Hasan K. Rezakhani

Hasan K. Rezakhani
University of Tehran | UT · School of Visual Arts

Master of Arts

About

2
Publications
1,107
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Introduction
Hasan Karbalai Rezakhani currently works at the University of Applied Science and Technology. His main research interest is: Theoretical analysis of the simulated reality in the future: A focus on the photorealistic virtual reality images. To find out how simulated reality reform our reality because of technology
Additional affiliations
December 2015 - present
University of Applied Science and Technology, Tehran
Position
  • Lecturer
Description
  • Courses title: Animation in Media, Modern Animation Technologies, Special Effects, Artistic Literacy, 3D Scan, 3D Digital Illustration, 3D Software, Lighting Design, and Photography.
March 2014 - February 2015
University of Tehran
Position
  • Master's Student
Description
  • Research on master thesis: “Studying the Role of 3D Computer Simulation in Generating Photorealistic Images”
Education
September 2012 - February 2015
University of Tehran
Field of study
  • Photography
September 2005 - February 2012
Sooreh University
Field of study
  • Cinema

Publications

Publications (2)
Research Proposal
Full-text available
Introduction The next generation processors such as the ones that use graphene-based transistors, increase the speed of the process of codes up to 1000 times (Schlueb, 2017). At the same time, the researchers of computer science are developing rendering algorithms in which the physical world will be simulated better and faster. One of the results...
Thesis
Full-text available
This paper presents part of a interdisciplinary research work done for master degree at the Faculty of Visual Arts and Design of the University of Tehran. The objective of this research was to study and analyze photorealistic computer-generated images and bring 3D Computer Graphics into Photography realm. 2-1-2 Cinema and Zuse’s Machine 2-1-4 Bau...

Projects

Project (1)
Project
The focus of this research is on every photorealistic feature which can be produced by 3D computer graphics that can increase the reaction of the audience in virtual reality environment or facilitate it. Although these environments are formed by real things and subjects, the research focus is only on environments that do not exist in reality and they are non-characteristic (both human and non-human). In the first phase, this research tries to investigate each feature separately and in the second phase in relation to other features so the impact rate of each one will be clear.