Henk Roelofs

Henk Roelofs
ROC van Twente · Internationalisation

Drs
Developing LEARNGaming: i.e. role game simulations using LEGO, measuring performance & behavior style with smart phones.

About

23
Publications
2,884
Reads
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28
Citations
Introduction
Henk Roelofs is project advisor international entrepreneurship at ROCvanTwente and CEO of LE-Network. He is specialized in innovative learning methods (LEARNGames, behaviour tests, study programs, etc) . His research is based on using the experimental method with his playful (LEGO!) role game simulations. Trying to validate (or falsify) Action Learning Entrepreneurship Theory.
Additional affiliations
August 2019 - August 2019
ROC van Twente
Position
  • Consultant
Education
September 1971 - June 1978
University of Groningen
Field of study
  • Econometrics

Publications

Publications (23)
Conference Paper
Full-text available
The aim of the paper is that the success of the Learning Entrepreneurship Game (LE-Game) played for more than hundred times can be explained by the Action Regulation Theory (ART, see Frese cs.). The elements of entrepreneurship learning in LE-Game can be explained by the psychological approach of entrepreneurship in the Action Regulation Theory (A...
Experiment Findings
Full-text available
Learngaming is the mathetic (and didactic) methodology behind LEARNGames. Mathetics is the science of learning. The term was coined by John Amos Comenius (1592–1670) in his work Spicilegium didacticum, published in 1680. He understood Mathetics as the opposite of Didactics, the science of teaching. The word comes from the Greek word mathēmatikos, w...
Cover Page
Full-text available
Learngaming
Article
Full-text available
Abstract The behavior style tests are based on fuzzy logic, on prototype theory and on statistics. In behavior style we don't measure precise but “fuzzy” and use arithmetic mean as a measurement of central tendency to precise the behavior style. Testing a behavior style is stereotyping human behavior in categories: fuzzy sets. As human beings,...
Poster
Full-text available
Flyer to explain both the LEARNGame and the Behavior Style test
Presentation
Full-text available
Explaining the LEARNGame and the Behavior Styl test. Visualizing entrepreneurship behavior.
Article
Full-text available
After twenty years of developing, researching, and simulation experiments with a business simulation-role-game LEARNGame we finally succeeded in registering payment transactions between all buyers and sellers participating using smart-phones and QR-codes. Nowadays we can measure every mutual money transaction and the money transactions with both ma...
Research
Full-text available
Learning is equivalent with entrepreneurial behavior: proactive, self starting, overcoming barriers. It is a résumé using deductive and inductive reasoning based on experiments with learning processes with the use of a complex role game simulation (“LEARNGame”), observing and testing the psychological steps to learn entrepreneurship (Action Regula...
Preprint
Full-text available
The entrepreneurial behavior of Donald Duck is a way of stereotyping human entrepreneurial behavior using a humanized comics figure. Donald Duck is not a duck, but a comics figure of a duck that has all human characteristics in his behavior. Like Mickey Mouse, Yogi Bear or Miffy. We combined behavior style tests and test with images of Donald Duck...
Research
Full-text available
Abstract Can entrepreneurship be measured by different behavior styles? Is there a prototypical entrepreneurship behavior style? Can teams be made more entrepreneurial? (The answers are ‘yes’). Man and women: do they show different behavior styles? For example, does a ‘female entrepreneurship behavior style’ exist? (The answer is ‘no’). This articl...
Presentation
Full-text available
LEARN Game : serious entrepreneurial learning The simulation-role-game LEARN Game, is an entrepreneurial context using LEGO to teach and learn in a playful manner. Participants ( at least 9, on average 25) interact as independent entrepreneurs: buying and selling LEGO parts for producing LEGO towers, and trade them. We apply LEARN games for: • tea...
Conference Paper
Full-text available
The European Union (EU) has made entrepreneurship promotion a top priority and is encouraging countries to implement entrepreneurial learning across their education and training systems (European Commission 2010). However, there are few examples how to regulate the entrepreneurial learning process. The aim of this study is to present answers and im...
Research Proposal
Full-text available
Evidence Based "playful learning"
Conference Paper
Full-text available
The aim of this paper is to present results of learning processes for gifted children, using the Action Regulation Theory on entrepreneurship in learning a basic vocabulary of the 6 major languages of the world. Why the focus on giftedness? The idea to develop a specific learning method for children that are gifted, evolved from the notion that the...
Article
Full-text available
Abstract:Questions and Objectives: How do we identify tools that can overcome uncertainty in realizing value with students using their creativity in generating ideas and develop these ideas in new concepts? Tools that better fit in the mindset of the new generations, and that can be applied in any modern classrooms. Creativity to generate ideas whi...
Conference Paper
Full-text available
Questions and Objectives: Earlier papers showed that the entrepreneurship role game simulation (LE-Game) is a teaching and learning method that enhances the entrepreneurial behavior of the participants. Empirical tests showed on average an increase in extrovert (red/yellow) behavior style of some 4%. Moreover we have tested the behavior styles of n...
Conference Paper
Full-text available
How to create educational environments that activate entrepreneurial behaviour? First: can entrepreneurial behavior be identified? We have tested the behavior styles of nearly thousand persons, among them nearly thirty entrepreneurs. Results: entrepreneurs on average have a different behavior style. Significant differing from the average behavior s...
Conference Paper
Full-text available
Questions and Objectives: How do we identify which tools better fit our classrooms or business setups? What are the effects of the changing characteristics of our society on teaching tools?Doesn't entrepreneurial learning require far more " pull-learning " instead of " push-teaching " ?
Conference Paper
Full-text available
The aim of this paper is to show that it is possible to combine language learning with entrepreneurship learning to create an effective, efficient, flexible and creative learning process through reference creation. The process of conscious and unconscious learning by activating personal impressions, individual experiences of activated senses and po...

Projects

Projects (3)
Project
Better learning : more effective, more efficient, more flexible, more creative. Less teaching oriented and more learning oriented Next step is using smart phones to measure the impact of the teaching/learning process
Project
The goal is to validate Action Regulation Theory in my role game simulation "LEARN Game" (see website) with it's characteristics (see Michael Frese's publications describing the psychological steps to develop entrepreneurship behavior) in each psychological step: -self starting -proactive -overcoming barriers Meanwhile we have developed a Google-app- registration of the mutual transaction of participants in this LEGO role game simulation. But due to technical problems (WIFI-school-Firewall, different devices/smartphones) we don't have a proper database. Several partners are working on a standalone version.