Hugo Machado da Silva

Hugo Machado da Silva
Institute for Systems and Computer Engineering, Technology and Science (INESC TEC) | INESC TEC

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5
Publications
1,224
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53
Citations

Publications

Publications (5)
Article
Full-text available
This article presents a medical simulation solution. This solution allows a physician to train a clinical scenario by interacting with a graphical interface. The aim is to instigate the learning and internalization of clinical procedures. Currently these resources have been intensifying in the most diverse areas, being our focus, Medicine. Within t...
Conference Paper
Full-text available
This paper proposes a haptic interaction system for Virtual Reality (VR) based on a combination of tracking devices for hands and objects and a real-to-virtual mapping system for user redirection. In our solution the user receives haptic stimuli by manipulating real objects mapped to virtual ob- jects. This solution departs from systems that rely o...
Conference Paper
Full-text available
Resumo Neste momento os ambientes virtuais estão a tornar-se numa peça importante nas aplicações centradas no utilizador onde se inclui o treino, design, entretenimento etc. Apesar de percecionarmos o nosso mundo através dos nossos múltiplos sentidos, estas novas aplicações recorrem normal-mente principalmente ao estímulo da visão, sendo o som o se...
Article
Full-text available
Location-based games have become more popular thanks to the growth of mobile device's technology. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality location-based mobile game prototype based on said framework that uses the player's real position and orientation in order to...
Conference Paper
Full-text available
Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smartphone sens...

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