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Introduction
Current institution
Additional affiliations
August 2013 - December 2014
July 1997 - August 2013
sekolah Menengah Kebangsaan Air Tawar, Kota Tinggi, Johor
Position
- Professor
Publications
Publications (84)
The flow state is a mental state in which a person is fully immersed in an activity and experiences a sense of energized focus, full involvement, and enjoyment. It is a highly desirable state for learning, as it allows students to be more engaged and productive. However, achieving the flow state can be challenging, and there is no single method gua...
There is a growing need for Data-Driven Leadership (DDL) in the UAE, and while the implementation frameworks serve as a grounding approach for implementing DDL, there has yet to be an application of this concept in the UAE school context. This research aims to assess the readiness of Al Dhafra cycle two and three public schools for DDL implementati...
A growing demand for data-driven leadership (DDL) has emerged in the United Arab Emirates (UAE). Despite the use of implementation frameworks to guide DDL implementation, there is a lack of application of this concept in the context of UAE schools. This study aims to evaluate the readiness of public schools in the Western region, specifically cycle...
The effectiveness of using educational technology in the education system, especially in math and science, has been the subject of many research projects due to its importance. However, it is clear that in many classrooms, teachers lack maturity in using technology effectively. Therefore, the purpose of this research is to assess the level of Impac...
The rapid development in telecommunication leads to technology integration in many sectors, including education. The use of mobile technologies for mobile learning has been prevalent. Smartphones, laptops, and tablets are examples of mobile technologies that offer an extensive range of activities that can support teaching and learning English and r...
There is a growing need for Data-Driven Leadership (DDL) in UAE. While the implementation frameworks serve as a ground approach for implementing DDL, there has yet to be an application of this concept in the UAE school context. This research aims to assess the readiness of Western region cycle two and Three public schools for DDL implementation. Th...
This study aims to identify the maturity level of science and math teachers in Impactful Gamification Use (IGU) in Al Dhafra region public schools in Abu Dhabi. The researcher used a concurrent triangulation mixed methodology research design, the research is conducted on a sample selected through a purposive sampling method from the population of p...
The school leader’s role has become more challenging and complex. Principals face demands
that request them to adapt continuously. Leadership demands need to be met in an era of continuous change, which is becoming harder and harder each year with the new challenges faced by school leaders. As a result, school leaders must utilize data from nationa...
Innovation and challenges are significant factors that lead to the improvement in technology involving various sectors, including the educational field. New methods and techniques have been introduced in teaching and learning among learners and educators. Modern technology generates an effective learning process that increases the students’ interes...
the purpose of this study was to examine whether visually impaired students can build educational robots and program them if they receive adapted materials and instructions with guided instruction from well-trained educators in the fields of inclusive STEM Classrooms. Discussion of the technologies and our experimental approach is presented in this...
As more learning continues to move online, the implications of extraneous processing for the human memory system, especially within digital learning spaces, calls for instructional approaches that promotes essential processing. This chapter discusses the nature and direct implications of cognitive (over)overload for human working memory, and how to...
Approaches in teaching and learning have transformed significantly in tandem with the advances in computerised applications to support the process. Software quality characteristics such as usability is one of the non-functional requirements that must be taken into consideration when designing and developing educational applications. This study focu...
Technologies have a potential to make learning more dynamic and capable of going conventional learning limits. With the utilization of online technologies for example, students can interact with teachers and other students, regardless of time and distance. The learning process can likewise happen in synchronize or asynchronies. Meaningful interacti...
Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending into the educational arena. The usage of game elements such as points, badges and leader board can assist in keep...
Traditional learning methods have significantly changed with the adaptation of modern technologies. Teachers and students have become more interested to build their knowledge when exploring learning materials using various devices and applications. ISO/IEC 25010:2011 and ISO 9241-11:2008 are referred to regarding five quality characteristics in des...
Mobile technology has become increasingly popular in the past decade and provides a chance to move forward towards 21st century education. The art of teaching and learning English with the adoption of mobile technology creates a different learning environment for both teachers and students. Hence, reviewing existing works systematically is crucial...
Purpose: University placement test is an important admission policy priority in Nigeria, because it serves as a university-based selection criterion for placement of students into undergraduate programs in Nigeria. Although recently attention have been shifted on the call to develop a standard content and standardize the test, yet attention has not...
This paper presents an exploratory sequential mixed methods approach in validating the Economics Placement Test [EPT] to assess prospective undergraduates' Economics knowledge and perceived skills for admission into undergraduate programmes of Nigerian Universities. Exploratory sequential mixed methods design adopted in this study was characterized...
Flipped classroom and project-based learning have gained the attention of many researchers and practitioners in education. Despite proven effective empirically, very few studies have emphasized project-based learning in flipped classroom based on students' cognitive style. Thus, the purpose of this study is to investigate the effectiveness of proje...
Augmented reality learning environment have transformed learning experience into an interesting and engaging process which allows learner to learn in a complete new environment which combines virtual and real world. This technology seems to attract many researchers to study its potential in revolutionizing the educational experience. Hence, this st...
The blistering pace of information technology today has been influential on the changes in teaching and learning methods applied in the education system. Its consequence is seen in the development of various types of teaching and learning methods using information technology as a platform for education, such as blended learning and flipped classroo...
The use of social media is generally linked with negative implications; however, its growth and popularity should not be taken lightly as its existence has the potential to create learning opportunities in a platform favoured by students. With this advantage in mind, this study was carried out to answer the questions regarding popular social media...
Provision of an alternative instructional platform has encouraged students’ involvement in online social collaborative learning that could potentially enhance problem-solving (PS) skill. There are many types of scaffoldings proposed by researchers to inculcate this skill; however, concern arises as a result of an ill-defined problem. Besides being...
Problem-solving (PS) is an ability that contribute in realigning and monitoring the thinking process thus believed to be able to enhance the quality of learning by promoting higher order thinking skill (HOTS) in students. Problem-solving helps to equip an individual to become competent thus, able to manage the modern challenges of the 21st century....
Research in the tertiary education has shown numerous studies conducted on the contribution and
perception of social media in learning. However, studies that emphasis on school students’
perception on the same topic found to be scarce. Therefore, with gender differences in perspective,
this exploratory study seeks to identify the most used social m...
Project based learning has been structured as a result of the rapid use of technology in education. Its applications, capitalizing on technological advancements, have received increasing attention, in tandem with 21 st century learning. It began to play a role in the implementation of teaching methods, including flipped classroom, that integrate te...
With its interactive feature that infuses fun to motivate its users, games have been considered useful to engage the current batch of Generation Z students. With games based learning methods such as digital game based learning, serious games and more recently gamification. Yet, with the increasing tasks of teachers nowadays, the use of gamification...
EFFECTIVENESS ON LEARNING ATTAINMENT USING THE GAMIFICATION APPROACH AS AN EDUCATIONAL TECHNOLOGY TOOL
M. Sanmugam ¹, N. Mohd Zaid ¹, H. Mohamed ¹, Z. Abdullah ¹, B. Aris ¹, H. van der Meijden ²
1Universiti Teknologi Malaysia (MALAYSIA)
2Radboud University (NETHERLANDS)
The existence of technology based tools such as smartphones and tablets has b...
GAMIFICATION SWAY ON THE STUDENTS INTRINSIC MOTIVATION WHEN IT COMES TO LEARNING SCIENCE
M. Sanmugam ¹, N. Mohd Zaid ¹, H. Mohamed ¹, Z. Abdullah ¹, B. Aris ¹, H. van der Meijden ²
1Universiti Teknologi Malaysia (MALAYSIA)
2Radboud University (NETHERLANDS)
Twenty first century learning has transcended the learning process for the students from th...
THE ONLINE SOCRATIC APPROACH AND ITS RELATIONSHIP WITH THE LEVEL OF BLOOM TAXONOMY MASTERY
S. Md Suhadi, H. Mohamed, N. Mohd Zaid, Z. Abdullah, B. Aris
Universiti Teknologi Malaysia (MALAYSIA)
The Level "synthesis and evaluate" is the highest in cognitive theory bloom taxonomy. When students are able to reach the peak, it is said to have attained...
Technologies have a potential to make learning more dynamic and capable of going conventional learning limits. With the utilization of online technologies for example, students can interact with teachers and other students, regardless of time and distance. The learning process can likewise happen in synchronize or asynchronies. Meaningful interacti...
Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending into the educational arena. The usage of game elements such as points, badges and leader board can assist in keep...
Flipped classroom, the 21 st century learning has proven itself to be effective in its implementation in the field of education, particularly at the secondary school level. However, not many studies have been conducted to measure the students' overall engagement in the implementation of the method, for Mathematics. Thus this study was carried out t...
Tujuan – Fokus kajian ini adalah untuk melihat kesan pengajaran subjek Bahasa Melayu berbantukan komputer, iaitu menggunakan track changes dalam penulisan karangan. Tujuan penggunaan track changes adalah untuk menunjukkan dengan jelas akan kesalahan yang dilakukan oleh murid semasa menulis karangan.
Metodologi – Kajian ini menggunakan reka ben...
Creative thinking is an aspect that should be given priority in the process of preparing a student to master higher-order thinking. It is particularly required, when an individual is in a situation to diversify the solutions of a problem to keep up with the current requirements. The process of acquiring creative thinking requires an environment tha...
Gamification is a new form of approach that is being looked into in the world of education. With its game elements that relates to the needs of the current generation of users whose life is entangled in the world of technology. Yet the use of technology is not a one size fits all deal; thus it is important to identify how certain gamification eleme...
This program aims to gather student’s figures and conduct a language camp for primary school students to further enhance their language proficiency in a fun manner and anxiety free environment. The program is a one day language camp program that was organized to help students learn English in relaxes and anxiety free environment. Through the idea o...
International Service Learning Program (ISLP) “Menuju Sejuta Impian Bersama” merupakan satu program UTM dan UTY dalam rangka Kolaborasi Strategik ISLP bertujuan untuk mendedahkan kepada mahasiswa pengetahuan mengenai proses pembangunan komuniti di Malaysia dan Indonesia. Program ini juga dapat memberikan gambaran yang positif kepada peserta untuk m...
The objective of this case study being conducted was to obtain learning styles among high school students through the implementation of the flipped classroom method. The needs for learning styles are an important factor in ensuring the effective implementation of pedagogy. Past studies have found that, the implementation of teaching by teachers mus...
Problem-solving skill is one of the 21st century skills needed by students to be competitive in the future working world. However, international assessment results have shown Malaysian students are still weak in problem solving and many graduates face problems securing a job due to a lack of problem-solving skill which is highly sought after by ind...
Sustainable education must employ strategies that promote lifelong and meaningful learning. Peer Instruction (PI) is an active learning pedagogy specifically designed to achieve this. There are a number of elements involved in the various steps of the PI pedagogy which contributes to its effectiveness. However, most research studies reported in Pee...
Flipped classroom is one of the pedagogies that created from the revolution of the use of technology in education that has changed the form of teaching, and to facilitate the teaching and learning process. Through the flipped classroom method, the use of technology is capable of providing students with reference materials to learn outside of teachi...
Technology has changed many of educators' teaching patterns. The use of technology in teaching and education has long been applied since time immemorial. Technology, to some extent, has also affected educators' teaching methods and this gave rise to the emergence of a number of pedagogical methods, such as blended learning and flipped classroom, wh...
Flipped classroom is the latest pedagogy that has grown across multi-discipline and age levels which effectiveness has been proven empirically. The flipped classroom approach allows the students to review the topics given prior to learning them in the classroom and apply the knowledge gained practically via in-class activities. Therefore, students...
The rapid growth of technology has sparked a revolution in the world of education. The use of technology plays an important role in learning and teaching nowadays. However, the use of technology without applying proper pedagogy will not have a big impact. Flipped classroom is one form of pedagogy that stems from the proliferation of technology. Fli...
Studies on Blended Learning flourishingly have become unstoppable now. A lot of Model of Instruction venture on how to integrate technology with T&L especially involving Online Learning. In these studies, we will focus on Station Rotation Model which is one of the pedagogy approaches in delivering the content and inducing the Higher Order Thinking...
The extensive acceptance of technology in the field of education has opened its door to many new innovative computer-mediated methods. One latest innovation predicted to kick up a storm is Gamification. Though this method has been successfully applied in other fields such as marketing and in social networks, the implementation in education is still...
The use of educational technology has been improving in schools since the turn of the century. The current educational curriculum has been revamped to incorporate information, communications and technology (ICT). The immersion has either been a stand-alone subject or infused into elements of other subjects, most prominently in Science, Technology,...
Independent students who are capable of learning by themselves are hard to find nowadays. Normally, most of the students would require some motivation to learn; either from their peers, teachers or parents. Self-motivation is an ability to do what needs to be done, without influence from other people or situations.Therefore, self-motivation plays a...
Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has transcended beyond the corporate world and into the educational arena. The usage of game elements such as points, badges and leaderboard can assist in keeping the students not o...
The development of Higher Order Thinking Skill (HOTs) among
Malaysian student must be strengthened in order to boost the
insight of knowledge in Science, Technology, Engineering and
Mathematics (STEM). As for that reason, Ministry of Education
(MoE) Malaysia give a lot of effort to do a vast transformation in
the Education System by introducing the...
The latest learning methods of 21st century emphasizes student-centered learning and the use of technology in teaching. Flipped Classroom is one of the latest pedagogy that gives attention to active learning through the use of technology as an intermediary in learning and teaching In contrast to the traditional method where the teacher use'chalk an...
The ability to think is a complex process as it requires us to use our mental capacity to resolve a problem. Malaysian Secondary school students involved with the assessment of Trends in International Mathematics and Science Study (TIMSS) 2011 and Programme International Student Assessment (PISA) in 2012 could not meet the standards that have been...
The latest learning methods of 21st century emphasizes on student-centered learning and the use of technology in teaching. Flipped Classroom is one of the latest pedagogies that give attention to active learning through the use of technology as an intermediary in learning and teaching. In contrast to the traditional method where the teacher use ‘ch...
Enhancing teaching and learning using technologies is a needed boost in the field of education. This is more relevant in this era of technology boom supplemented with the arrivals of handheld devices and gadgets that has promoted the use of games in our daily lives. Thus with an element that is as robust and addictive as a game, one can only imagin...
The ability of students to optimize the use of intellect in attempting to successfully resolve problems are not routine. The phenomenon of recent problems shows that a 14-years old student in Malaysia could not master the questions based on higher order thinking. To enhance the student's cognitive in maximizing the use of the intellect in this soph...
Active learning and team-base learning activities have proven to be highly effective in cultivating students' engagement. Active and team based learning however require technological support; and flipped classroom is suggested to be one of the pedagogical approaches to complement the whole process of learning. Flipped classroom is the latest pedago...
Gaya kognitif ialah satu gaya yang sedia ada pada seseorang individu sejak lahir. Justeru, gaya kognitif adalah
satu aspek penting yang perlu diambil kira dalam proses pengajaran dan pembelajaran. Pengaruh gaya kognitif
ini tidak dapat disangkal kerana banyak kajian yang telah membuktikan bahawa pelajar yang mempunyai gaya
kognitif yang berbeza me...
2 Fakulti Pendidikan, Universiti Teknologi Malaysia (UTM), Johor Bahru, Malaysia bba@utm.my 3 Fakulti Pendidikan, Universiti Teknologi Malaysia (UTM), Johor Bahru, Malaysia hasnah-m@utm.my 4 Fakulti Pendidikan, Universiti Teknologi Malaysia (UTM), Johor Bahru, Malaysia norasykin@utm.my 5 Fakulti Pendidikan, Universiti Teknologi Malaysia (UTM), Joho...
Educational technology plays an important part in the growth of education in the 21 st century. Yet the absence of infusion between technology and education in schools, has led to the de-motivation among many students and teachers with the current education system. Therefore with the evolution in technology, especially with the arrival of android d...
2 bba@utm.my, 3 hasnah-m@utm.my, 4 norasykin@utm.my 5 UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia (UTM), Malaysia zac@utm.my ABSTRAK Pembangunan tahap pemikiran pelajar melalui penerapan elemen Kemahiran Berfikir Aras Tinggi (KBAT) amat dititikberatkan bagi memperkasakan pembelajaran Sains, Teknologi, Kejuruteraan dan Matematik...
Sistem pendidikan abad kini, iaitu pembelajaran abad ke-21 menuntut kepada pembelajaran berpusatkan pelajar. Namun demikian kajian-kajian lepas mendapati bahawa kebanyakan guru masih menggunakan pendekatan konvensional. Kaedah konvensional dilihat menyebabkan penglibatan pelajar yang kurang dalam aktiviti pembelajaran. Justeru pelajar akan berhadap...
Educational technology plays an important part in the growth of education in the 21 st century. Yet the absence of infusion between technology and education in schools, has led to the de-motivation among many students and teachers with the current education system. Therefore with the evolution in technology, especially with the arrival of android d...
The use of educational software in teaching and learning Science, Mathematics and English are encouraged among teachers. The Ministry of Education (MOE) has provided teachers with a variety of software to achieve the objectives and goals of teaching and learning Science, Mathematics and English and also helped students to master Mathematics and Sci...
This study was conducted with its aim to measure the dominant learning styles of Fully Residential Schools' students. The need to acquire the dominant learning styles of these students arose since they are bound to the school environment which limits learning styles according to their inclination. Hence, individual and group learning styles were de...