Hamdi Ben Abdessalem

Hamdi Ben Abdessalem
Université de Montréal | UdeM · Department of Computer Science and Operations Research

2.37
 · 
PhD. Student
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Project (1)
Project
In this projet, we aim at enhancing learning by using virtual relality games. These games are used to teach naive Physics where intuition is sollicited to learn new basic concepts. We rely on five types of stratgeies: two types of messages and three types of solutions. We developed an intelligent serious games Inertia that adapts learning according to two measures extracted from electroencephalograms.
Research
Research items (10)
Conference Paper
Users’ performance is known to be impacted by their emotional states. To better understand this relationship, different situations could be simulated during which the users’ emotional reactions are analyzed through sensors like eye tracking and EEG. In addition, virtual reality environments provide an immersive simulation context that induces high-...
Conference Paper
Interaction with games can induce emotional reactions which could have an impact on players’ game experience and performance. Physiological sensors such as EEG and eye tracking represent an important mean to track these emotional reactions. In addition, virtual reality isolates the players from the external environment, strengthening the emotional...
Chapter
Users’ performance is known to be impacted by their emotional states. To better understand this relationship, different situations could be simulated during which the users’ emotional reactions are analyzed through sensors like eye tracking and EEG. In addition, virtual reality environments provide an immersive simulation context that induces high...
Chapter
The performance and reactions of an individual in urgent situations vary according to his emotional states, which are subject to sudden changes. In medical situation, when patient’s life is in danger, the doctor’s emotional states are provoked and could affect his decisions. Virtual reality environments represent immersive situations in which we ca...
Poster
Physiological measurements such as brain activity (EEG), electrodermal skin ac-tivity (EDA), and eye tracking helps understand and assess the physiological process of emotions. The use of virtual reality (VR) provide interactive systems that offer to the user a high sense of presence and immersion in the virtual world. Our goal is to analyze the be...
Conference Paper
Interacting with a virtual reality environment can provoke af-fective reactions that have an impact on user’s performance. Physiological sensors help to detect these affective states, which could be ideally controlled and adapted in order to pro-vide the best impact aimed by the game. In this paper, we propose to track users’ affective states and u...
Conference Paper
Abstract. Humans’ cognitive and affective states are constantly subject to regular and sudden changes. The origins of these changes are multiple and unpredictable. Virtual Reality (VR) game environments could represent an immersive unconstrained experimental context in which game designers could control a wide range of parameters that act on these...
Conference Paper
Intuitive reasoning relies on intuition, experience and affective judgment in order to resolve problems and acquire knowledge. This form of intelligence, based on unconscious learning, provides fast access to knowledge and is most of the time filled from learning by experience. Virtual Reality (VR) is a way to offer environments in which a user can...
Conference Paper
In this paper we propose a methode for real time 3D object motion detection.