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4
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Introduction
I'm interested in how people interact in social virtual reality, and how they use language and their bodies to accomplish actions and activities. I use conversation analysis and video materials to examine interaction in different social VR spaces.
Skills and Expertise
Current institution
Publications
Publications (4)
This article contributes to our understanding of how participants use different resources to accomplish word explanations in social virtual reality (VR). The article draws on conversation analysis to examine audio-visual data of interaction on the Rec Room VR platform. A view of the physical space the participants inhabit has also been captured. Th...
This chapter draws on audio-visual data of interaction in the virtual reality space Rec Room and conversation analysis to examine intersubjectivity and its maintenance and re-establishment during the word explanation activity in a “charades” game. Features of VR spaces can create restrictions for the users as they engage in activities, leading to c...
This chapter studies openings of interactions in immersive virtual reality (VR). Immersive VR refers to computer-generated and visually rich environments that create for the user a powerful sense of immersion. The data are video recordings of interactions collected in a multiplayer online game called Rec Room. The method is conversation analysis. T...
This paper reports on a pilot project called Remote Research and Collaboration Using VR and 360° Video (RReCo) that was carried out in late Spring 2021 at the University of Oulu, Finland. The project explored new ways of collecting, viewing and analysing video data for the purposes of engaging in remote, collaborative research on social interaction...