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Holger Schnädelbach

Holger Schnädelbach
HSAA

PhD Architecture

About

109
Publications
72,833
Reads
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1,626
Citations
Introduction
I am interested in how people live with Adaptive Architecture, which is concerned with buildings that adapt to people, their surroundings and objects.
Additional affiliations
October 2018 - September 2019
University of Nottingham
Position
  • Associate
October 2018 - present
HSAA
Position
  • Owner
Description
  • Holger Schnädelbach Adaptive Architecture designs, builds and evaluates architecture that is adaptive to its inhabitants.
June 2015 - September 2018
University of Nottingham
Position
  • Professor (Assistant)
Education
June 2000 - January 2007
University College London
Field of study
  • Architecture

Publications

Publications (109)
Conference Paper
Full-text available
ExoBuilding explores the novel design space that emerges when an individual's physiological data and the fabric of building architecture are linked. In its current form ExoBuilding is a tent-like structure that externalises a person's physiological data in an immersive and visceral way. This is achieved by mapping abdominal breathing to its shape a...
Article
Full-text available
Both breathing and internal self-awareness are an integral part of any yoga practice. We describe and discuss the development of ExoPranayama, an actuated environment that physically manifests users’ breathing in yoga. Through a series of trials with yoga practitioners and expert teachers, we explore its role in the practice of yoga. Our interview...
Chapter
We discuss increasingly behaviour-responsive adaptive architecture from an embodied point of view. Especially useful in this context is an understanding of embodied cognition called ‘the 4E approach,’ which includes embodied, extended, embedded, and enacted perspectives on embodiment. We argue that these four characteristics of cognition both apply...
Book
Personal data is increasingly important in our lives. We use personal data to quantify our behaviour, through health apps or for 'personal branding' and we are also increasingly forced to part with our data to access services. With the proliferation of embedded sensors, the built environment is playing a key role in this developing use of data, eve...
Chapter
Research in Ubiquitous Computing, Human Computer Interaction and Adaptive Architecture combine in the research of movement-based interaction with our environments. Despite movement capture technologies becoming commonplace, the design and the consequences for architecture of such interactions require further research. This paper combines previous r...
Article
Objective: Individuals with alexithymia experience difficulties interpreting emotional states in self and others, which has been associated with interoceptive impairment. Current theories are primarily based on subjective and conscious measures of interoceptive sensitivity, such as heartrate detection, but it is unclear whether similar observations...
Article
Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both givers and receivers. Employing a Research Through Design approach, we developed a portfolio of fo...
Conference Paper
Interactive mirrors, typically combining semi-transparent mirrors, digital screens and interaction mechanisms have been developed for a variety of application areas. Drawing on existing techniques to create interactive mirror spaces, we investigated their performative qualities through artistic discovery and collaborative prototyping. We document a...
Chapter
We spend most of our lives in buildings where we interact with people that occupy the same space. A common and intuitive form of interaction with others is to synchronise our own behaviour with theirs, and such interpersonal synchrony can have various benefits for our wellbeing. We present research that investigates how a new prototype of digitally...
Article
Through sensors carried by people and sensors embedded in the environment, personal data is being processed to try to understand activity patterns and people's internal states in the context of human-building interaction. This data is used to actuate adaptive buildings to make them more comfortable, convenient, and accessible or information rich. I...
Article
In this paper, we explore the regulatory, technical and interactional implications of Adaptive Architecture (AA) and how it will recalibrate the nature of human-building interaction. We comprehensively unpack the emergence and history of this novel concept, reflecting on the current state of the art and policy foundations supporting it. As AA is un...
Conference Paper
Full-text available
IDLE was created in 2016 to address the increasing ephemerality of digital culture. Digital technologies allow us to create and share content across the globe more easily than ever before, but that culture is at risk of being lost for future generations. As websites are taken down or revised, earlier versions are lost. Social media offers a record...
Data
Demonstration video for the Digitopia Interactive.
Conference Paper
Full-text available
The Digitopia interactive combines on-screen graphics and musical arrangements. Deployed on eight tablet computers, it was designed to accompany a touring dance performance for young audiences. Available to use in the theatre foyers before and after the show, families collaboratively created graphics arrangements and soundscapes that were directly...
Preprint
Full-text available
Engaging residential communities with each other and with management remains a challenge. Housing providers deploy a variety of engagement strategies, some of which are supported by digital technologies. Their individual success is varied and integrated, multi-pronged approaches are seen to be more successful. As part of those, it is important to a...
Preprint
Full-text available
Engaging residential communities with each other and with management remains a challenge. Housing providers deploy a variety of engagement strategies, some of which are supported by digital technologies. Their individual success is varied and integrated, multipronged approaches are seen to be more successful. As part of those, it is important to ad...
Conference Paper
Full-text available
The vision and mission of research under the banner of Ubiquitous Computing has increasingly moved from focusing on the realm of "artifacts" to the realm of "environments". We seek to scrutinize this very transition, and raise questions that relate to the specific attributes of built environments that set them inherently apart from artifacts. How d...
Conference Paper
There exist many papers that explain the social force model and its application for modelling pedestrian dynamics. None of these papers, however, explains how to implement the social force model in order to use it for systems simulation studies. In this paper we propose a design pattern (reusable template) that supports the implementation of the so...
Conference Paper
The convergence of theatre and digital technologies can play a valuable role in theatre for early years, but, how an audience of under-5’s experiences and engages with these spaces is largely unexplored. We present an interactive performance installation and demonstrate how concepts from early years practice, in particular schemas, children’s repea...
Conference Paper
Personal data is increasingly important in our lives. We use personal data to quantify our behaviour, through health apps or for 'personal branding' and we are also increasingly forced to part with our data to access services. With a proliferation of embedded sensors, the built environment is playing a key role in this developing use of data, even...
Conference Paper
A myriad of digital files such as digital photos, music tracks, and illustration images are exchanged through digital devices. Some are intentionally given as a gift for a gesture of good relationship, but they often get dismissed from the receiver’s attention due to many drawbacks of digital materials including intangibility. Gifts are realized in...
Conference Paper
Full-text available
A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media as gifts. We present an interview study that systematically analyzes the nature of digital gifting i...
Article
Full-text available
Computing has become an established part of the built environment augmenting it to become adaptive. We generally assume that we control the adaptive environments we inhabit. Using an existing adaptive environment prototype, we conducted a controlled study testing how the reversal of control (where the environment attempts to influence the behaviour...
Article
Full-text available
Adaptive Architecture concerns buildings that are specifically designed to adapt to their inhabitants and to their environments. Work in this space has a very long history, with a number of adaptive buildings emerging during the modernist period, such as Rietveld’s Schröder house, Gaudi’s Casa Batlló and Chareau's Maison de Verre. Such early work i...
Article
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture.
Conference Paper
Networked public displays are a new medium, and as such they can improve the quality and experience of urban spaces by providing new means to engage members of place-based communities. As they are located in different public spaces understanding commonalities and differences between their user communities helps in building a solid foundation for kn...
Chapter
The introduction of sensing, computation and actuation technologies into the built environment pervades buildings from the mundane to the experimental. Beyond simply being adaptable, architecture is becoming adaptive to its environment and to its inhabitants through these technologies. This paper focuses on the relationship of human movements to en...
Article
Full-text available
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. - Mikael Wiberg, Editor.
Article
Full-text available
This paper describes the design and evaluation of a novel mechanism to develop research proposals and distribute funding: Creativity Greenhouse (CG). Building on an established funding sandpit mechanism for co-located participants, communication technologies and structures were designed to support similar activities at-a-distance. Given a particula...
Conference Paper
Full-text available
Networked Urban Screens offer new possibilities for public health education and awareness. An information video about Attention Deficit Hyperactivity Disorder (ADHD) was combined with a custom browser-based video game and successfully deployed on an existing research platform, Screens in the Wild (SitW). The SitW platform consists of 46-in. touchsc...
Data
Full-text available
Accompanying slides for: Abstract: Networked Urban Screens offer new possibilities for public health education and awareness. An information video about Attention Deficit Hyperactivity Disorder (ADHD) was combined with a custom browser-based video game and successfully deployed on an existing research platform, Screens in the Wild (SitW). The SitW...
Article
The Creativity Bento Box is a physical resource pack, designed to support casual social interaction and break taking in an intensive, computer-mediated social activity. It was developed within the Creativity Greenhouse project, which piloted a mechanism to create research proposals and distribute funding at a distance. This involved facilitated pha...
Conference Paper
Full-text available
This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user interfaces has primarily focused on the development of ambient and peripheral displays. In contrast, FugaciousFilm is an ephe...
Article
Full-text available
Urban screens are becoming a common element of our city landscape. As such they offer new ways of connecting people that occupy public space, e.g., by taking situated snapshots through a display-attached camera. In this paper we present a first longitudinal case study of 12 weeks of such an application – Moment Machine – deployed “in the wild” on a...
Conference Paper
Full-text available
Urban screens are becoming a common element of our city landscape. As such they offer new ways of connecting people that occupy public space, e.g., by taking situated snapshots through a display-attached camera. In this paper we present a first longitudinal case study of 12 weeks of such an application -- Moment Machine -- deployed "in the wild" on...
Article
This paper explores the role of immersion in the generation of specific interactive effects, within the context of the emerging research field of Adaptive Architecture. Drawing on an existing biofeedback-driven prototype that links a person’s respiration to the form of their environment, the study presented here compared an immersive condition with...
Conference Paper
Full-text available
Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental condition that is characterised by three core behaviours: inattention, hyperactivity and impulsivity. It is typically thought that around 3-5% of school aged children have ADHD, with lifetime persistence for the majority. A psychometric Continuous Performance Test (CPT) had re...
Article
Full-text available
In this paper, we describe our Research-in-the-Wild driven methodology to tackle a complex range of social, technical and interactional issues when implementing networked Urban Screens in London and Nottingham, UK [1]. The diversity of the local communities provides a unique opportunity for the research to examine interactions within the town centr...
Conference Paper
Full-text available
We introduce the concept of inter-bodily resonance to the field of Adaptive Architecture. This is a model of real-time bodily interaction we believe offers many opportunities for both designing and understanding user experience and interactions of new and existing Adaptive Architecture. We briefly review bodily interactions in adaptive architectura...
Article
For many in the field of HCI, location and space are synonymous; yet, as we move from the mobile era to the ubiquitous era, computing becomes entangled with notions of space. This workshop critically examines the role of space in human-computer interfaces. The objective is to bring together diverse perspectives of space, drawing from architecture,...
Conference Paper
The field of Adaptive Architecture aims to design built environments, which truly adapt to their occupants. ExoBuilding is an in-house prototypical example of Adaptive Architecture, which actuates in response to breathing and heart-rate of its occupants. In this work-in-progress paper, we discuss our aims to apply the technology to the practice of...
Conference Paper
Full-text available
Interaction through glass has been demanding in industry, business, education, advertising and entertainment fields. Different technologies exist and work in varied circumstances. For example: acoustics or vibration detection, computer vision, capacitive interactive foils, infrared and others. The existing technologies tend to not work reliably thr...
Conference Paper
Full-text available
This paper draws on the design process, implementation and early evaluation results of an urban screens network to highlight the tensions that emerge at the boundary between the technical and social aspects of design. While public interactive screens in urban spaces are widely researched, the newly emerging networks of such screens present fresh ch...
Conference Paper
Full-text available
Highly diverse settings such as London (with people from ~179 countries speaking ~300 languages) are unique in that ethnic or socio-cultural backgrounds are no longer sufficient to generate a sense of place, belonging and community. Instead, residents actively perform place building activities on an ongoing basis, which we believe is of great impor...
Conference Paper
User Experience, in particular the affective state of the user, is an important consideration in Human Computer Interaction, hence integrating affective measurements with software user experience testing would be valuable. Current approaches to this problem either lack the level of detail required to identify the causes of poor user experience, or...
Conference Paper
Full-text available
Two case studies of the development of Smartphone self-reporting mHealth applications are described: a wellness diary for asthma management combined with Bluetooth pulse oximeter and manual peak flow measurements; and a questionnaire for ecological assessment of distress during fertility treatment. Results are presented of user experiences with the...
Conference Paper
The term Ubiquitous Monitoring aims to capture the unprecedented degree to which data collection will occur in the future through ongoing developments in embedded, wireless and sensory technologies. Intelligent buildings represent the most current instantiations of this technology in the form of building management/automation systems. However, ther...
Conference Paper
Full-text available
In this paper we focus on the spatial configuration and emergent social interactions in two locations in London mediated by interactive and networked urban displays. Our analysis draws upon interactions mediated through displays we implemented in the real world connecting four urban spaces [1]. We outline our case study and the methodology we imple...
Conference Paper
Full-text available
In collaborative video communication systems, establishing co-orientation around physical objects, virtual objects and people is a critical requirement. This is problematic as the technical limitations of video fractures the display of conduct in the connected environments. We present the results of a study of one collaborative system, CamBlend, wh...
Article
Full-text available
Hybrid spatial topologies are those spatial configurations that dynamically span multiple local and remote physical spaces, at times across a mediating virtual 3D space. They are constructed through always-on, multi-user and shared video-mediated communication links. When such technologies become embedded into places, through large screens that are...
Article
Our surroundings are becoming infused with sensors measuring a variety of data streams about the environment, people and objects. Such data can be used to make the spaces that we inhabit responsive and interactive. Personal data in its different forms are one important data stream that such spaces are designed to respond to. In turn, one stream of...
Article
We describe the design process of a formal study that investigates the potential of adaptive architecture to directly influence or control the physiology of its inhabitants. We depict two pilot studies that inform the design process of the formal study. These studies raise questions regarding the effects of such environments, including the benefits...
Conference Paper
Full-text available
Conference Paper
Full-text available
CamBlend is a new focus-in-context panoramic video collaboration system designed to facilitate the interaction with and around objects in a lightweight, flexible package. As well as the ability to view very high resolution local and remote video that covers a full 180#176; field of view, the system contains a number of tools which facilitate bi-dir...
Conference Paper
Full-text available
The EPSRC employs a variety of mechanisms to award funding, among them those that incorporate the targeted facilitation of group creativity. The latter involves people being co-located for a period of time and such events are highly intensive and competitive. They are also very costly, and they demand the commitment of a block of time, which makes...
Conference Paper
Full-text available
Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to motivate two research challenges in relation to user-modeling and personalization in this environment: developing recommender systems to suppo...
Conference Paper
Full-text available
This paper discusses physiological data as one stream of personal data available to drive adaptations in architecture. Physiological data here refers to data such as heart rate, respiration and brain activity that can be measured, manipulated and to some extent be interpreted to say something about the inhabitants’ emotional state. An iteratively d...
Article
Full-text available
This article presents a study intended to inform the design of a recommender system for theme park rides. It examines the efficacy of psychometric testing for profiling theme park visitors, with the aim of establishing a set of measures to be included in a visitor profile intended for use in a collaborative recommender system. Results presented in...
Conference Paper
Full-text available
This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the first of two examples, primary school students document a practical science session through the creation of a photostory. In the second, participants in a study on the bio...
Chapter
The deployment of mixed reality environments for use by members of the public poses very different challenges to those faced during focused lab studies and in defined engineering settings. This chapter discusses and presents examples from a set of case studies that have implemented and evaluated fully functioning mixed reality environments in three...
Conference Paper
Full-text available
Adaptive Architecture is a multi-disciplinary field concerned with buildings that are designed to adapt to their environments, their inhabitants and objects as well as those buildings that are entirely driven by internal data. Because of its multi-disciplinary nature, developments across Architecture, Computer Science, the Social Sciences, Urban Pl...
Conference Paper
Full-text available
The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into physical places. Guided by 'unseen', on-the-street performers in an ongoing conversation maintained over mobile phones, they gained access to locative media and staged perf...
Conference Paper
Full-text available
This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associate digital resources with physical artefacts. We present the iterative development of the tool through a user centred design process and demonstrate its use by domain exp...