Hartmut Seichter

Hartmut Seichter
  • Dipl.-Ing., PhD
  • Professor (Full) at Schmalkalden University of Applied Sciences

About

76
Publications
28,284
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1,490
Citations
Introduction
Hartmut Seichter is a Professor at the Faculty of Computer Science, University of Applied Sciences Schmalkalden. Hartmut does research in Computer Graphics and Human-computer Interaction.
Current institution
Schmalkalden University of Applied Sciences
Current position
  • Professor (Full)
Additional affiliations
July 2010 - May 2014
Graz University of Technology
Position
  • Managing Director
October 2005 - June 2010
University of Canterbury
Position
  • PostDoc Position
October 2002 - October 2005
The University of Hong Kong
Position
  • PhD Student
Education
October 1996 - October 2024
Bauhaus-Universität Weimar
Field of study
  • Architecture - Specialisation CAAD

Publications

Publications (76)
Chapter
Full-text available
Kurzfassung: Durch die Automatisierung und Digitalisierung werden in der Basisarbeit stets neuartige Technologien eingesetzt und/oder ihr Einsatz geplant. Zu den Entscheidungsträger-/innen gehören zunehmend Absolvent-/innen der Wirtschaftspsychologie. Der vorliegende Beitrag möchte die Lücke zwischen theoretischer Hochschulbildung und den künftigen...
Patent
A method for spatial interaction in Augmented Reality (AR) includes displaying an AR scene that includes an image of a real-world scene, a virtual target object, and a virtual cursor. A position of the virtual cursor is provided according to a first coordinate system within the AR scene. A user device tracks a pose of the user device relative to a...
Patent
Techniques are presented for constructing a digital representation of a physical environment. In some embodiments, a method includes obtaining image data indicative of the physical environment; receiving gesture input data from a user corresponding to at least one location in the physical environment, based on the obtained image data; detecting at...
Patent
A user device receives an image stream from the user side of the user device and an image stream from a target side of the user device. The user device acquires a coordinate system for the user, acquires its own coordinate system, and relates the two coordinate systems to a global coordinate system. The user device then determines whether the user...
Patent
Methods, systems, computer-readable media, and apparatuses for generating an Augmented Reality (AR) object are presented. The method may include capturing an image of one or more target objects, wherein the one or more target objects are positioned on a predefined background. The method may also include segmenting the image into one or more areas c...
Article
Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques...
Conference Paper
Full-text available
We work towards ad-hoc augmentation of public displays on handheld devices, supporting user perspective rendering of display content. Our prototype system only requires access to a screencast of the public display, which can be easily provided through common streaming platforms and is otherwise self-contained. Hence, it easily scales to multiple us...
Article
This paper investigates the utility of the Magic Lens metaphor on small screen handheld devices for map navigation given state of the art computer vision tracking. We investigate both performance and user experience aspects. In contrast to previous studies a semi-controlled field experiment (n=18)(n=18) in a ski resort indicated significant longer...
Conference Paper
Full-text available
Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniq...
Conference Paper
Full-text available
It is our pleasure to present the workshops associated with ISMAR 2013. These events provide a chance to thoroughly examine specific research areas in the exciting field of Mixed and Augmented Reality.
Conference Paper
Full-text available
The development of mobile Augmented Reality application became increasingly popular over the last few years. However, many of the existing solutions build on the reuse of available standard metaphors for visualization and interaction without considering the manifold contextual factors of their use. Within this workshop we want to discuss theoretica...
Conference Paper
Full-text available
Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and human-computer interaction. Inexpensive depth sensors such as the Microsoft Kinect allow to leverage the development of such applications. However, this technology is still relatively recent, and no detailed studies...
Conference Paper
The motivation of this workshop is to discuss future direction of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and content authoring for augmented reality. The workshop will comprise of a paper session where authoring papers, late-breaking results and overviews over state-of...
Conference Paper
We present a modified upright SURF feature descriptor for mobile phone GPUs. Our implementation called uSURF-ES is multiple times faster than a comparable CPU variant on the same device. Our results proof the feasibility of modern mobile graphics accelerators for GPGPU tasks especially for the detection phase in natural feature tracking used in Aug...
Article
Full-text available
We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only available at sparse, discrete locations (info points). Our interface combines turn-by-turn instructions with a World-in-Miniature (WIM). In a previous study, we showed that using an Augmented Reality WIM at info points...
Article
Full-text available
We investigate 360° panoramas as overviews to support users in the task of locating objects in the surrounding environment. Panoramas are typically visualized as rectangular photographs, but this does not provide clear cues for physical directions in the environment. In this paper, we conduct a series of studies with three different shapes: Frontal...
Article
Full-text available
In this paper, we discuss the impact of tracking technology on user studies of mobile augmented reality applications. We present findings from several of our previous publications in the field, discussing how tracking technology can impact, influence and compromise experimental results. Lessons learned from our experience show that suitable trackin...
Conference Paper
Visualization systems often require large monitors or projection screens to display complex information. Even very sophisticated systems that exhibit complex user interfaces do usually not exploit advanced input and output devices. One of the reasons for that is the high cost of special hardware. This paper introduces Augmented Visualization, an in...
Conference Paper
The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper session where papers, late-breaking results and overviews over state-of-the-art in content authoring for...
Conference Paper
The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper session where papers, late-breaking results and overviews over state-of-the-art in content authoring for...
Conference Paper
Full-text available
We investigate user experiences when using augmented reality (AR) as a new aid to navigation. We integrate AR with other more common interfaces into a handheld navigation system, and we conduct an exploratory study to see where and how people exploit AR. Based on previous work on augmented photographs, we hypothesize that AR is used more to support...
Conference Paper
The motivation of this workshop is to discuss future directions of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and asset assembly. The workshop will comprise of a paper session where papers, late-breaking results and overviews over state-of-the-art in content authoring for...
Conference Paper
Full-text available
We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with sparse 3D localisation at selected info points in the building. Based on localisation accuracy and the users' activities, such as walking or standing still, the interface adapts the visualisation by changing the dens...
Article
Full-text available
Ambient intelligence (AmI) has the goal of embedding context sensitive technology in the user's surroundings. AmI is defined as "digital environments that are sensitive and responsive to the presence of people". Thus, AmI research involves the convergence of several earlier research ideas, including ubiquitous or pervasive computing, intelligent sy...
Article
Full-text available
In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input for a system control task. While task accuracy was the same for all interfaces, mouse input performed the fastest and input with...
Article
This project investigates new approaches to developing complex 3D form through an iterative loop of experiments mediating between physical objects and digital space. It explores the concept of slippage occurring at the boundaries of converging technologies as a means of generating innovative and unexpected design outcomes, real and virtual, tangibl...
Conference Paper
Full-text available
The study of multimodality is comparatively less developed for affective interfaces than for their traditional counterparts. However, one condition for the successful development of affective interface technologies is the development of frameworks for the real-time multimodal fusion. In this paper, we describe an approach to multimodal affective fu...
Conference Paper
Full-text available
We introduce a novel touch-based interaction technique for tangible user interfaces (TUIs) in Augmented Reality (AR) applications. The technique allows for direct access and manipulation of virtual content on a registered tracking target, is robust and lightweight, and can be applied in numerous tracking and interaction scenarios.
Conference Paper
Full-text available
Ambient Interface research has the goal of embedding technology that disappears into the user’s surroundings. In many ways Augmented Reality (AR) technology is complimentary to this in that AR interfaces seamlessly enhances the real environment with virtual information overlay. The two merge together in context aware Ambient AR applications, which...
Conference Paper
Full-text available
In this paper, we propose a novel approach for recognizing facial expressions based on using an active appearance model facial feature tracking system with the quadratic deformation model representations of facial expressions. Thirty seven facial feature points are tracked based on the MPEG-4 facial animation parameters layout. The proposed approac...
Article
In this paper we investigate the use of next generation remote collaboration tools for supporting design education. "Chinese Whispers" [ref] refers to the concept of mediating between remote studios with new forms of hybrid designing and real time online collaboration. We conducted a sequence of experiments which explore the concept of linkage and...
Conference Paper
Full-text available
The development of Affective Interface technologies makes it possible to envision a new generation of Digital Arts and Entertainment applications, in which interaction will be based directly on the analysis of user experience. In this paper, we describe an approach to the development of Multimodal Affective Interfaces that supports real-time analys...
Conference Paper
Full-text available
Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual world within Augmented Reality (AR) using rigid body simulation. Unlike existing techniques of embedding physics simulations into 3D environments, the use of rigid body simulations within AR requires a different app...
Conference Paper
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In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or pr...
Conference Paper
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This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both visual programming and interpretive scripting, and an immediate mode for runtime testing. ComposAR is written in Python which means the user interface and runtime behavior can be easily customized and third-party m...
Conference Paper
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In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact implicitly or explicitly with through a sensor. Due to the advances in sensor technology, we can utilize sensory data as a means of user interactions. To show the feasibility of the proposed method, we extend the Compos...
Article
Full-text available
This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, architects have been exploring creative technologies and potentials using a variety of interfaces ranging from real and virtual to augmented reality (AR) and mixed reality (MR) media. The process of design and method o...
Article
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Proceedings of the 16th ACM international conference on Multimedia. MM 2008. Vancouver, Britsh Columbia, Canada, 945 - 948 16th ACM international conference on Multimedia
Conference Paper
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There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of ?reality? concepts such as Virtual Reality and Augmented Reality and their supporting technologies have emerged in the field of design to adopt the task of replacing or merging our physical world with the virtual world. The differ...
Conference Paper
Full-text available
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and evaluated. Human spatial abilities can be used to store more information about particular objects including their position in space. Our hypothesis states that as 3D object...
Conference Paper
Full-text available
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly efficient combination of the physical and digital world. Our solution utilizes recent developments in comp...
Conference Paper
This paper outlines the design, execution and analysis of a user evaluation experiment using Augmented Reality (AR) in an urban design studio. The aim of the experiment was to gauge the differences between two interfaces in regard to their impact on the design process. The two conditions of the experiment were a direct manipulating tangible user in...
Conference Paper
Full-text available
ABSTRACT Todate most Augmented ,Reality (AR) design guidelines that can be found ,in the ,literature are rather narrow ,suggestions derived from specific problems,by researchers. Applying general HCI principles to AR systems has only been partially explored. In this paper we investigate,how,such general guidelines may,relate to the emerging,domain...
Article
This paper outlines the design, execution and analysis of a user evaluation experiment using Augmented Reality (AR) in an urban design studio. The aim of the experiment was to gauge the differences between two interfaces in regard to their impact on the design process. The two conditions of the experiment were a direct manipulating tangible user in...
Conference Paper
Full-text available
Developing an Augmented Reality (AR) application is usually a long and non-intuitive task. Few methodologies address this problem and tools implementing these are limited or non-existent. To date there is no efficient and easy development tool tailored to the needs of Mixed Reality (MR). We are presenting an initial taxonomy of MR applications, add...
Article
Full-text available
We are presenting a software development framework called OSGART for Rapid Application Developement (RAD) in the domain of Mixed Reality (MR). This toolkit is being developed as an extension to OpenSceneGraph [3]. It implements a hierarchical, scenegraph based approach to marker based AR using the AR Toolkit [4]. Due to its’ tight integration with...
Conference Paper
Full-text available
Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled as separate entities, which hinder collaboration, understanding and communication. Collaborative Augmented Reality (AR) systems can integrate these tasks into one media type and allow a different conversation with co...
Conference Paper
Full-text available
Sensorial richness is essential in the design process, yet digital design tools do not respond to this need. Tangible interfaces offer an opportunity for interaction with design computing systems to explore means of supporting a wider range of experiences. In this paper we look at implementations of tangible interfaces through a framework based on...
Article
Ten years after Nielsen wrote about the “next generation interface” [1] we are still largely confined to WIMP [2] interfaces in design computing. A big question that lies ahead is ‘Does the integration of computing technology through Augmented Reality help the formal design investigation process?’ There are several suggestions that the conventional...
Conference Paper
The aim of this paper is to demonstrate a software prototype using AR Toolkit (Billinghurst and Kato, 1999) for collaborative augmented reality sketching in architectural design. The author introduces a non-intrusive interaction technique developed for this prototype. Additionally, sketching and distribution mechanisms are discussed and illustrated...
Article
Full-text available
This chapter explores the connection between collaborative urban design, HCI (human computer interaction) and communication in Mixed Reality (MR) or Augmented Reality (AR) applications. Due to its nature, architectural design is a joint effort and therefore involves more than one stakeholder. A large portion of the design process is communication a...
Article
Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable designs. The beginning of the design process where the briefing is transformed into an idea is a crucial phase in the design process. It is where the architect makes decisions which influence the rest of the design...
Article
Full-text available
Architecture is built information [1]. Architects have the task of restructuring and translating information into buildable designs.The beginning of the design process, where the briefing is transformed into an idea, is a crucial phase in the design process. It is where the architect makes decisions that influence the rest of the design development...
Article
Full-text available
This article describes VRAM, short for Virtual Reality Aided Modeler. VRAM is a conceptual design tool supported by Virtual Reality technology and an ongoing testbed for theory and methodology in the field of three dimensional user interfaces (3DUIs). The outcomes from the project should consist of an intuitive and comprehensive immersive surface m...
Article
Full-text available
In this paper we present the 6DOF Cubic Mouse, a new 3D-input device, which puts an object coordinate system into the user's hand. The device allows six degree of freedom manipulations of the object coordinate system itself and additionally six degree of freedom manipulations of objects defined relative to the object coordinate system. The input de...
Article
Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable designs. The beginning of the design process where the briefing is transformed into an idea is a crucial phase in the design process. It is where the architect makes decisions which influence the rest of the design...
Article
Full-text available
In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce dynamic interactive art that responds to the perceived emotional content of viewer reactions and interactions. As part of the CALLAS project, our aim is to explore multimodal interaction in an Arts and Entertainmen...
Article
Full-text available
To date most Augmented Reality (AR) design guidelines that can be found in the literature are rather narrow suggestions derived from specific problems by researchers. Applying general HCI principles to AR systems has only been partially explored. In this paper we investigate how such general guidelines may relate to the emerging domain of AR applic...
Article
Full-text available
The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in urban design. Generally the issues are not of detailed design but rather understanding space and spatial features. Discussions about proposals use plans and large urban design models. The models are cumbersome and acces...
Article
Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if technology can accommodate more senses in the creation process and how does it affect the way we approach design? This paper investigates the implication of tangible interfaces in design computing. The focal point is t...
Article
The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzziness and as this it is an object of interpretation. The interesting thing there is the question, if the usage of VR/AR already in the early phases of a design can have an impact for the quality of a design-process. Examples like VRAM (Regenbrecht et al....

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