Harry B. Santoso

Harry B. Santoso
University of Indonesia | UI

Ph.D. Engineering Education

About

211
Publications
321,226
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
997
Citations
Introduction
Research Interests: Human-Computer Interaction, Metacognition, Self-Regulated Learning, Online Learning and User Experience
Additional affiliations
November 2020 - present
Universitas Indonesia
Position
  • Master's Student
August 2009 - December 2013
Utah State University
Position
  • Research Assistant
Education
August 2009 - December 2013
Utah State University
Field of study
  • Engineering Education

Publications

Publications (211)
Article
Full-text available
p>Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it has been used for about 10 years, the usability aspect of SCeLE as an e-Learning system has not been evaluated. Therefore, the usability aspects of SCeLE Fasilkom UI...
Article
Full-text available
The purpose of this research was to investigate high school students’ computer self-efficacy (CSE) and learning behavior in a selfregulated learning (SRL) framework while utilizing an interactive learning module. The researcher hypothesizes that CSE is reflected on cognitive actions and metacognitive strategies while the students are engaged with i...
Article
Full-text available
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ) and evaluate a learning management system. Although there is a growing interest on User Experience, there are still limited resources (i.e. measurement tools or questionnaires) available to measure user experience of any products, especially learnin...
Conference Paper
As a key aspect of product development, usability of a product is needed to be assessed by conducting usability evaluation. Within the usability evaluation methods, there are several usability assessment questionnaires; one of the most commonly used is the System Usability Scale (SUS). However, the SUS is originally developed in English and there h...
Article
Full-text available
Many software products are created by considering targeted users from different countries. For such products, it is significant to investigate users' expectations related to cultural aspects to achieve user acceptance as broad as possible in all relevant countries. The researchers of the current study examined whether the cultural background of an...
Article
Full-text available
Big data is increasingly being promoted as a game changer for the future of science, as the volume of data has exploded in recent years. Big data characterized, among others, the data comes from multiple sources, multi-format, comply to 5-V’s in nature (value, volume, velocity, variety, and veracity). Big data also constitutes structured data, semi...
Article
Full-text available
To succeed in online distance learning where students are physically separated from teachers and peers, students must develop self-regulated learning skills to effectively manage their learning process. This study examined how students with different demographic backgrounds adopt or fail to adopt self-regulated learning to engage in online distance...
Article
Full-text available
Prophetic communication (PC) is an Islamic perspective with which to view everyday communication phenomena. While there are currently many negative aspects to the use of social media and the internet, online learning is highly useful for supporting the PC learning process—especially during the COVID-19 pandemic. Before the current pandemic, online...
Article
Full-text available
In recent years, the use of asynchronous discussion forums in online learning has increased rapidly. In earlier studies, content analysis is the most-used research method in exploring the discussion transcripts. However, conventional content analysis is a time-consuming task and requires experienced coders. There is a need for an automated approach...
Article
Full-text available
The community of inquiry (CoI) framework describes a process for creating collaborative learning through three elements or presences: social, cognitive, and teaching. Despite its popularity among researchers and practitioners, use of the CoI model is limited to mapping instructional activities, which are yet to be developed into an interaction desi...
Article
Full-text available
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework – an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into differ...
Article
Presently, learning is more flexible, personal and has richer learning resources. In the digital era, students use digital tools in almost all aspects of learning, such as seeking information, note-taking, discussion and communication, which is in line with personal learning environments. Therefore, this study proposes a conceptual model of the per...
Article
Full-text available
The level of elearning utilization varies across educational institutions according to the readiness of their stakeholders. This study analyzes the factors that influence the acceptance and use of elearning by users at STIKes XYZ, a college of health sciences in Indonesia. This study uses both quantitative and qualitative approaches. The theory of...
Article
Full-text available
Technology-enhanced learning (TEL) continues to grow gradually while considering a multitude of factors, which underpins the need to develop a TEL maturity assessment as a guideline for this gradual improvement. This study investigates the potential application of TEL’s expert knowledge presented in various research articles as qualitative data for...
Article
Full-text available
Several studies have highlighted the critical role of academic digital libraries in providing research support services and improving research performance. Although several studies have discussed the value of realizing this role, a business model that can serve as a reference in carrying out this role is not yet available. This research aimed to pr...
Article
Full-text available
LINE TODAY App is a mobile news application developed by LINE Corp. The main objective of the project itself is to reach a certain amount of screen views every month which is user stickiness. But it only reached three percent of the goal in the second year of development. Due to the importance of this project to the company, the application needs a...
Article
Full-text available
LINE TODAY App is a mobile news application developed by LINE Corp. The main objective of the project itself is to reach a certain amount of screen views every month which is user stickiness. But it only reached three percent of the goal in the second year of development. Due to the importance of this project to the company, the application needs a...
Article
Full-text available
Availability of access to online learning platforms is expected to support online learning activities amid the COVID-19 pandemic. There are several issues experienced by students in online learning activities. These issues are related to Internet access, learning content, and learning evaluation. Online learning platforms are indispensable to be ab...
Article
Full-text available
Metacognition has recently been used as an aspect of assessment in the development of learning, given its importance in improving the ability of students to solve problems. Collaborative online learning is a recommended form of learning because it fosters peer interaction. A higher frequency of interaction will improve the process of knowledge cons...
Article
Full-text available
Every student has a different learning style. Not all of these learning styles can be facilitated through classroom learning. Mobile learning (m-learning) is the use of mobile technology to support learning activities and facilitate a variety of student learning styles. However, no previous studies of the development of m-learning products have tes...
Article
Full-text available
There is a need to investigate student intention to participate in online discussion forums in the context of online collaborative learning due to the importance of student participation and the widespread student inactivity reported in some studies. Student participation in online discussion forums could be predicted by the constructs included in...
Conference Paper
Chatbots are a highly developed technology, especially in the current COVID-19 pandemic to apply contactless activities. Unfortunately, most of companies that have been implemented chatbot has failed gained benefit from the chatbot. This shows companies need to evaluate usability of the chatbot. One of specific questionnaire to evaluate usability o...
Conference Paper
COVID-19 pandemic has changed the way of learning is conducted in several countries. Face-to-face interaction was prohibited to help prevent the spread of virus even further. This situation urge transition from face-to-face to long distance learning. Lecturers' participation of using e-Learning platforms is one of the main factors that made the tra...
Article
Full-text available
Students develop various learning styles based on their preferences and learning habits. To serve different learning styles in a class with a number of students using the conventional face-to-face teaching method is not practical; therefore, the idea of personalized e-Learning to accommodate differences in learning style has arisen. Building on thi...
Article
Every student has a different learning style. Not all of these learning styles can be facilitated through classroom learning. Mobile learning (m-learning) is the use of mobile technology to support learning activities and facilitate a variety of student learning styles. However, no previous studies of the development of m-learning products have tes...
Article
Full-text available
The COVID-19 pandemic that occurred in early 2020 around the world has implications for Indonesia’s education sector. This pandemic led to the Indonesian government policy to study from home at all academic levels using a distance learning approach. Studies on e-learning preparedness in Indonesia involving more comprehensive samples of universities...
Conference Paper
The teacher needs to know the learner's progress so that he/she can improve her/his teaching strategy. The initial challenges faced by the teachers are including the need to monitor each learner's progress so that their needs and difficulties can be recognized as a guide for enhancing learning strategies. One way to solve these problems is to predi...
Article
Full-text available
This paper aims to evaluate the user experience of a mobile health application called Halodoc to keep the user using the application and keep from losing a potential source of revenue for Halodoc. Halodoc is one of the companies that use the internet to provide health services for its users. Halodoc has services such as features for consultation wi...
Article
Full-text available
Due to the COVID-19 pandemic, most educational institutions across the world have shifted their teaching and learning processes and put efforts into preparing online distance education to ensure education continues uninterrupted. Some did not face difficult tasks or challenges during this process because they were already implementing online or ble...
Conference Paper
In education, teacher will frequently ask his student to measure the level of understanding for each student. Meanwhile, the need for self-evaluation for students is requiring the system that able to automatically generate question whenever they want. In order to tackle that problem, there is an area of research, called as question generation (QG)....
Conference Paper
With the growth of User Experience (UX) research field, researchers have developed various ways to implement UX evaluation method. These evaluation methods have different practice, evaluated application, and type of collected aspect. This article provides a systematic literature review on research papers from 2000 to 2019 related to UX evaluation,...
Conference Paper
Digital libraries play an essential role in supporting higher educations research. Therefore, Indonesia's academic libraries require digital library research support services and strategies to adopt such services quickly. Strategy design is carried out in three stages: a literature review using guidelines from the Preferred Reporting Items for Syst...
Book
Full-text available
Pembelajaran daring tidak hanya mencakup penggunaan learning management system (LMS) untuk menyimpan materi-materi pembelajaran yang statis, namun juga untuk memfasilitasi materi-materi yang tidak hanya dinamis namun juga berorientasi pada pembelajar (learner-centered content). Untuk membuat materi yang berorientasi pembelajar, kita perlu memahami...
Article
Full-text available
Abstract The design of interactions among peers plays a key role in collaborative learning. Various strategies have been applied to assist learners in collaborating and creating a continuous effort to construct and maintain shared knowledge, such as utilizing a concept map as a representational tool during discourse. Some previous studies have reve...
Chapter
Successful implementation remains a challenge as technology-enhanced learning (TEL) continues to progress. Therefore, it is necessary to develop a TEL maturity model as an assessment method and improvement roadmap. Recalling the analogy standing on the shoulders of giants, it emphasizes that we should build a model on previously established knowled...
Conference Paper
Full-text available
This paper investigates on how the instruments of E-Learning Usability Scale adapted in Indonesian context. The need of adapting the original version arises while assessing the usability of e-learning in a higher degree in Indonesia, namely Student Centered e-Learning Environment or (SCELE). In the process of usability evaluation, a questionnaire i...
Article
Full-text available
Collaborative learning requires a structured and open environment where individualscan actively exchange and elaborate their ideas to achieve a high-qualityproblem-solving solution. The use of concept map has been extensively implementedto facilitate idea generation and maintain shared focus during discussion. This studyemploys the Reciprocal Kit-B...
Article
Full-text available
This paper investigates how the instruments of E-Learning Usability Scale adapted in the Indonesian context. The need for adapting the original version arises while assessing the usability of e-learning in a higher degree in Indonesia, namely Student-Centered e-Learning Environment or (SCELE). In the process of usability evaluation, a questionnaire...
Article
Full-text available
The Faculty of Computer Science of Universitas Indonesia has implemented online learning facilitated by a learning management system called Student-Centered E-Learning Environment (SCeLE). One of its important features is the online discussion board that enables students to construct knowledge collaboratively. Connecting and comparing several ideas...
Article
Full-text available
Since the first appearance of the Massive Open Online Course (MOOC), the problem of low completion rates in MOOC has often been an object of research in terms of the instructional design and interface design. However, in-depth studies that examine the implementation of instructional and interface design principles in learning on the MOOC platform a...
Article
Full-text available
Soil Mechanics had been a fundamental science material that needs a great understanding of the concept. Many attempts had been done in varying the study method for this course. An attempt to utilize online discussion learning will be discussed in this paper. To analyze the online learning experience, the Community of Inquiry (CoI) model was utilize...
Presentation
Full-text available
Dalam upaya menyelenggarakan pembelajaran daring kita memerlukan persiapan dan berbagai sumber daya. Dalam hal ini tidak hanya kesiapan mahasiswa, namun juga kesiapan dosen pengajar. Di antara persiapan yang perlu dilakukan adalah desain instruksional dari pembelajaran daring. Pada dokumen ini pembaca dapat mempelajari konsep pembelajaran daring (...
Article
Full-text available
This study proposes an integrated framework that investigates interrelationships between contextual factors that influence e-business use and consequently its impact on enterprise performance among small and medium enterprises (SMEs). This study starts with an extensive systematic review of e-business use factors that are contextualized in the tech...
Conference Paper
In software development, either alone or in a team, there are many aspects that determine the success in developing the software, including each developer's skills. Studies show that the application of metacognition can increase the effectiveness and efficiency of software development. To measure a metacognition skill, there need to be a metacognit...
Article
Full-text available
In software development, either alone or in a team, there are many aspects that determine the success in developing the software, including each developer's skills. Studies show that the application of metacognition can increase the effectiveness and efficiency of software development. To measure a metacognition skill, there need to be a metacognit...
Article
Full-text available
This study aims to develop a mobile application prototype for self-monitoring. Exercising self-regulated learning is considered as one of the ways that can help students achieve their learning goals. One of the key components of self-regulated learning is self-monitoring, in which students could monitor their learning process. To make students get...
Article
Full-text available
Indonesia Open-Educational Resources (IOER) need an approach to design a massive open online course (MOOC) interaction to accommodate users’ needs and suggestions. The purpose of this research is to implement customer journey as an alternative approach for developing a MOOC’s interaction design. An online questionnaire, requirement gathering, proto...
Conference Paper
Full-text available
In this paper, we present the initial results of research that is still ongoing in building metacognitive and motivation tutor, a pedagogical agent used to facilitate students in blended learning in a higher education context. The MeMo Tutor, which stands for “Metacognitive and Motivation Tutor”, is a pedagogical agent in the form of a conversation...
Conference Paper
The present paper describes the Reciprocal Kit Build approach as a designed activity for collaborative concept mapping. We aimed to investigate the effect of differences in individual knowledge (both prior knowledge and knowledge on task) on knowledge transfer, collaborative product, and learners' affective responses during co-construction of a con...
Conference Paper
The use of scaffolding in the design of pedagogical agents has been carried out by many researchers and has a significant impact on online learning. However, how scaffolding by pedagogical agents is applied to individual and group settings is not clearly understood. The scaffolding design in this study consists of an integration of metacognitive sc...