
Hardika Dwi HermawanUniversitas Muhammadiyah Surakarta · Informatics Engineering Education
Hardika Dwi Hermawan
MSc(ITE)
University Lecturer at UMS I Alumni Award LPDP'19 | Founder & President Director of Desamind Indonesia Foundation
About
35
Publications
17,822
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110
Citations
Citations since 2017
Introduction
Information Technology (IT) in Education Enthusiasts who have a passion in the field of education, social movements and grassroots movement. Received a Master of Science degree in IT in Education at the 3rd best Faculty of Education in the World, the University of Hong Kong through the LPDP Scholarship. Awarded as the LPDP Best Alumni in Education in 2019 given by the Vice President of the Republic of Indonesia (representing the President of the Republic of Indonesia).
Additional affiliations
May 2018 - August 2018
November 2014 - November 2015
Education
August 2017 - November 2018
August 2011 - August 2015
Publications
Publications (35)
Adaptive mobile learning is necessary platform in supporting students to understand the lesson because the system can adapt to the different learning skills and characteristics of learners. This paper focuses on the application of adaptive learning in nearby wisdom app that are being developed; nearby wisdom is a mobile learning platform that provi...
Innovative learning techniques are needed, to match the expectations of the current audience to improve business ethics education for the twenty-first century. One of the innovative technologies which is believed to have a big effect on a bachelor’s degree is augmented reality (AR). Incorporating AR into the modern education system is expected to p...
This study proposes to present a sample design of a flipped learning instructional model for teaching Islamic Studies course at an Indonesian higher education institution. A bottom-up flipped learning model was developed in this study, based on Bloom's taxonomy of educational objectives. A Learning Management System (LMS), Schoology, was employed a...
Saat mendengar kata-kata ‘kuliah di luar negeri’, apa yang terlintas di benakmu? Ternyata banyak realitas yang tidak sesuai ekspektasi dan drama yang tak banyak orang tahu. Buku ini akan membuka sudut pandang baru tentang studi di luar negeri, tentang bagaimana perjuangan untuk mendapatkan beasiswa, tentang banyak drama di baliknya, dan tentang fak...
The number of tourists every year continues to increase, but the pandemic resulted in tourists experiencing a decrease, and activity also prioritized social distancing. With the reduction of tourists and human interaction, media are needed to help tourists still visit Jogja by minimizing interaction. The method used to build applications in Researc...
Seiring dengan perkembangan teknologi, muncul banyaknya platform seperti Sosial Media, E-Commerce dan web yang sering dimanfaatkan masyarakat dalam kegiatan kehidupan sehari - hari contohnya dalam kegiatan jual beli. Metode yang digunakan adalah metode pengabdian, dalam kegiatan pengabdian ini tim pengabdian mendemonstrasikan atau memberikan contoh...
Homeschooling merupakan metode belajar mengajar yang dilakukan di rumah. Di Indonesia, homeschooling sudah menjadi salah satu sistem pendidikan yang legal. Hal ini berdasarkan Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 129 tahun 2014 yang menyebutkan bahwa sekolah rumah atau homeschooling adalah proses layanan pendidikan s...
Information technology in education is designed to helping solve educational problems so that it can provide benefits in efforts to improve the quality of learning and print quality human resources. This study aims to find out what are the problems and challenges in the use of information technology in the semi-military education system. This study...
The present study aimed to develop a virtual book displaying Jogja craftwork using Augmented Reality (AR) technology as an interactive promotional media to advertise handicraft products originated from the Special Region of Yogyakarta. "Buku Kerajinan Jogja” (Jogja Handicraft Book) application under this research was developed through Research and...
Purpose
Previous research examined the effectiveness of virtual reality (VR) in various fields including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et al. , 2016; Francis et al. , 2020), firefighters (Çakiroglu and Gökoglu, 2019), negotiation training (Ding et al. , 2020), health-care training (Chow et al. , 2...
Dimasa transformasi digital yang begitu pasif, masyarakat Indonesia mengalami penurunan dalam kehidupan berbangsa yang salah satunya diakibatkan karena kurangnya pemahaman terhadap nilai-nilai sejarah. Tujuan penelitian ini adalah untuk membangun aplikasi ARBook sebagai media pembelajaran sejarah Indonesia. Metode yang digunakan untuk membangun apl...
Purpose
This study aims to examine financial socialization based on augmented reality (AR) technology for elementary school students, which it is hoped will improve their sharia financial knowledge.
Design/methodology/approach
The experimental method with pre- and post-test and control groups was used to test the improvement in the young learners’...
The advantage of computational tools over human brains is the speed, but the initiative ability of human brains is not owned by computational tools. The perfect combination of thinking and computing lays the foundation of science and gives birth to a series of achievements in technology. The introduction of technology through the subjects of Inform...
The purpose of this study is to investigate some perceived factors in students reading achievement. This study focuses on the correlation between fourth-graders' safety feeling inside school environment and their reading enjoyment towards their reading achievement. Descriptive analysis used in this study and data draws from Progress in Internationa...
This study aims to provide a design of the flipped learning instructional model for teaching a Cross-Cultural Understanding course for EFL students. A bottom-up of the flipped learning model based on Blooms’ taxonomy of the cognitive domain has been produced. A Learning Management System (LMS), known as ‘Schoology’ adopted as a platform to share th...
This is a preliminary study aimed at examining students' learning performance and perceived motivation between flipped-classroom and gamified flipped classroom instruction in a low-tech information environment. The iSpring Learn LMS was employed as a low-tech tool in gamifying the flipped classroom. This study employed a quantitative research appro...
The purpose of this study was to identify the impact of implementing a Learning Management System (LMS) 'TES Teach' on students' learning experiences in a computer-assisted language learning (CALL) course with flipped-class instruction. For the data collection procedure, an individual interview with ten undergraduate students from an Indonesian col...
This study aimed to develop a system that provides scholarship data, recommendations based on students' ability and that ensures that the developed system provides appropriate recommendations according to the students' ability by examining the results of system recommendations on academic, organizational, and student achievement. The research desig...
The environment is an inseparable element of human health. A good environmental management will bring benefit to human and surrounding. The successful implementation of International Standardized Management System (SML) ISO 14001 is determined by various factors and one of the factors is training. The purpose of this study was to analyze the correl...
Augmented Reality (AR) has become an essential technology in various sectors. Nowadays, despite the popularity of AR for product promotion and media campaign, the use of printed media, such as books and cards, is still common. In fact, AR T-shirts is one of the innovations of clothing companies to promote their products. This paper was focused on t...
Someone who does not have vocal cords, has no ability to produce voice and speech. This problem is suffered by laryngectomy patients. Over half of all laryngectomy patients worldwide are using electrolarynx for the rehabilitation of their speech ability. Unfortunately, the electrolarynx is relatively expensive, especially for patient from the lower...
Batik is one of the Indonesian cultural heritages which contains symbol and deep philosophy of human life. But today, the young generation of Indonesia does not understand and recognize the diversity of Indonesian batik motifs. With sophisticated advanced technology, it becomes media for the developer to create an application that can present the I...
The Indonesian Archipelago mask is one of the Indonesian cultures and local wisdom. Indonesia has approximately 85 masks which spread all over the country. The aim of this research paper is to develop “ARTopeng” application using Augmented Reality as the desktop-based interactive media for introducing the Indonesian masks. The method used in develo...
Projects
Project (1)