Humberto Marín-Vega

Humberto Marín-Vega
Tecnologico Nacional de Mexico · Campus Zongolica

About

13
Publications
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30
Citations
Introduction

Publications

Publications (13)
Article
Full-text available
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves around four aspects: (1) existing XR game engines, (2) their primary features, (3) supported se...
Article
Full-text available
A software development process comprises all the steps necessary to produce a software product. This research proposes a new process for developing augmented reality serious games (ARSGs), which comprises three phases: analysis, configuration, and generation. The analysis phase involves examining the standard project structure of a typical serious...
Article
Full-text available
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques. As proof of concept, the authors introduce Zeus, a platform for developing ruled‐based serious game app...
Article
Full-text available
The internet of things IoT, is one of the technological trends that mark a watershed in the way we control and monitor the activities of our daily lives, from work to home. In this sense, this paper presents the results obtained from the implementation of IoT technologies applied to the improvement of the operation of a hydraulic pumping system in...
Chapter
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario,...
Chapter
Gamification is the use of mechanics and designed techniques of games to involve and motivate people to achieve their goals. This work presents an architecture for the generation of educational rules-based games with gamification techniques. This architecture allows to develop gamification applications achieving learning objectives established by t...
Conference Paper
User Interface Design Patterns (UIDPs) improve the interaction between the users and the applications through interfaces with a suitable navi-gability, intuitive and without restrictions in the size of the screen, to show the content. Nowadays UIDPs are very used in the development of new apps. For medical domain there are 2 types of apps: (1) apps...
Conference Paper
Gamification is the use of mechanics and designed techniques of games to involve and motivate people to achieve their goals. This work presents an architecture for the generation of educational rules-based games with gam-ification techniques. This architecture allows to develop gamification applications achieving learning objectives established by...
Article
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario,...
Conference Paper
The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. Nowadays different knowledge fields, such as medicine, entertainment, education, among others, are using this approach. HTML5-based frameworks have emerged as information technologies for devel...

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