terms of how easy or difficult it might be to find and access this data, and how a non-specialist audience is able to read, comprehend and make sense of complex digital data in its conventional form. Following a discuss...
As Industry 4.0 develops the manufacturing sector is increasingly looking towards new methodologies to employ robots alongside line workers. This paper presents an Application Programming Interface (API) for the KUKA Intelligent Industrial Work Assistant (iiwa) Lightweight Robot (LBR). This API builds upon the safety embedded within the KUKA iiwa t...
The deployment of collaborative robotic systems in industry 4.0 raises the potential for complex human-robot interaction to create highly flexible processes. This brings a need for systems that can facilitate rapid programming and development of safe collaborative processes, without the need for extensive training. In this paper we introduce a nove...
This paper presents the design, implementation, use and evaluation of a tangible data souvenir for an interactive museum exhibition. We define a data souvenir as the materialisation of the personal visiting experience: a data souvenir is dynamically created on the basis of data recorded throughout the visit and therefore captures and represents the...
Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between service provider and customers. It is now a growing field of both practice and academic research. Designing for Service brings together a wide range of inter...
Explaining and quantifying the feeling and experience of living with chronic pain presents a particularly challenging task. Young people and children who suffer with chronic or persistent long-term pain, and their families or close support networks regularly describe difficulties in finding ways to effectively explain the experience of pain to othe...
The shift towards more collaborative working between humans and robots increases the need for improved interfaces. Alongside robust measures to ensure safety and task performance, humans need to gain the confidence in robot co-operators to enable true collaboration. This research investigates how graphical signage can support human–robot co-working...
This chapter furthers discourse between digital data content and the creation of physical artifacts based on an interpretation of the data. Building on original research by the author, the chapter asks the questions: why should we consider translating digital data into a physical form? And what happens to how we understand, read, and relate to digi...
This chapter furthers discourse between digital data content and the creation of physical artifacts based on an interpretation of the data. Building on original research by the author, the chapter asks the questions: why should we consider translating digital data into a physical form? And what happens to how we understand, read, and relate to digi...
This chapter looks at how the concept of Augmented Reality graffiti enables us to experience an expanded view of the urban environment. It examines how the intersection between graffiti, street art and AR provides us with a complex socially and technologically encoded interface, which has the potential to combine the first-hand experience of public...
The initiative described in this paper explores how the concept of 'design thinking' can be introduced to people with spinal cord injuries (SCI) as a route to improved independence, resourcefulness and personal control. The underpinning premise of the study is that design thinking offers a kind of resourcefulness and the ability to think laterally...
This chapter discusses a current shift away from thinking about ideas of virtual reality, towards a conversation around hybrid digital/physical constructs and the notions of mixed or augmented reality. In particular the chapter explores how physical artifacts that are based on data extracted from computer generated virtual spaces are being created...
For many people outside of the scientific community statistical information and graphics remain abstract and unintelligible. This research begins to investigate how we might interrogate statistical information from the engineering sector through the creation of material/physical objects, with the intention of bringing better understanding and incre...
This paper concerns the nature of creativity in the case of open-ended design process. In contrary to the goal-oriented design, the open-ended design process involves formation of design image and decisions of the direction, performed by the design team members. In order to understand how the design images are formed, we conducted and observed a sm...
This paper posits opportunities to explore a critical space for visual communication design research. Through current education strategies being explored and tested we re-apply the typologies of the discipline through the lens of a critical practice in two distinct areas: first, as independent design investigation, process and research outcomes in...
This paper focuses on users' in-depth impressions, which underlie the superficial impressions of design. We employed a concept network-based methodology for identification of in-depth impressions. To identify the indepth impressions and concept network structures behind the users' impressions of natural and artificial, we conducted and analysed a c...
This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning
the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface
wherein the icons and navigational architecture of the GUI no longer function as a technological...
The combined notions of augmented-reality (AR) and mobile art are based on the amalgamation of a number of enabling technologies
including computer imaging, emergent display and tracking systems and the increased computing-power in hand-held devices such
as Tablet PCs, smart phones, or personal digital assistants (PDAs) which have been utilized in...
In this paper we present a markerless digital art AR application working on a mobile device (PDA). In the installation a folder- shaped object is tracked and augmented with graphics. We have developed efficient vision algorithms to segment the folder object, find corner points and track the users view. The final PDA implementation runs at 6~7 frame...
This paper explores the use of the graphical user interface (GUI) in contemporary art practice and examine how the cultural ubiquity of digital computing has allowed the GUI to become an interesting source of creative content. It trace examples where the visual aesthetic of the computer interface has been referenced within 2D media: paintings, digi...
Projects
Projects (4)
To explore the application of 'Design Thinking' as a form of rehabilitation
To explore the potential contribution of Design to the field of Knowledge Mobilisation in Healthcare