Herman Dwi Surjono

Herman Dwi Surjono
Universitas Negeri Yogyakarta | UNY · Information Technology Education

Ph.D.

About

88
Publications
64,243
Reads
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722
Citations
Introduction
Herman Dwi Surjono is a professor at the College of Engineering and the Graduate School of the Yogyakarta State University, Indonesia. He received his Ph.D. in information technology in 2006 from Southern Cross University Australia. He teaches undergraduate and graduate students computer programming, e-learning, interactive multimedia, and digital media. His research area includes adaptive hypermedia, computer based learning, and e-learning. Currently, He is Dean at the College of Engineering, Yogyakarta State University.
Additional affiliations
October 2019 - present
Yogyakarta State University
Position
  • Head of Faculty
January 2012 - September 2019
Graduate School, Yogyakarta State University
Position
  • Head of Department
March 1987 - present
Universitas Negeri Yogyakarta
Position
  • Lecturer
Description
  • Teaching undergraduate and postgraduate
Education
July 2002 - March 2006
Southern Cross University
Field of study
  • Information Technology

Publications

Publications (88)
Article
Full-text available
This paper discusses the evaluation of an adaptive e-learning system based on student’s learning styles that has been developed using LMS Moodle. Two popular models of learning styles used are VAK and Felder. The VAK learning styles include visual, auditory, and kinesthetic, whereas the Felder learning styles include global and sequential. The eval...
Article
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This paper describes the design and implementation of an adaptive e-learning system that provides a template for different learning materials as well as a student model that incorporates five distinct student characteristics as an aid to learning: primary characteristics are prior knowledge, learning style and the presence or absence of animated mu...
Article
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This paper presents an empirical evaluation of an adaptive e-learning system (AES). The system was evaluated in an experimental research. During the 9 weeks of experimenta-tion, the students studied the learning material in two randomly allocated groups, an experimental group using the AES and a control group using the non-AES. Research findings ar...
Conference Paper
Full-text available
The learning process in Adaptive Educational Hypermedia (AEH) environments is complex and may be influenced by aspects of the student, including prior knowledge, learning styles, experience and preferences. Current AEH environments, however, are limited to processing only a small number of student characteristics. This paper discusses the developme...
Article
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The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learn...
Article
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a Universitas Negeri Yogyakarta, Indonesia (ORCID: 0000-0003-4765-9067) b Universitas Negeri Yogyakarta, Indonesia (ORCID: 0000-0002-2720-2206) c Universitas Negeri Yogyakarta, Indonesia (ORCID: 0000-0001-6377-6074) d Universitas Negeri Yogyakarta, Indonesia (ORCID: 0000-0001-5720-9604) f Universitas Negeri Yogyakarta, Indonesia (ORCID: 0000-0002-3...
Article
This paper describes the development of a light polarization experimental apparatus for a remote laboratory. The apparatus had been developed by controlling the analyzer rotation using a stepper motor controlled via the Arduino. Device control and data acquisition applications were developed with LabVIEW which provides remote control panel faciliti...
Article
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Understanding the principles of animation is an important factor and determines the quality of animation that can be produced. However, explanation of the principles of animation in many book are still specifically to traditional animation, not 3D computer animation that mostly used today. Students have difficulty applying traditional animation pri...
Article
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Background: The use of games and technology for educational purposes can be an appropriate method of enhancing learning performance. Therefore, this study presents a technology-mediated board game and its related course to engage young learners in Indonesia for learning English vocabulary. The study investigated young learners' vocabulary learning...
Article
This study aims to design and develop application Same Verses Detection, an Android-based as an innovation for memorizing the Quran. This application was developed to make it easier for students to find the same verses when memorizing the Quran because one of the aspects those students complain about is that it is difficult to distinguish the same...
Article
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The Synchronous online argumentation system is highly needed to facilitate learning activity in this internet era. To gain deeper insights about this important issue, this study developed nine principles based on Cognitive Load, User Interface, and User Experience to redesign a system. With this framework, 48 (forty-eight) students of Chi-Ying High...
Article
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Teacher learning management is an important part of achieving the process and results within the scope of education. In addition, the development towards technology optimization is called era 4.0 as globalization which is part of the sustainability of innovation in 21st Century Education. Therefore this study aims to develop and investigate hybrid...
Presentation
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Abstrak Pendidikan abad 21 yang sarat teknologi sebagai awal dari progresivitas TIK. Bila kita amati secara cermat proses pembelajaran seseorang saat ini sudah sangat kental dengan bantuan teknologi khususnya kemudahan akses internet yang mana menjadi bagian dari sumber informasi yang begitu komprehensif. Dalam penelitian ini bertujuan untuk: (1) m...
Article
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The study was aimed at revealing (1) how the instructional media of industrial electronics integrated with learning style instrument was developed, (2) the feasibility of the instructional media of industrial electronics integrated with the learning style instruments, (3) the effect of the instructional media on learning achievement, and (4) the ef...
Article
Learning Management System (LMS) is well designed and operated by an exceptional teaching team, but LMS does not consider the needs and characteristics of each student's learning style. The LMS has not yet provided a feature to detect student diversity, but LMS has a track record of student learning activities known as log files. This study propose...
Conference Paper
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This research aims to find out the improvement of the students’ virus lesson mastery by using web-based learning media. This research is a type of classroom action research with the subjects of class X students in MA Nur Iman Mlangi, Sleman, Yogyakarta. The action taken in this research in this research is to use web-based learning media on the vir...
Conference Paper
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This study aimed at generating valid and reliable web-based accounting competence performance assessment among vocational high school student. In general, the development procedures that had been implemented were classified into two parts. The first part is rubric development, while the second part is web development. The procedures that had been p...
Conference Paper
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A person’s ability to use English is needed. English education as an international language must be introduced as early as possible to early childhood. This research aims to design and build multimedia “smart fun English” based on mobile learning for early childhood. This research uses the waterfall method, with steps consisting of system engineeri...
Conference Paper
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This research is descriptively aimed to know the tendency of learning achievement of science subject of earth and universe animals in grade III odd semester students of Jageran State Elementary School Yogyakarta in the 2017/2018 academic year by using powerpoint media and without using powerpoint media. Comparatively to know the difference of learn...
Conference Paper
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Quick Response Code (QR-code) allows users to access data quickly and easily through scans on specific devices. Seeing the potential of this QR Code, many of the developed countries have begun to use it in educational practices. Their study conducted to integrate the QR Code in learning activities in the classroom, trying to develop on learning ass...
Conference Paper
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This study aims to develop a web for information media on career choice recommendations based on MBTI personality types (Myers-Briggs Type indicator). The method used for web development was the SDLC (Software Development Life Cycle) method with the Prototyping model. The author uses the PHP programming language and MySQL as a database in web devel...
Conference Paper
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Usability measurement on a system is an essential aspect to meet the user’s needs. To resolve the user’s problem and fill their needs, should be done in the effective way. There are many measuring instruments to examine the usability aspect in a system, but not many of them are effective and efficient. To measure usability perception in effective a...
Conference Paper
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E-learning provides flexibility and convenience that has never been seen before for electronic learners by breaking the limitations of space and time. The design concern of computer-based learning systems is how to accommodate individual differences in students during learning activities. Previous research has shown that adaptive e-learning systems...
Conference Paper
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The difficulty of English subjects in writing skills makes student motivation to reduce which has an impact on student learning outcomes. This study aims to determine the perspectives of teachers and students towards animation-based learning videos on English subjects in particular writing skills. This research uses a descriptive method. Data was c...
Conference Paper
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This study aims to see the ongoing practice of reproductive health education at this time, which then produces an android-based reproductive health education media that has adapted to the material. The development model is use Borg & Gall and Dick & Carey. This development research produces android-based multimedia products as a medium for adolesce...
Article
One of the tasks of Indonesian vocational school teachers is to correct the assessment of learning outcomes and analyse them. The assessment activities that must be carried out by teachers are performance assessments, self-assessments, portfolio assessments, daily assessments, midterm assessments, end of semester assessments, competency level exams...
Article
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One of the components of Blended Learning in English Language teaching model is the development and selection of instructional materials for supporting blended learning process. Blended learning which combines the face-to-face and technology-based learning mode has potential to create learning process for autonomous language learning promotion. To...
Article
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This study aims to develop a blended course for computer network courses with video-based teaching materials. This research refers to the development model of Integrated Learning Design Framework. The development of this learning media product is based on a learning plan for a computer network course for one semester. Based on the results of produc...
Article
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This study aims to determine student motivation using Geogebra assisted GDSW. The instrument of this research are worksheet compiled with guided discovery approach and student motivation questionnaire. The motivation questionnaire consists of three aspects of interest, pleasure, and satisfaction, which are outlined in 15 questions submitted to 118...
Article
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This study aims to examine student’s responses to the 4.0 learning era that cannot be separated from interaction technology related to retrieval, collection, processing, storage, distribution and presentation of information through the use of android gadget devices so that they are considered optimal in the educational angle. The method used is a t...
Conference Paper
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This quasi-experimental study aims to find out how online activities influence the learning outcomes of Yogyakarta State University students on e-learning courses. This 4-week study consisted of two experimental groups and one control group. The experimental groups received face-to-face instruction plus e-learning or blended learning (BL) with onli...
Article
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Penelitian ini memiliki tujuan: (1) menghasilkan multimedia pembelajaran interaktif berbasis video yang layak meningkatkan sikap cinta tanah air dan peduli lingkungan Gugus Gajah Mada, Dawe, Kudus, (2) mengetahui kefektifan multimedia pembelajaran interaktif berbasis video dalam meningkatkan sikap cinta tanah air dan peduli lingkungan di SD kelas V...
Article
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Science process skills can facilitate students to increase the curiosity and activity of students in learning by doing, experiencing, and associating the subject of science in real life. Scholars found different phenomenon to improve science process skill. Hence this research aimed to explore the effectiveness of mobile-based interactive learning m...
Conference Paper
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In preparing golden Indonesia in 2045, education role becomes prominent especially in building the national character of students, in which without this aspect, it is very difficult to create a good civilization. Therefore to create a golden generation, some important traits are needed including upbringing, education, and training received from an...
Article
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This study aims to reveal the differences in the learning achievement based on higher order thinking skills of the students using flipped classroom learning model with moodle media on simulation and digital communication subjects and that of those using the conventional learning model with printed book media. This research was a quasi experiment in...
Article
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This study examines the development of information technology that focuses on the use of web based learning as a learning medium in the world of vocational education. Web-based learning provides convenience for students in learning activities such as increasing productivity, flexible and interactive. The results obtained from several literature stu...
Article
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This study aims to develop an android-based learning mobile application with gamification concept for the Web Programming course. The development of the learning media refers to a model by Alessi & Trolli based on the course's semester lesson plan. After a series of testings, the product is deemed "good" and appropriate for use in the Web Programmi...
Article
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In the 21st century is the starting point of technological developments, such as tablets, internet, and smartphones, there are many innovative ways to learn Bima culture and language. For example, by utilizing technology to package it in the form of unlimited mobile applications by space and time whenever and wherever. Certainly good for researcher...
Article
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This study tried to analyze the pre-service teacher performance in teaching practice while joining the teacher education program using developed system called i-Critical Reflection on Teaching (iCRT) video-based reflection and using traditional way which is paper-based reflection. The objects of this research are sixty pre-service teachers in Manad...
Article
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The use of technology supported video-based reflection has become an essential tool for teacher education. This present study seeks to investigate the effect of video-based reflection to the novice teacher conception of teaching belief and the nature of the novice teacher comments on i-Critical reflection on teaching system (iCRT) for improving the...
Article
Penelitian ini bertujuan: (1) menghasilkan produk multimedia pembelajaran berbasis RPG pada materi lingkaran untuk siswa SMP/MTs Kelas VIII yang layak digunakan dalam proses pembelajaran, (2) mengetahui efektivitas produk tersebut dalam meningkatkan pemahaman konsep, dan (3) mengetahui efektivitas produk tersebut dalam meningkatkan motivasi belajar...
Article
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Penelitian ini bertujuan untuk: (1) menghasilkan produk e-learning bahasa Inggris berbasis Moodle yang layak dalam peningkatan listening skill pada pembelajaran bahasa Inggris untuk SMK Negeri 4 Yogyakarta (2) mengetahui seberapa efektif e-learning berbasis Moodle terhadap listening skill pembelajaran bahasa Inggris siswa kelas X SMK Negeri 4 Yogya...
Article
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Polytechnic has characteristic which prioritizes the application of practical aspects supported by appropriate theory. Blended learning can be applied in Polytechnic, but a scheme is needed to formulate the correct instructional model. The study objectives were to examine the type of instructional model on blended learning that suits with Polytechn...
Article
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As a reflection of teachers' awareness of the students' learning styles, teachers are required to have a good understanding of how the learning materials will be delivered to them through the teaching method and media, which are appropriate for their preferences. However, the uniqueness of learners' learning styles has not become an important consi...
Article
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Penelitian ini bertujuan untuk: (1) menghasilkan produk e-learning adaptif berbasis web untuk siswa kelas X SMA pada mata pelajaran Pendidikan Agama Islam, (2) mengetahui kelayakan produk e-learning adaptif, dan (3) mengetahui kebermanfaatan produk melalui peningkatan hasil belajar. Jenis penelitian ini merupakan penilitian dan pengembangan (R&D) d...
Article
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The purpose of this article described about ME Science (Mobile Education Science) as mobile learning application learning of Fisika Inti. ME Science is a product of research and development (R&D) that was using Alessi and Trollip model. Alessi and Trollip model consists three stages that are: (a) planning include analysis of problems, goals, need,...
Preprint
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The research was aimed at finding out, to what extent vocational high school teachers were aware of the students' learning styles. The data were collected through a survey and involving the descriptive quantitative analysis. The result of the study are: most of the respondents (65.7%) (n=67) do not know the term of learning styles. Most of responde...
Article
Full-text available
This paper is aim to developing Information system for the labor market which specifically linking vocational schools (SMK) graduates and industries. The methods of this application using Research and Development (R&D) from Borg and Gall conducting in North Sulawesi Province in Indonesia. The result are reliable and acceptable for the graduate stud...
Article
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This study aims to determine the effectiveness of e-module of electronic records management integrated with experiential learning strategies to improve student achievement in the domain of cognitive, psychomotor, and affective. This study is a research and development. Model research and development used is Web-Based Instructional Design (WBID) dev...
Article
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Blended learning provides many benefits to the flexibility of time, place and situation constraints. The research's objectives was describing the factors that determine the successful implementation of blended learning in vocational higher education. The research used a qualitative approach, data collected through observations and interviews by que...
Article
Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan e-learning berbasis Moodle untuk meningkatkan pemahaman isi teks anekdot pada siswa SMA Kelas X; (2) mengetahui kelayakan e-learning; (3) mengetahui efektivitas pembelajaran Bahasa Indonesia setelah menggunakan e-learning. Model pengembangan yang digunakan adalah model pengembangan yang diad...
Conference Paper
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As many as seventy-six undergraduate students in Indonesia were involved in this quasi-experimental study investigating the modality effects of animation-based multimedia learning in e-learning courses. They were divided into three experimental groups (narrated animation, on-screen text animation, animation only) and one control group (printed mate...
Article
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This study aimed to describe the dynamics of content aspects, user aspects and social aspects of mobile learning utilization (m-learning) in vocational education from the FRAME Model perspective review. This study was quantitative descriptive research. The population in this study was teachers and students of state vocational school and private sch...
Article
Full-text available
This study aimed to describe the dynamics of content aspects, user aspects and social aspects of mobile learning utilization (m-learning) in vocational education from the FRAME Model perspective review. This study was quantitative descriptive research. The population in this study was teachers and students of state vocational school and private sch...
Book
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Buku ini diperuntukkan bagi siapa saja yang sedang mengembangkan multimedia pembelajaran interaktif karena secara lengkap membahas mulai dari konsep hingga pengembangan. Di samping itu, buku ini juga tepat sebagai acuan bagi peneliti yang akan melakukan penelitian jenis R & D (Research and Development) dalam bidang multimedia pembelajaran, karena m...
Article
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Abstrak Penelitian ini bertujuan untuk: (1) menghasilkan produk Adaptive Mobile Learning yang layak menurut ahli materi, ahli media dan pengguna, (2) mengetahui kebermanfaatan produk melalui ketuntasan hasil belajar peserta didik, dan kemampuan program untuk mendukung blended learning. Penelitian pengembangan ini mengikuti langkah-langkah yang dike...
Article
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This study aims to investigate the learning implementation of electronic filing and problems faced by teachers in learning implementing of electronic filing. This study is a descriptive research with qualitative approach. Collecting data used interview and documentation techniques. The research subjects consisted of 29 teachers who teach Filing sub...
Article
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This quasi-experimental study investigated the effects of blended and traditional learning in multimedia courses for undergraduate students in Indonesia. The blended group (N=41) was taught using a combination of lectures and online activities, while the control group (N=41) experienced a face-to-face lesson. Both groups received the same multimedi...
Article
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Penelitian ini bertujuan untuk: (1) menghasilkan produk e-learning berbasis pendekatan ilmiah pada mata pelajaran Ilmu Pengetahuan Alam bagi siswa kelas VIII SMP Negeri 5 Yogyakarta dengan spesifikasi model dan isi yang ditetapkan, (2) mengetahui kelayakan produk e-learning, (3) mengetahui hasil belajar siswa setelah menggunakan e-learning. Jenis p...
Article
Penelitian ini bertujuan menghasilkan bahan ajar berbasis web berdasarkan gaya belajar siswa, mengetahui kelayakan produk bahan ajar berbasis web,dan mengetahui efektivitas bahan ajar berbasis web pada mata pelajaran fisika di SMAN 1 Sukamulia. Model penelitian dan pengembangan ini dilakukan melalui tiga tahap, yaitu perencanaan, desain dan pengemb...
Conference Paper
Full-text available
Mobile learning is the development of e‐learning and being a new technology trend in vocational education or modern learning. However, some of the challenges that occur in the ownership of mobile devices by citizens of vocational schools are the acceptance of mobile devices technology for meaningful learning, learning theory underlying the utilizat...
Article
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This research was conducted to study the improvement of students’ understanding of automotive electrical system by applying automotive electrical multimedia. The multimedia was developed and validated by automotive and multimedia experts before being applied in teaching and learning processes. The research design was a single group pretest-posttest...