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Introduction
Publications
Publications (59)
Purpose:
To determine the factors that affect ocular alignment and binocular sensory functions after strabismus surgery and compare surgical outcomes between manifest exotropia (XT) and esotropia (ET).
Methods:
In a retrospective study, 41 XT and 17 ET patients who had undergone strabismus surgery were recruited. Information on type and duration...
p class="3">Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner’s knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further...
Mobile technology for learning empowers the shift from traditionally pure instructor-centered classroom teaching to fully learner-centered educational settings. Although mobile learning (m-learning) accessing Internet resources anytime and anywhere and it may cause gender difference toward it; thus the issue of the relationship between gender persp...
Information overload and irrelevant information are major obstacles for drawing conclusions on the personal health status and taking adequate medical actions. The objective of this study is to design a recommendation-based mobile web application to assist patient efficiently search online health information at anytime, anywhere and via any devices....
This paper investigates the use of e-books as learning tools in terms of learner satisfaction, usefulness, behavioral intention, and learning effectiveness. Based on the activity theory approach, this research develops a research model to understand learner attitudes toward e-books in two physical sizes: 10″ and 7″. Results suggest that screen size...
Augmented reality (AR) integrates computer-generated 3D objects into a learner's real environment. Many AR applications were quite successful in many educational environments. This study attempts to build a prototype of AR learning system for health care and to enable learners to make use of intuitive interactions between the system and the real wo...
The purpose of this research is to understand users' enjoyment, usability, and autonomy toward e-books as learning tools. Based on the research model, a questionnaire survey was answered by 338 selected randomly universities' students and they had been using 10″ e-book (iPAD) experiences. The results showed that both sharing functions and perceived...
Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to gr...
The research purpose is to investigate learner self-regulation in e-learning environments. In order to better understand learner attitudes toward e-learning, 196 university students answer a questionnaire survey after use an e-learning system few months. The statistical results showed that perceived satisfaction, perceived usefulness, and interacti...
The study attempts to build a collaborative virtual reality learning system (CVRLS) for medical education. The CVRLS was designed by using Xj3D and was based upon the imagination, interaction and immersion features of virtual reality (VR) and the benefits of collaborative learning. With the cross-platform feature and networking resources supports f...
In today's competitive global economy characterized by knowledge economics, the concept of knowledge management is becoming increasingly prevalent in academic practices. Web-based technology facilitates knowledge management practices by allowing the dissemination of knowledge and making codified knowledge retrievable. Knowledge sharing is the behav...
Mobile learning (m-learning) is a relatively new learning tool in the pedagogical arsenal to support students and teachers as they navigate the options available in the expanding world of distance learning. Regarding to wide application of mobile learning, investigating learners’ acceptance toward it is an essential issue. This research investigate...
In this research, we built a 3D human anatomy learning system-3D-Health Care (3D-HC) for mobile learning. This system enables learners to study the content of human organs and how to take care the patient. We evaluate the perception of user on the proposed 3D-HC system. After using this system, the participants filled in the questionnaires for anal...
Even though m-learning provides useful overviews of different applications in education, there is an emerging need for a more
applicable framework to provide teachers, educational policy-makers and researchers with a better representation of educational
affordances of m-learning. Regarding to wide application of mobile learning, investigating learn...
In an attempt to study and explore individual's attitudes and behaviors in using e-learning, this research proposes gender difference, computer related experience, self-efficacy, and motivation aspects. In this study, 424 university students use the Blackboard system and answer a questionnaire after using it for two months. The results demonstrate...
The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the app...
In this rapid development of advanced computer technology era, the trend for interaction with the input devices has shifted toward the incorporation of intelligent technology gradually. To facilitate the intuitive paradigm for human to use digital equipment, the traditional input devices such as keyboards and mice are augmented or even replaced by...
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners’ acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning...
In this research, we build an interactive and collaborative 3D human anatomy learning system (3D-HALS) by using Xj3D. With the cross-platform feature and rich networking supports from Xj3D, 3D-HALS establishes a multi-user, multi-platform virtual learning environment. Under this environment, learners and instructors are able to perform collaborativ...
Using three-dimensional (3D) contents for learning virtual reality (VR) is the use of 3D graphic systems in combination with various devices to provide the effect of immersion in the interactive virtual environment. In this study, the authors built a Virtual Body Structures Auxiliary Teaching System (VBS-ATS) based on situated learning and virtual...
To evaluate the association between bilateral amblyopia and the effects of CAM vision stimulator.
This retrospective study was carried out between January 1994 and July 2004. The 105 children enrolled were all younger than 7 years old and had bilateral amblyopia. All children wearing full-correction glasses regularly received CAM vision stimulation...
The Internet phone is a popular new technology. Several researches have been done on Internet phone technology. Many researches were done on how to make use of the Internet phone. The purpose of this paper is to explore users’ perceptions on the use of the Internet phone as a survey tool.
There are five factors that include usefulness, ease-of-use,...
The Web-based technology is a potential tool for supported collaborative learning that may enrich learning performance, such as individual knowledge construction or group knowledge sharing. Thus, understanding Web-based collaborative learning for knowledge management is a critical issue. The present study is to investigate learners’ attitudes towar...
The trend of using e-learning as a learning and/or teaching tool is now rapidly expanding into education. Although e-learning environments are popular, there is minimal research on instructors’ and learners’ attitudes toward these kinds of learning environments. The purpose of this study is to explore instructors’ and learners’ attitudes toward e-l...
A questionnaire survey was conducted with 116 college students (47 men, 69 women) in Central Taiwan to investigate predictive relationships among four attitudinal variables, perceived self-efficacy, learners' autonomy, intrinsic motivation, and extrinsic motivation toward e-learning. Analysis showed learners' autonomy was predictive of both intrins...
The Internet and World Wide Web have provided opportunities of developing e-learning systems. The development of e-learning systems has started a revolution for instructional content delivering, learning activities, and social communication. Based on activity theory, the purpose of this research is to investigate learners’ attitude factors toward e...
In general, m-learning intersects mobile computing with e-learning; it combines individualized learning with anytime and anywhere learning, Mobile devices have a potential to change the way of students behave and interact with each other. Based on constructivist knowledge analysis of tasks, the paper presents how to implement individual mobile-base...
In general, m-learning intersects mobile computing with e-learning; it combines individualized learning with anytime and anywhere learning, Mobile devices have a potential to change the way of students behave and interact with each other. Based on constructivist knowledge analysis of tasks, the paper presents how to implement individual mobile-base...
The purpose of this study is to investigating learners' motivation, including perceived enjoyment and perceived usefulness, toward video on demand (VOD). Based on the statistical results, system quality, perceived self-efficacy toward VOD, and multimedia content are all critical factors to predict learners' motivation, including intrinsic and extri...
The Web-based technology for supported collaborative learning may enrich learning performance, such as individual knowledge construction or group knowledge sharing. The present study is to investigate learners' attitude toward collaborative e-learning environments. Considerations of building a collaborative e-learning environment are first discusse...
Although search engines are essential tools for finding information on the World Wide Web, the effective use of search engines for information retrieval (IR) is a crucial challenge for any Internet user. Based on the user-focused approach, this study investigates individual information retrieval behaviors using information processing theory. The re...
With an increased percentage of the population using the Internet, the Web is the most popular medium to collect and disseminate information. Web surveys are widely used instead of paper-and-pencil (print) surveys to measure employee motivation, program effectiveness and staff performance. However, few researchers worry that the same questions pose...
Image indexing is one of the most popular research areas of computer vision, such as for digital libraries, multimedia systems and TV program systems. This paper focuses on the face image indexing applications. The authors proposed a new scheme for face image indexing by using a knowledge-based method that artists draw human portraits. The basic id...
Pictures and video sequences showing human faces are of high importance in content-based retrieval systems. During flourishing Internet time, more and more human face image databases are stored on the Internet. They provide a great number of human face images to access. Therefore, considering the storage space and the network bandwidth, how to acce...
The purpose of this research is to develop new approach to investigate individual attitudes toward search engines as a learning assisted tool. This research is based on Liaw and Huang's research model that included motivation perspective, social cognitive theory, and technology acceptance model. After factor analysis and regression analysis, the re...
The present study is to investigate learners' perceptions toward a collaborative e-learning system. First, this study provides considerations of designing a collaborative e-learning environment. After that, the implementation of a collaborative e-learning system will be discussed. Furthermore, this study investigates 68 students' perceptions toward...
Although e-learning is a capable tool for world wide students, learner autonomy is a critical issue for enhancing e-learning usage. The purpose of this study is to investigate individual learner autonomy toward e-learning. Based on Taiwan and UK University's students, this research proposes a web questionnaire survey to explore learners' attitudes...
To report a series of varicocelectomy performed under pure local anesthesia.
From July 1988 to June 2003, a total of 575 patients, aged between 15 and 73 years, underwent high ligation of the internal spermatic vein for treatment of a varicocele testis under a regional block in which a precise injection of 0.8 % lidocaine solution was delivered to...
The purpose of this study is to examine a conceptual model of individual perceptions toward the Web as a survey tool. The model discusses users' attitudes toward the Web integrating perceived self-efficacy, anxiety, usefulness, and liking to develop a new aspect of individual intention to use Web surveys. The results provide the evidence that the c...
To elucidate the anatomic distal ligament of the human glans penis and associated clinical implications, we compared the structures of the glans penis and corpora cavernosa in dogs, rats, and humans. From May 2001 to March 2003, gross dissection, microscopic examinations, and stains for elastic fibers and collagen subtypes were made in the penises...
Our aim was to study retrospectively the destiny of the deep dorsal vein of the penis in the event of its stripping surgery or its simple ligation in patients diagnosed with venoocclusive dysfunction 17 years ago. From June 1986 to May 1987, a total of 31 men were seen for erectile dysfunction due to venous leakage resulting from priapism, aging, o...
The aim of this study is to determine the relationship between the cause of lens dislocation and visual outcomes with complications in patients undergoing trans pars plana vitrectomy (TPPV) and trans pars plana lensectomy (TPPL) for lens dislocation.
This retrospective study was carried out from July 1995 through November 2003. After excluding pati...
E-commerce Websites often use animation, video, music and other multimedia effects to capture customers' attention. Thus, the design of a commercial Website plays an important role in attracting, sustaining and retaining the interest of a customer at a Web site. As we know, successful Web design gives high accessibility to anyone who visits the Web...
In today’s competitive global economy characterized by knowledge acquisition, the concept of knowledge management has become increasingly prevalent in academic and business practices. Knowledge creation is an important factor and remains a source of competitive advantage over knowledge management. Information technology facilitates knowledge manage...
After the Internet has gained great popularity at homes and schools, there is much information on the Web. Today, one of the primary uses of the Internet is information retrieval from search engines. The main purpose of the current study is to develop and examine an individual attitude model towards search engines as a tool for retrieving informati...
Discusses how the Web is used and applied in online learning in Taiwan. Presents five different aspects of how Web-based online learning is facilitated--courseware-, theory-, instruction-, community- and assessment-oriented--with detailed descriptions of projects implemented over the last several years. Emphasizes a call for a localized approach th...
A challenging task for information systems management is to provide users with more flexible training methodologies to meet their needs, and one way to meet this challenge is to adopt Web-based training. in showing how Web technology can facilitate end-user learning, this article discusses how users can benefit from Web-based training, some issues...
Since online learning has a different setting from the conventional classroom, online educators need to use some special techniques and perceptions to lead to success. Moreover, adults have special needs and requirements as learners compared with children and adolescents, thus online educators should know how adults can learn best because of their...
In human anatomy, computer network and multimedia technologies are useful tools to help overcome the limitation of two-dimensional course materials for medical education. For situated learning, knowledge resides in the learning environment. Learners construct knowledge or acquire skills through participating activities in the environment as well as...