Guillaume Guenat

Guillaume Guenat
University of Lausanne | UNIL · Faculty of Social and Political Sciences (SSP)

Masters of Political science
PhD Student in social sciences. Social history of images, media and video games.

About

2
Publications
74
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Citations
Introduction
I work on the social history of games and leisure and media practices, with a specialization in visual and discourse analysis and qualitative methods.
Additional affiliations
August 2021 - December 2021
University of Lausanne
Position
  • Substitute graduate assistant
Description
  • I assisted Prof. Gianni Haver for his lecture "social history of media" and the seminary "Sociology of the image" that I designed and managed on the topic of videogame image, teaching and having students to create a small research on the place of videogame images in society.
November 2019 - August 2020
University of Lausanne
Position
  • Student-assistant
Description
  • As a student assistant, I was hired to execute the communication strategy of the institute, creating content for social media and boosting research visibility.
July 2018 - November 2018
La Région
Position
  • Journalist intern
Description
  • For an ethnography field work on the journalists' management of time, I was enrolled as an intern. I covered local social, political and cultural news, did some interviews, investigations and photos and wrote articles.
Education
August 2020 - August 2020
University of Lausanne
Field of study
  • Political science
August 2014 - August 2017
Université de Lausanne
Field of study
  • Political science

Publications

Publications (2)
Article
Full-text available
Cet article analyse le recours à une rhétorique du jeu (Sutton-Smith, 1997) dans la promotion de la robotique éducative comme une réponse à la problématisation politique d’un manque d’intérêt des élèves dans les disciplines MINT (Mathématiques, informatique, sciences de la nature et technique). En nous distanciant volontairement de la question des...
Article
Full-text available
This article examines how objects come to be considered as games by analyzing the process of ludicization (Genvo 2013) of the first SimCity (1989) videogame. This historical enquiry describes how this urban planning simulator went from being a ludic strangeness to an undeniable success in the context of the reconstruction of the videogame cultural...

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