
Hannakaisa Isomäki- PhD
- Lecturer at University of Jyväskylä
Hannakaisa Isomäki
- PhD
- Lecturer at University of Jyväskylä
About
81
Publications
14,580
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562
Citations
Introduction
Current institution
Additional affiliations
January 2010 - December 2023
August 2003 - November 2007
January 2014 - present
University of Jyväskylä, Faculty of Information Technology
Position
- Professor (Associate)
Publications
Publications (81)
Nykyinen työelämä vaatii usein moninäköku-l
maista ongelmanratkaisua, joka edellyttää viisaita
päätöksiä asiantuntijoilta, joilla usein on erilainen
tieto- ja kokemuspohja. Kallio1 määrittelee, että
viisailla päätöksillä on eettisesti kestävä luonne, joka
edellyttää päätöksenteolta näkemystä siitä, mikä on
hyvä ratkaisu ihmisten, yhteiskuntien...
Tervetuloa tutustumaan työelämäpedagogiikan moninaisuuteen!
Tämä kirja on toteutettu opetus- ja
kulttuuriministeriön tukeman Työelämäpedagogiikka
korkeakoulutuksessa (Työpeda) -hankkeen lopputuotoksena.
Tarkoituksena on jakaa hankkeessa pilotoituja
toimintatapoja, välineitä ja malleja kaikkien korkeakoulujen
käyttöön.
Työelämäpedagogiikka on määrit...
Previous research has identified a well-established link between teachers' beliefs and the practical implications of technology-enhanced learning (TEL). Until recently, there have been few studies of teachers' beliefs regarding their own role as developers of TEL in higher education. In this study, 18 university teachers' reflective writings on the...
In this design-based research project, a learning space management system was developed for the Valteri School Onerva in Central-Finland. The school represents a modern educational environment with open and adaptable learning spaces. The goal was to develop a software to support the stakeholders in organising flexible pedagogical activities and sha...
Tämä raportti esittelee eri toimijaryhmien näkemyksiä valtionhallinnon
kokonaisarkkitehtuurin (KA) kehittämistyöhön.
Aineisto on kerätty haastattelemalla 21 Yhteentoimivuuden
kehittämisohjelmaan keväällä 2007 osallistunutta henkilöä.
Haastateltavat edustavat sekä valtionhallinnon eri osia ja tasoja
että IT-yrityksiä. Haastatteluaineiston laadullise...
Tämä tutkimusraportti esittelee eri toimijoiden näkemyksiä
valtionhallinnon kokonaisarkkitehtuurin kehittämistyöhön.
Aineisto on kerätty haastattelemalla 21 Yhteentoimivuuden
kehittämisohjelmaan keväällä 2007 osallistunutta henkilöä.
Haastateltavat edustavat sekä valtionhallinnon eri osia ja tasoja
että IT-yrityksiä. Haastatteluaineiston laadullise...
A classroom with a blackboard and some rows of desks is obsolete in special education. Depending on the needs, some students may need more tactile and inspiring surroundings with various pedagogical accessories while others benefit from a simplified environment without unnecessary stimuli. This understanding is applied to a new Finnish special educ...
Value-based system for pedagogical space management in open and adaptable learning and working environment (ONESPACE-project)
This paper reviews research literature on the production and commercialization of IT-enabled higher education in computer science. Systematic literature review (SLR) was carried out in order to find out to what extent this area has been studied, more specifically how much it has been studied and to what detail. The results of this paper make a cont...
The majority of current human-computer interaction studies dealing with visual elements in user interfaces have focused on colour, but the definitions of colours have not gained much attention. In order to enhance the inner validity of the research area it is necessary to clarify the definitions in relation to colour theories. In our study we analy...
Interactive multiobjective optimization (IMO) is a subfield of multiple criteria decision making. In multiobjective optimization, the optimization problem is formulated with a mathematical model containing several conflicting objectives and constraints depending on decision variables. By using IMO methods, a decision maker progressively provides pr...
Social exclusion of young people is a major socio-economic challenge all over Europe. This paper discusses the development and use of ICT applications to tackle the problem. The paper begins with a review to existing research on the possibilities of the ICT in social inclusion of young people. Secondly, as a way forward, a multidisciplinary approac...
Various new approaches of ethnographic research have been developed for inquiries in online settings. However, it is not clear whether these approaches are similar, different from each other, and if they can be used to study the same phenomena. In this chapter, the authors compare different suggested methodological approaches for conducting ethnogr...
This paper reviews research literature on the production and commercialization of IT-enabled higher education in computer science. Systematic literature review (SLR) was carried out in order to find out to what extent this area has been studied, more specifically how much it has been studied and to what detail. The results of this paper make a cont...
Lurking is currently regarded as a notable e-learning strategy due to its frequency as a member strategy in online communities. Perspectives to lurking in e-learning vary in terms of activity, passivity, participation and contribution in relation to learning efficiency and outcomes. To enhance the notion of lurking as e-learning, a suitable researc...
This article reports on a design-based research (DBR) process for designing and implementing a computer-supported collaborative learning (CSCL) course on the data security of wireless learning environments. The study focuses on examining how university students practice data security when learning on a wireless campus, how data security aspects app...
E-learning research increasingly concerns the study of online communities. Various new approaches of ethnographic research have been developed for inquiries in online settings. However, it is not clear whether these approaches are similar, different or can be used to study the same phenomena. The purpose of this paper is to compare different sugges...
Purpose – Entrepreneurship and small businesses in Russia have been of academic interest for over 15 years. This paper seeks to bring together current knowledge concerning the phenomenon, and to suggest further directions for research.
Design/methodology/approach – The study consists of a systematic review of 48 refereed empirical articles on entr...
The modern society is transformed by digital convergence towards a future where technologies embed themselves and disappear
into the fabric of everyday life. This ongoing merging of social and technological infrastructures provides and necessitates
new possibilities to renovate past notions, models and methods of information systems development (IS...
Recent development of information and communication technologies (ICT) provides information systems (IS) designers with new
potentialities to build systems for various purposes. The ongoing digital convergence refers to and discloses new views on
the interactive reconfiguration of technological and social arrangements on a large scale in the contem...
This paper introduces different stakeholders’ views on enterprise architecture development within the Finnish government.
The data is gathered from 21 interviews accomplished during spring 2007 among participants of the Interoperability Programme.
The interviewees represent different sectors and levels of the Finnish government and IT companies. On...
Appropriate information security culture (ISC) is seen by researchers as critical for the organizations. This paper surveys the state-of-the-art in the field of ISC research, in order to reconcile the theoretical achievements adopted to ISC from adjacent disciplines with the core meaning of the ISC concept. Based on the conducted literature review,...
Learning in cross-cultural institutions and e-Learning environments is becoming increasingly significant as higher education institutions cooperate more globally. The purpose of this study is to describe joint e-Learning efforts between universities from Finland and Russia aiming at development of cross-cultural distance education. In this paper a...
Full text of this article is available at http://www.ascilite.org.au/ajet/ajet26/vuojarvi.html This study reports how university students domesticate their personal laptops at the beginning of studies on a wireless campus. The aim was to examine how students integrate the laptop into their personal education experience, what sort of processes were...
Modern society has been transformed by the digital convergence towards a future where technologies embed themselves into the fabric of everyday life. This ongoing merging of social and technological infrastructures provides and necessitates new possibilities to renovate past notions, models and methods of information systems development that accomm...
In this position paper I discuss a research agenda for studying security issues particularly related to secondary and high schools. I argue that despite of its topicality and significance to successful functioning of schools, the issue of information technology (IT) and security in schools is not getting enough research input. In the educational en...
An important challenge for interaction designers is to understand factors that shape user experience, and novel approaches are being developed to establish user experience as a particular field of research. The previous attempts to provide a comprehensive theory of user experience have been focused on analyzing sensations and emotions as well as pe...
The chapter looks at emerging approaches in human-computer interaction design which are likely to contribute to the discipline in the near future.
Everyday human-technology interaction is often problematic because the performance capacities that underlie the technologies change frequently, and new ones are introduced. Emerging technologies and services are compelling the interaction community to constantly develop new innovative approaches to solve interaction problems. As a result, interacti...
Poster presentation at the Learning in Digital Worlds conference. CAL, March 23-25, 2009. Brighton, U.K.
At present, a vast transformation within government systems is executed towards electronic government. In some countries,
this change is initiated as enterprise architecture work. This paper introduces results from an empirical study on different
stakeholders’ views on enterprise architecture development within Finnish state government. The data is...
During the past few years, mobile technologies have become common in everyday life. Almost everyone
carry some kind of mobile technological equipment with him or her, for example a personal digital assistant (PDA), a mobile phone, a multimedia player, such as an iPod, or a laptop computer. The use of these equipments is not limited only to workplac...
This article describes a study clarifying information systems (IS) designers’ conceptions of human users of IS by drawing on in-depth interviews with 20 designers. The designers’ lived experiences in their work build up a continuum of levels of thought from more limited conceptions to more comprehensive ones reflecting variations of the designers’...
We argue that for CRM to be successful a CRM system should be implemented and used in such a way that the users – in our research the salespeople – are empowered, motivated, committed, and willing to utilize the CRM system for knowledge management. In successful CRM culture salespeople gather and store essential information from crucial interaction...
This chapter describes a study clarifying information systems (IS) designers' conceptions of human users of IS by drawing on in-depth interviews with 20 designers. The designers' lived experiences in their work build up a continuum of levels of thought from more limited conceptions to more comprehensive ones reflecting variations of the designers'...
This article describes a study clarifying information systems (IS) designers’ conceptions of human users of IS by drawing on in-depth interviews with 20 designers. The designers’ lived experiences in their work build up a continuum of levels of thought from more limited conceptions to more comprehensive ones reflecting variations of the designers’...
Human-centred views on information systems are gaining more and more attention in IS community. The need to evaluate information systems from such a perspective is thus evident. In this paper, we exploit our earlier developed theoretical framework for evaluating end-user support in information systems, and demonstrate its usage in validating the us...
This paper introduces a fundamental characteristic of digital culture goods, transmutability, which has not previously been studied in IS research as a driver of value. Transmutability refers to the fact that digital files of culture goods such as music ...
When mobile technology is utilized successfully in computer supported collaborative learning, it can engender students' feelings of belonging to a safe virtual community, which helps to construct shared knowledge through collaboration and applying information and experiences received from others. In this paper, our main argument is that collaborati...
The forecast advent of ubiquitous computing promises to bring about a radical shift in our way of interacting with computing systems. It is expected that people will interact continuously with computation, in an ever-increasing range of forms, situations and locations. Current user-centred design methodology is severely stretched when applied to th...
Numerous methods, methodologies, approaches, techniques and tools have been developed over the years to ensure successful accomplishment of information system development (ISD) projects in terms of user satisfaction. However, different methodologies and approaches perceive the user differently; sometimes the user is seen as an anonymous 'object' th...
The book provides diverse views on virtual realities with respect to the gender-related meanings they evoke. The analyses incorporated into this multidisciplinary compilation reveal how gender-related social order is created in virtual reality. This view is seen as the starting point for discussions, understandings and explorations of how the creat...
Identity construction in computer-mediated environments as in "real life" environments is influenced by existent social processes. In these virtual environments the computer screen mediates specific experiences of localised physicality; however these computer-mediated experiences do not alter the overall sense of being for the individual. To intera...
This particular volume (3-4) of The Integrated Media Machine introduces the reader to the world of spatial media, cross media, ubiquitous media design, and virtual reality systems in terms of art and design, education, philosophy, semiotics and media studies.
Identity construction in computer-mediated environments as in real life environments, is influenced by existent social processes. In these virtual environments the computer screen mediates specific experiences of localised physicality; however these computer mediated experiences do not alter the overall sense of being for the individual. To interac...
In contemporary information society the use of fundamental rights is increasingly focused on the use of Web information systems (IS). Therefore, legal aspects regulating users' rights and commitments should be given more attention in the development of IS. Mainly the section data protection and securing the integrity of IS systems should mainly be...
This paper describes the qualitatively different views of users that Finnish IS designers have. This view is a basis for the IS-user relationship. A method of empirical research for investigating human beings' views of the surrounding world, phenomenography, is presented. The preliminary results of the analysis indicate that IS designers tend to gi...
The application of IT to marketing through customer relationship management (CRM) software is growing rapidly, but the probabilities of failure remain high. We argue that research in CRM success should focus more on human-centered issues. In this study we introduce a conceptual framework for a holistic view of humans in CRM and apply the framework...
This paper describes the qualitatively different views of users that Finnish IS designers have. This view is a basis for the IS-user relationship. A method of empirical research for investigating human beings' views of the surrounding world, phenomenography, is presented. The preliminary results of the analysis indicate that IS designers tend to gi...
The application of information technology (IT) to marketing through customer relationship management (CRM) software is growing rapidly, but the risk of failure remains high. We argue that research in CRM implementation success should focus more on human-centred issues. In this study we introduce a conceptual framework for a holistic view of humans...
Pro gradu -työ -- Jyväskylän yliopisto. matematiikan laitos.