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Publications (15)
Previous studies have demonstrated that auditory cues are integrated with other sensory cues for navigation. However, the extent to which auditory cues are used remains an open question, particularly in the context of reduced availability of visual landmarks. Sensory cue-combination paradigms have used homing tasks to quantify how much a single cue...
Auditory landmarks can contribute to spatial updating during navigation with vision. Whereas large inter-individual differences have been identified in how navigators combine auditory and visual landmarks, it is still unclear under what circumstances audition is used. Further, whether or not individuals optimally combine auditory cues with visual c...
Most modern head-mounted displays (HMDs) do not support the full range of adult inter-pupillary distances (IPDs) (i.e., 45 – 80 mm) due to technological limitations. Prior work indicates that the mismatch between a user’s actual IPD and the IPD set in the HMD (“IPD mismatch”) can affect distance and size judgments in near space (0 – 2 m). Therefore...
Older adults demonstrate impairments in navigation that cannot be explained by general cognitive and motor declines. Previous work has shown that older adults may combine sensory cues during navigation differently than younger adults, though this work has largely been done in dark environments where sensory integration may differ from full-cue envi...
Navigational tools are relied on to traverse unfamiliar grounds, but their use may come at a cost to situational awareness and spatial memory due to increased cognitive load. In order to test for a cost-benefit trade off in navigational cues, we implemented a variety of navigation cues known to facilitate target search and spatial knowledge acquisi...
The field of intelligent systems for music production aims to produce co-creative tools to aid and support musicians’ decision-making while targeting a specific aesthetic in their musical artifact . While case-based reasoning (CBR) approaches have been used to assist music generation and recommendation, music production has not yet been explored. T...
There has long been interest in illusions of self-motion and their perception in virtual environments. Prior work has indicated that an observer's field of view size is an important factor in the perception of self-motion both real and illusory. Restricted fields of view in some virtual reality displays has limited the extent to which this can be s...