Henk RoelofsROC van Twente · Internationalisation
Henk Roelofs
Drs
Developing LEARNGaming: i.e. role game simulations
using LEGO, measuring performance & behavior style with smart phones.
About
32
Publications
4,538
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Introduction
Henk Roelofs worked over 25 years at NHLStenden university (teaching & supervising entrepreneurial projects), was project advisor international entrepreneurship at ROCvanTwente and is CEO of LE-Network. His passion is developing innovative learning methods, where the research uses the experimental method with his LEGO role game simulations. I.e. LEARNGames in which participants smartphones deliver data on money transactions. I.e. experiments to validate (falsify) entrepreneurship learning theory
Additional affiliations
August 2019 - August 2019
ROC van Twente
Position
- Consultant
Education
September 1971 - June 1978
Publications
Publications (32)
The aim of the paper is that the success of the Learning Entrepreneurship Game (LE-Game) played for more than hundred times can be explained by the Action Regulation Theory (ART, see Frese cs.).
The elements of entrepreneurship learning in LE-Game can be explained by
the psychological approach of entrepreneurship in the Action Regulation Theory (A...
Esta presentación explora los paralelismos entre la teoría de la selección natural de Darwin y la educación moderna. Inspirados en las observaciones de Darwin sobre la adaptación de las especies en las Islas Galápagos, proponemos los LEARNGames como entornos de aprendizaje adaptativos diseñados para fomentar experiencias de aprendizaje efectivas, e...
At the III INTERNATIONAL CONGRESS OF INNOVATION AND TECHNOLOGY IN EDUCATION from 21-23 November this presentation was the core of my "academic speech" for this congress on 22 November.
At this congress we did a series of workshops with LEARNGame Entrepreneurship, the digital version with mobile phones (smartphones) that will make it possible to ac...
The concept of Learngaming integrates Darwin’s natural selection theory into a learning and teaching framework designed to prepare individuals for the demands of the 21st century. It focuses on entrepreneurial learning through play, fostering the development of key skills such as efficiency, flexibility, and creativity. In contrast to traditional e...
This info has been realized for my old partner 😊 in playing "LEGOSTICS" and colleague at the Hogeschool Drenthe, Henk ten Wolde, who is active as a member of an educational Advisory Board in Edmonton (Canada). Pictures are made with AI by Willem Schreuder (also responsible for IT innovation and development).
LEARNGames have been played all over Eu...
To be best adapted to the 21st century environment a teaching and learning context is needed that “fits”: a learngaming context. A focus on learning by playing to develop 21st century skills in a process of “natural selection learning”. Today's society is characterized by a global context full of turbulent real-time digital information and entertai...
Our digital LEARNGame Entrepreneurship has been played in South Africa at Stellenbosch. Unexpectedly this game -where all money transactions of the participants simultaneously are registered using chrome books - resulted in great data! Unexpected because until now smart phones were used and a standard outcome is, as everybody knows with new pilots:...
Whereas higher professional education study programmes are currently obsessed with the gaining of competencies, the learning company starts by focusing on the other side of the equation. Competencies are a combination of knowledge, skills and attitudes required to perform successfully in a professional situation. The conventional approach to the ga...
In summary, self-effectuation in learning entrepreneurship means teaching students to make their own unique design from small pieces, rather than following a traditional business plan. This can be achieved by providing them with a learning environment and context, such as game simulations like LEARNGames Entrepreneurship, where they can learn to se...
I used CHatgtp to summarize what my theory on "self-effectuation" means practically. This is the answer.
In summary, the concept of quilting is used to describe the process of successful entrepreneurship, where small pieces of opportunities and resources are pieced together step by step to create a unique personal design. This non-linear and compl...
Learngaming is the mathetic (and didactic) methodology behind LEARNGames. Mathetics is the science of learning. The term was coined by John Amos Comenius (1592–1670) in his work Spicilegium didacticum, published in 1680. He understood Mathetics as the opposite of Didactics, the science of teaching. The word comes from the Greek word mathēmatikos, w...
Abstract
The behavior style tests are based on fuzzy logic, on prototype theory and on statistics. In behavior style we don't measure precise but “fuzzy” and use arithmetic mean as a measurement of central tendency to precise the behavior style.
Testing a behavior style is stereotyping human behavior in categories: fuzzy sets. As human beings,...
Flyer to explain both the LEARNGame and the Behavior Style test
Explaining the LEARNGame and the Behavior Styl test.
Visualizing entrepreneurship behavior.
After twenty years of developing, researching, and simulation experiments with a business simulation-role-game LEARNGame we finally succeeded in registering payment transactions between all buyers and sellers participating using smart-phones and QR-codes. Nowadays we can measure every mutual money transaction and the money transactions with both ma...
Learning is equivalent with entrepreneurial behavior: proactive, self starting, overcoming barriers.
It is a résumé using deductive and inductive reasoning based on experiments with learning processes with the use of a complex role game simulation (“LEARNGame”), observing and testing the psychological steps to learn entrepreneurship (Action Regula...
The entrepreneurial behavior of Donald Duck is a way of stereotyping human entrepreneurial behavior using a humanized comics figure. Donald Duck is not a duck, but a comics figure of a duck that has all human characteristics in his behavior. Like Mickey Mouse, Yogi Bear or Miffy. We combined behavior style tests and test with images of Donald Duck...
Case history explaining the research process ongoing
Abstract
Can entrepreneurship be measured by different behavior styles? Is there a prototypical entrepreneurship behavior style? Can teams be made more entrepreneurial? (The answers are ‘yes’). Man and women: do they show different behavior styles? For example, does a ‘female entrepreneurship behavior style’ exist? (The answer is ‘no’). This articl...
LEARN Game : serious entrepreneurial learning
The simulation-role-game LEARN Game, is an entrepreneurial context using LEGO to teach and learn in a playful manner. Participants ( at least 9, on average 25) interact as independent entrepreneurs: buying and selling LEGO parts for producing LEGO towers, and trade them. We apply LEARN games for:
• tea...
The European Union (EU) has made entrepreneurship promotion a top priority and is encouraging countries to implement entrepreneurial learning across their education and training systems (European Commission 2010). However, there are few examples how to regulate the entrepreneurial learning process. The aim of this study is to present answers and im...
The aim of this paper is to present results of learning processes for gifted children, using the Action Regulation Theory on entrepreneurship in learning a basic vocabulary of the 6 major languages of the world. Why the focus on giftedness? The idea to develop a specific learning method for children that are gifted, evolved from the notion that the...
Abstract:Questions and Objectives: How do we identify tools that can overcome uncertainty in realizing value with students using their creativity in generating ideas and develop these ideas in new concepts? Tools that better fit in the mindset of the new generations, and that can be applied in any modern classrooms. Creativity to generate ideas whi...
Questions and Objectives: Earlier papers showed that the entrepreneurship role game simulation (LE-Game) is a teaching and learning method that enhances the entrepreneurial behavior of the participants. Empirical tests showed on average an increase in extrovert (red/yellow) behavior style of some 4%. Moreover we have tested the behavior styles of n...
How to create educational environments that activate entrepreneurial behaviour? First: can entrepreneurial behavior be identified? We have tested the behavior styles of nearly thousand persons, among them nearly thirty entrepreneurs. Results: entrepreneurs on average have a different behavior style. Significant differing from the average behavior s...
Questions and Objectives: How do we identify which tools better fit our classrooms or business setups? What are the effects of the changing characteristics of our society on teaching tools?Doesn't entrepreneurial learning require far more " pull-learning " instead of " push-teaching " ?
The aim of this paper is to show that it is possible to combine language learning with entrepreneurship learning to create an effective, efficient, flexible and creative learning process through reference creation. The process of conscious and unconscious learning by activating personal impressions, individual experiences of activated senses and po...
Questions
Question (1)
We have a role game simulation : entrepreneurship learngame (See www.learngame.info) . Since several months we are able to measure bank transactions of the individual participants. So we have data.
But how can we use this data to measure the 5 principles of effectuation?
- Bird In Hand Principle.
- Affordable Loss Principle
- Crazy Quilt Principle
- Lemonade Principle
- Pilot in the Plane Principle