Iain Donald

Iain Donald
  • Edinburgh Napier University

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16
Publications
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55
Citations
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Publications

Publications (16)
Conference Paper
Full-text available
Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints. Various methods and approaches have helped with establishing conventions, rules, and processes, and culture surrounding game jams, with practical guides for participants (Kaitila 2012) and org...
Conference Paper
Full-text available
EXTENDED ABSTRACT Although identity construction in video games has been researched since Turkles (1995) study on multiple identities in MUDs, the field can be considered fragmented (Ecenbarger, 2014). Games with customizable avatars and narratives, such as RPGs and MMORPGS, have been studied extensively in relation to identity (eg. Gee, 2003; Haye...
Article
Full-text available
The air traffic control industry is highly regulated, with stringent processes and procedures to ensure that IP (Intellectual Property) and workplaces are kept secure. The training of air traffic controllers (ATCs) and other roles relating to air traffic services is a lengthy and expensive process. The rate in which trainees can be trained is proje...
Preprint
Anecdotal evidence of a relatively high company mortality rate in the Dundee video games industry has been apparent for some time, even though there was no evidence to suggest that the quality of video games themselves was to blame. For the first time, a pilot study was conducted to help understand this phenomenon, focussing on the games business-s...
Article
This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veterans in Scotland. As part of the AHRC Immersive Experiences program, Their Memory was created to expl...
Article
Full-text available
The history of Joseph Conrad’s Heart of Darkness has been one of adaptation and change. The enduring story is based upon Conrad’s experiences in the Congo in the 1890s and was published as a novella in 1902. Since then, the story has been criticised for racism by Nigerian writer Chinua Achebe and relocated to Vietnam by Francis Ford Coppola as Apoc...
Article
Full-text available
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as...
Conference Paper
Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers’ training in cyber security to ensure that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber securit...
Article
Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is underexplored. The Red Cross has argued that as virtual war games are becoming closer to reality, th...
Conference Paper
Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics from the Infection Group at the University of St Andrews and industry partners Microsoft and DeltaDNA....
Article
Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as 'games with purpose', ' games for good' and 'serious games' has been mirrored by a flurry of activity in games research. Broader applications of games beyond entertainment ar...
Conference Paper
Full-text available
Entertainment Design is an undergraduate module which aims to provide the student with an understanding and awareness of the processes involved in designing and developing a piece of interactive entertainment. At first glance this may appear to be a straight forward task for a broadly experienced academic. However, everything becomes far more compl...

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