Hiroshi KawakamiNihon University | Nichidai · Graduate School of Art (Fine Art and Design)
Hiroshi Kawakami
Ph.D
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18
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Publications
Publications (18)
The music often may assist to predict of movie work that has story line. The interpretation of the movie may sometimes change by music. In fact, there are many movies changing a story by music intentionally. In this way, interpretation of the story changes by using multi-modal. In the preceding research, we have known that the story of the movie ca...
Until now, we examined the performance motion by the snare drum. Particularly, we analyzed an association between emotion and motion using motion capture. We analyzed total of six emotions [tenderness, happiness, sadness, fear, anger, and non-emotion from Juslin (2001)]. The analysis method averaged the performance motion of six emotions. We named...
Proposed here is a "Motion Averaging Method", for the analysis of motion data of musical performance on expressing emotion obtained by a motion capture system. The method is made to analyze the motion on expressing any emotion on playing the snare drum. Specifically, the motions for an etude with each of emotion (tenderness/happiness/anger/fear/sad...
cote interne IRCAM: Tardieu10b
Recently, the system to offer information by the sound has increased from the viewpoint of the universal design. The acoustic signs are used in various scenes in a public space, for example, stations, banks, shopping molls and so on. These acoustic signs are very useful for the visually impaired person, however, there are a lot of people who feel i...
Previous studies have shown that auditory cues contribute to the identification of several components of a public space such as the volume, but also the type of activity to which the space is dedicated. This paper demonstrates that solutions to improve way-finding in a public place can be based on providing additional auditory information. A method...
In this experiment, the motion of a drum player's arm was measured by the optical motion capture system in various performance types. From these actual movement data, we analyzed about the acceleration and sound energy flux of the stick before and after excitation. Moreover, the snap of a wrist which is very important at the time of a high drum per...
There are few information at French railway station. People have to take attention to the visual sign to get the information of train departure time, corridor number, change the train etc. However, some stations of SNCF, which is the national railway company, are very large and have many lines, for instance, TGV, domestic, international line, so th...
Kunkler-peck et al. suggested that hearing regarded the shape of the sound source as Ecological Acoustic. This paradigm was called Hearing Shape or Everyday listening, and has been experimented by vibration of an actual metal plate. In this research, it was investigated whether there would be this feature of Hearing Shape also in the sound source g...
Many studies on the impression of timbre have been done and some significant results are clarified about a single tone till the present. However, in actual music, a single tone is not used as it is. In this study, the purpose is that we consider the impression when timbre is performed as music. And furthermore, it examined how the difference in the...
Music is constructed with various structural factors, for example, pitch, timbre and tempo. We listen to these factors overall and have an impression to the musical piece. Research concerning the influence of musical structure on emotional expression has been done by many experiments, and there are some results that suggest each factor has the effe...
In everyday life, we can get various information by sounds about place, on-off, open-close, up-down and so on. Error message that sounds "Boo!" may be the most popular sound information. These sounds are used instead of language because we can get information quickly and directly. So in this study, we gave two types of auditory message to subjects,...
We researched how to get "interval" of the Japanese traditional music, refer to the theory such as GTTM. Because of the Japanese traditional music performed by the various patterns, the performers sensuously generates on "interval". We expect application to various fields by elucidating the theory. In this study, the performance of the 6 patterns e...
Our purpose is to create real sound made by human motion in the virtual reality environment. On Japanese traditional dance that is called "Nihon Buyo", the sound of footsteps is very important because dancer makes musical beats by footsteps in his performance. We tried to generate these footsteps using dancers motion for the purpose of producing th...